"Tiny"'s page

4 posts. Alias of Alecak.


Full Name

"tiny"

About "Tiny"

Statistics:
Male Human Cleric 1
N Medium Humanoid (Human)
Init +0; Senses Perception +8
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 dex, +1 shield)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +6
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OFFENSE
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Speed 30 ft. (20 ft. in Armor)

Melee scimitar +0 1d8 (18-20/2)
Dagger +4 1d4 (19-20/2)

Ranged
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STATISTICS
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Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 14
Traits Religious, Blade of Mercy
Drawbacks
Feats Weapon Finesse
Skills (4 points; 2 class, 0 INT, 1 racial, 1 Favored)
ACP -4

1 Diplomacy +6
1 Knowledge(Religion) +4
1 Perception +8
1 Sense Motive +6

*ACP applies to these skills
Non-Standard Skill Bonuses
Background Skills:
1 Appraise +4
1 Perform (dance) +6

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Domains: Heroism, Revelation.
Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).

Channel Energy (Su): 5/day 1d6 (DC 12(14))

You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Guided Eyes (Su): Perception is always a class skill for you. In addition, whenever you make a skill check to see through a disguise or find something that is hidden or concealed, you gain a +4 sacred bonus on the check.

Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

Spells:

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Spells
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0th (at will) Guidance, Light, Read Magic

1st (0/day) Bless, Divine Favor, Shield of Faith*,

* Domain Spell

Gear/Possessions:

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GEAR/POSSESSIONS
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Buckler, Breastplate, Scimitar, Clerics Kit

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP