I've got the above two orders going currently but oddly enough, the second one is saying complete (PACG Deck 3) and the first one is pending (PACG Deck 2) - However, I've already received Deck 2 but no sign of Deck 3!
Any chance you could take a look to make sure there isn't a goblin breaking stuff?
I appreciate that you are mega busy and it’ll probably take a while to get around to this message!
However, I really need to ask if it’s possible to have the above order sent separately when it comes back into stock, rather than with the September order?
This is avoid the customs charges I’d have to pay if they two items are shipped together! I fully appreciate I have to pay the shipping twice, but this would be a lot cheaper than the customers charge!
If there is an issue with this, please let me know!
Many Thanks again
PS. Have already e-mailed about this, but seeing as the processing date is the 11th thought I'd better let you know through the boards as well!
I'm trying to set up a subscription for the above, starting with Deck 4, however, ever time I try it, when I get to Confirm the Order it dumps me back to the Shopping Cart... the subscription doesn't show under My Subscriptions and I haven't received an e-mail confirming it's gone through!
Could you maybe check if this is confirmed when you get the chance??
Hello everyone... first post and it's going to be a long one!!
First off, I hope this is the right forum.. but it does involve ROTRL so fingers crossed!
I'm a DM of about 15 years experience and for just over the past year I've been running ROTRL... Originally hand converted to PF and since September time using the AE.
We're just approaching the last fight, and I really wanted some opinions on if the way things have been going is normal...
First up I run two groups but I'll just mention the one that's giving me more issues.
Party comp is 6 players - Bard, Fighter, Ranger, Paladin, Cleric and Wizard. They have just reached Level 13 and have appropriate gear for the level. All of the players are young (Under 15) so I've just been giving them gear rather them letting them buy their own. It also saves time as we only play for 2 hours a week and tracking XP and treasure would really have slowed things down a lot.
I've adjusted all of the encounters in the second half of the adventure to take into account the increased character numbers and it's making not the slightest bit of difference...
Here's a few examples:
Fortress of the Stone Giants spoilers!:
In the siege of Sandpoint the raid was defeated by round 8... they managed to take out all of the giants and bears quickly and killed Longtooth before he had time to take more than 1 action (which was a breath that missed!)
The Black Monk died before he even got a turn!! We then redid it to see if he was more effective if they didn't get the jump on him (he'd rolled a really poor initiative) and he managed to take a couple of levels off the bard with the breath of death before pegging it!
By this point I was trying to make it more challenging so took to throwing multiple groups together to try to make things more interesting...
3 bear and 6 giants were merely a speedbump, and then Galenmir died quickly too.
Enga didn't last a round... Neither did the two dragons
Lamias were much harder until they both got turned into Sheep!
The stone golem was actually quite tough, but it missed the ranger with its slow, so it only lasted a round
Finally the fight that made me write this post...
Headless Lord and 8 Zombie Hill Giants - Dead in a round
So, I did a bit or research and number crunching and found that the adventure overall seems to be a bit easy... Comparing APL with the encounters I found the majority of them (over 20) count as 'Easy' going by the usual guidelines....
The other issue is that, as a group the characters are very hard, but we have one stand out - the ranger. Most encounters have now boiled down to one roll - his initiative... if he beats the enemies they die.. if he doesn't they get a turn and then die...
Obviously this is not a great state of affairs... I am still really enjoying our games, as are the players... but I really want to push them, and having an 'I Win' button is starting to become a problem.
I'm sure that there are many reasons for the issues we are having and hopefully just as many solutions... I'm just hoping that some of the experienced posters on here can chip in with their thoughts!