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About Togar-HeStats:
Male Half-Orc Unchained Barbarian 2 (Dreadnought) / Brawler 1 / Fighter 0 (FC) NG Medium Humanoid(Human/Orc) Init: +2 Perception: +10 Sense Motive: +7 BAB +3 Languages: Common, Orc, Goblin, Undercommon ==============================
AC 21, touch 13 (+2 dex, +1 dodge), ff 18 (+6 armor, +2 shield)
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Speed 30 ft / 20 ft (armor)
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Terbutje, steel 1d8 19-20/x2 ==============================
Breastplate (agile)
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Str 17, Dex 14, Con 14, Int 12, Wis 13, Cha 8
Skills:
Adventuring Skills - 15 Ranks (2*4 UC Barbarian + 1*4 Brawler + 1*3 Int)
Background Skills - 6 Ranks (2*3)
* ACP applies
Racial Traits:
Bestial The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces orc ferocity. Forest Walker
Shadowhunter
Shaman's Apprentice
Low-Light Vision (from Forest Walker)
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Traits:
Stigmatized (drawback) You were kept at the periphery of society for a long period of time, so that even when you are among strangers in a new place, you feel the weight of your missing socialization. You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude. Blight-Burned
Axe to Grind
You gain a +1 trait bonus on damage against foes who are threatened by only you. Indomitable Faith
You gain a +1 trait bonus on Will saves.
Class Features:
Rage (Dead Calm) (Ex) A dreadnought can enter a dispassionate killing spree as a free action, granting her additional combat prowess. The dreadnought gains only half the usual bonuses from her rage but takes no penalty to her AC, can use all her normal skills and effects that require concentration, and is not fatigued when her rage ends. The dreadnought cannot enter a rage for 1 minute after she ends her rage, and she cannot charge or run while under the effects of her rage. This ability alters rage.
Steady Gait (Ex)
+1 on saving throws and CMD against slowing and immobilization effects Auspicious Mark (Su)
Uncanny Dodge (Ex)
Feats:
Endurance (from Shaman's Apprentice racial trait) Dodge (L1) Iron Will (L3) Background:
TL;DR Togar-He is a tough as nails half-orc who was attached to an orc tribe living in the Fangwood. He never knew whether his mother was raped or whether he was the product of an attempt to create a potential shaman. Either way, he was severely abused for years. Curiously, not an orc, but a hobbled hobgoblin exile, who deeply hated living with the tribe, was one of the most frequent beaters. Once he was able, he escaped and made his way south. On his way, he heard of a festival where he thought he could blend in, resupply, and determine his next move. To pull through the horrors of his youth, Togar-He withdrew into himself and concentrated solely on survival. The constant denigration and suffering pushed him deep inside himself, and he developed a focused, detached, emotionless persona, almost like watching himself in the third person. Watching himself from that observer position created the awareness of what he could and could not control. This zen-like approach to life served him well and enabled him to develop a strong sense of will and self despite the environment. Though he knows that all he suffered was profoundly wrong, he is not driven by revenge. He accepts that some are evil, some are good, and that if he wants peace, that he must put himself in the position to find it. His desire at this point is to, indeed, find it and help others find theirs along the way
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