Titus Gallus Sextus
Male human (Kellid) Gestalt Revised Fighter (Paragon) 8/ex-monk 1/stalker 7
CG Medium humanoid (human)
Init +10;
Senses low-light vision, darkvision 60 ft.; Perception +22
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Defense
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AC 28, touch 25, flat-footed 20 (+1 armor, +2 deflection, +6 Dex, +2 dodge, +2 natural, +5 Wis)
hp 92 (8d10+40)
Fort +13,
Ref +16,
Will +13; (+2 vs. fear, disease, nausea, poison and aging effects), +2 vs. paralysis and stunning, +2 vs. sleep.
Immune Fear, disease.
Defensive Abilities dodge bonus, uncanny dodge;
DR 4/magic
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Statistics
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Str 26,
Dex 24,
Con 24,
Int 18,
Wis 20,
Cha 18
Base Atk +8;
CMB +17 (+21 grapple);
CMD 42 (44 vs. grapple)
Feats Awesome Blow, Combat Reflexes, Dragon Ferocity, Dragon Style, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Power Attack, Skill Focus, Skill Focus (Acrobatics), Skill Focus (Bluff), Stunning Fist, Talented, Vicious Stomp
Paragon Powers Adaptive, Eternal Warrior, Flight (80 min), Keen Sight
Stalker Art Combat Art (x2), Combat Insight
Traits ease of faith, reactionary
Skills Acrobatics +19, Bluff +17, Climb +9, Diplomacy +15, Disguise +3, Escape Artist +5, Fly +5, Heal +18, Intimidate +7, Knowledge (arcana) +12, Knowledge (dungeon) +15, Knowledge (engineering) +8, Knowledge (nature) +15, Knowledge (planes) +12, Knowledge (religion) +10, Linguistics +12, Perception +22, Ride +5, Sense Motive +20, Stealth +18, Survival +11, Swim +9
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Hallit, Infernal, Sylvan, Undercommon
SQ blending, combat insight (wis to init/ref save), ki pool, ki pool (fort save), ki pool (perception), ki pool (ref save), ki pool (sense motive), ki pool (will save), stalker arts (combat art, critical edge, deadly insight), stalker maneuver recovery
Gear adamantine buckler, mwk cold iron temple sword, mwk silversheen temple sword, paueliel composite longbow (+6 Str), AoMF +2
Gold 22,810 gp
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Special Abilities
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Awesome Blow As standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something.
Blending (Su) +2 insight to Perception, Stealth, Sense Motive
Combat Insight +5 (Su) +5 to Initiative & Ref Saves.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (4/magic) You have Damage Reduction against non-magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Insight (5 rounds) (Ex) Spend 1 ki to use Deadly Strike with all attacks
Deadly Strike +2d6 (Ex) Attacks deal +2d6 damage for 0 rounds after successful crit
Dodge Bonus +2 (Ex) +2 dodge bonus to your AC.
Dragon Ferocity +3, 1d1+7 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Flurry of Blows (Ex) Once per round, make one extra attack as a free action when attacking with unarmed strikes, natural weapons or monk weapons.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (Fort Save) (Su) +4 insight to one saving throw
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Ref Save) (Su) +4 insight to one saving throw
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier.
Ki Pool (Will Save) (Su) +4 insight to one saving throw
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.
Stunning Fist (2/day, DC 19) You can stun an opponent with an unarmed attack.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you