Tiny the Tiefling's page

34 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).

Full Name

Chota Saitana -


M Tiefling Hot Mess 4 - AC 17 21: T15: F15 - HP 33/34 - CMD 21 - F+8 R+10 W+7 - Per +9 - Init +3

About Tiny the Tiefling

Tiny (Chota Saitana)
Male oni-spawn tiefling brawler (snakebite striker) 1/monk (flowing monk) 2/rogue (swashbuckler) 1
LN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +9
AC 17, touch 15, flat-footed 15 (+2 Dex, +2 natural, +3 Wis)
hp 34 (4 HD; 3d8+1d10+10)
Fort +8, Ref +10, Will +7
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee cold iron dagger +6 (1d4+4/19-20) or
. . dagger +6 (1d4+4/19-20) or
. . mwk tri-point double-edged sword +7 (1d10+6/×3) or
. . mwk tri-point double-edged sword flurry of blows +6/+6 (1d10+6/×3) or
. . silver temple sword +6 (1d8+3/19-20) or
. . silver temple sword flurry of blows +5/+5 (1d8+3/19-20) or
. . unarmed strike +6 (1d6+5) or
. . unarmed strike flurry of blows +5/+5 (1d6+5)
Ranged sling +4 (1d4+4)
Special Attacks flurry of blows, sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +3)
. . 1/day—alter self
Str 19, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +6 (+8 trip); CMD 21 (23 vs. trip)
Feats Armor Of The Pit, Combat Reflexes, Improved Trip, Improved Unarmed Strike
Traits Quain martial artist, tactician
Skills Acrobatics +6, Climb +8, Diplomacy +3, Disable Device +8, Disguise +1, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (religion) +4, Linguistics +5, Perception +9, Profession (merchant) +8, Sense Motive +7, Stealth +6, Swim +8, Use Magic Device +3; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Abyssal, Common, Osiriani, Vudrani
SQ brawler's cunning, martial training, prehensile tail, redirection, unbalancing counter
Combat Gear cold iron sling bullets (50), oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, potion of invisibility, potion of lesser restoration, potion of mage armor (2), potion of spider climb, scroll of endure elements, endure elements, endure elements, endure elements, wand of cure light wounds (47 charges), wand of mage armor (35 charges), acid, alchemist's fire, antiplague, antitoxin, holy water; Other Gear cold iron dagger, dagger, mwk tri-point double-edged sword, silver temple sword, sling, sling bullets (10), belt of giant strength +2, cloak of resistance +1, charcoal stick, climber's kit, crowbar, grappling hook, hot weather outfit, metal mask, masterwork backpack, masterwork thieves' tools, silk rope (50 ft.), tea leaves (5), teapot, wooden holy symbol of Suyuddha, wrist sheath, spring loaded, 43 gp, 6 sp
Special Abilities
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Redirection (2/day, DC 14) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Unbalancing Counter (DC 14) (Ex) At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level
3 CLW used
15 mage armor used