Bleachling Lunatic

Tixylix's page

148 posts. Organized Play character for Ietsuna.


Full Name

Tixylix

Race

| SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn)

About Tixylix

SFS # 204997-704
Experience 3
Slotted Faction Dataphiles
Wealth 441 Credits

Reputation 6 Fame, 6 Global Reputation
Reputation with Acquisitives:0
Reputation with Dataphiles:6
Reputation with Exoguardians:0
Reputation with Second Seekers (Luwazi Elsebo):0
Reputation with Wayfinders:0
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Tixylix
Mechanic 2 (Cyberborn)
N Small humanoid (Gnome)
Init +7; Senses Perc +5, SM +1,

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Defense
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EAC 15, KAC16
SP 16 HP 16 RP 3
Fort +5, Ref +6, Will +0

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Offense
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Speed 30 ft.
Melee Survival Knife +1 (1d4-1)
Ranged Tactical Semi-Auto Pistol +4 (1d6)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Spell-Like Abilities 1/day—dancing lights, ghost sound, and token spell

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Statistics
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Str 8, Dex 16, Con 14, Int 15, Wis 10, Cha 10

Skills
Acrobatics +3, Athletics -1, Bluff +0, Computers +9, Culture +5, Diplomacy +0, Disguise +0, Engineering +8, Intimidate +0, Medicine +6, Perception +5, Piloting +8, Sense Motive +1, Stealth +3, Survival +1

Feats
Light Armour Proficiency, Basic melee weapon proficiency, small arms proficiency, grenade proficiency, Improved Initiative
Languages Common, Draconic, Eoxian, Gnome, Triaxian

Other Abilities

Combat Gear Frag Grenade,
Other Gear Tactical Semi-Auto pistol, Survival knife, Rounds (40), Second skin, Everyday clothing, Hygiene kit, Industrial Backpack, Battery. Skitterhide I

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Special Abilities
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Artificial Intelligence You construct an artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.
AI - Drone You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in Drones beginning on page 74.
Bypass You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Curious Gnomes receive a +2 racial bonus to Culture checks.
Custom Rig You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
Eternal Hope Gnomes receive a +2 racial bonus to saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome can reroll and use the second result (see page 243).
Gnome Magic Gnomes gain the following spell-like abilities (see page 262): 1/day—dancing lights, ghost sound, and token spell. The caster level for these effects is equal to the gnome’s character level. In addition, gnomes get a +2 racial saving throw bonus against illusion spells and effects.
Hack Directory Whenever you attempt to hack a system and fail the check, you immediately become aware of any countermeasures that were activated due to your failure. You can then select one of these countermeasures and attempt another Computers check (with the same DC as the original). If you succeed at this second check, you can prevent that countermeasure from activating, as if you had not attempted to access the system at all. Any other countermeasures have their normal effect.
Low Light Vision Gnomes can see in dim light as if it were normal light. See Vision and Light on page 261
Theme Knowledge You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
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Boons Slotted this Adventure
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Ally:
Faction: Dataphiles
Personal:
Promotional:
Social: Live Air Celebrity
Starship: Skitterpal
Slotless: Marked Field Agent

All My Boons:

Dataphiles Champion (Faction Boon)
Faction's Friend (Social Boon; Limited Use)
Marked Field Agent (Slotless Boon)
Star Sugar Heartlove!!! (Slotless Boon; Limited Use)
Acquainted with Datch (Ally Boon)
Live Air Celebrity (Social Boon)
Yaraesa's Wisdom (Social Boom; Limited Use)
Skitter Pal (Starship Boon)
Quorlu Admittance (Personal Boon; Limited Use)

Bot Me!:

Tixylix only leaves his drone's back in the most dire of circumstances. Generally he sits on it and fires with his pistol. The drone also fires with it's ranged weapon.

[dice=Tixylix Tactical Semi-Auto Pistol] 1d20+3[/dice] [dice=Damage] 1d6[/dice]

[dice=Drone Tactical Semi-Auto Pistol] 1d20+2[/dice] [dice=Damage]1d6[/dice]

If forced to melee Tixylix slashes with his survival knife from the back of his drone. The drone does not have a melee weapon arm or a weapon.

[dice=Survival Knife] 1d20+1[/dice] [dice=Damage]1d4[/dice]

TIXYLIX’S DRONE
Drone 1
N Medium construct
Perception +3

DEFENSE
HP 20
EAC 12; KAC 15
Fort +3; Ref +1; Will +0
DR 1/-

[b]OFFENSE
Speed 30 ft.
RangedLaser rifle, azimuth +3 (1d8 F)

STATISTICS
Str 14 (+2); Dex 12 (+1); Con —; Int 8 (–1); Wis 10 (+0); Cha 6 (–2)
Skills Athletics +7
Feats deadly aim, longarms proficiency
Languages Common, Gnome

DRONE MODS
Reductive Plating Your drone gains damage reduction 1/—. This increases to DR 2/— at 7th level and increases by 1 again at 13th level and every 3 levels thereafter.
Riding SaddleYour drone is equipped with a seat and programming to carry a rider as a combat-trained mount. If you ride your drone, it must be at least your size or larger. To carry another rider, the drone must be at least one size larger than the rider. You can direct your drone mount in battle without attempting Survival checks.
Weapon Mount x 2You can affix a small arm or another one-handed ranged weapon on your drone, allowing it to wield that weapon and attack with it. This weapon cannot be disarmed. Mounting a longarm, a heavy weapon, or another two-handed ranged weapon requires two weapon mounts. A weapon mount can hold up to two batteries, two magazines, or two of another type of ammunition for the affixed weapon, provided this ammunition is of light bulk or less. Multiple weapon mounts used to affix a single two-handed weapon count as a single weapon mount for the purpose of how much ammunition it can hold. The drone reloads these batteries or magazines automatically, which takes the usual amount of time for the weapon. Spent batteries or magazines are stored within the drone. You can replace all of a weapon mount’s batteries or magazines as a move action. You must purchase separately or already have the weapon and ammunition for use with a weapon mount. You can replace the weapon with any other weapon that meets the criteria for your mount (for example, if you have two weapon mounts, you could replace a longarm with a heavy weapon). Swapping out a weapon in a weapon mount requires use of your custom rig and 1 hour of work. You can select this mod multiple times, each time adding an additional weapon mount to the drone.
Weapon Proficiency Your drone gains one of the following feats as a bonus feat (it must meet all the prerequisites of the chosen feat): Advanced Melee Weapon Proficiency, Basic Melee Weapon Proficiency, Heavy Weapon Proficiency, Longarm Proficiency, Small Arm Proficiency, or Special Weapon Proficiency. You can select this mod multiple times; each time, your drone gains another of the available proficiency feats as a bonus feat.