Bomiwa

Tinn Elder Cavendish's page

41 posts. Alias of Ryry40000.


Full Name

Tinn Elder Cavendish AKA Prisoner 73685

Race

Dhampir (Jiang-shi)

Classes/Levels

Ninja lvl 1

Gender

Male

Size

Medium (height 6' 6", weight 180 lbs)

Age

124

Alignment

Lawful Evil

Deity

None (ROUS'? I don't believe in them.)

Languages

Common, Necril

Occupation

Hibachi Chef

Strength 14
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 8
Charisma 16

About Tinn Elder Cavendish

DEFENSE

AC 14
HP 10 (d8)
CMD 16
Saving Throws
Fort +1
Ref +6
Will -1

OFFENSE

Attack
Melee +1 (+4 with Light Weapons)
Ranged +4
Initiative +5
CMB 2

ABILITIES

Racial Abilities
-Undead Resistance - +2 sav vs disease, mind affecting affects
-Resist Level Drain - no penalties from energy drain effects (Can still
killed by accruing more negative levels than hit dice), After 24 hours
the negative levels go away without a saving throw.
-+2 to Acrobatics, Knowledge Engineering
-Fangs - On occasion, a dhampir may inherit his father's lengthy canines. Whenever the dhampir makes a grapple combat maneuver check to damage an opponent, he can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack. As a standard action, the dhampir can bite a creature that is bound, helpless, paralyzed, or similarly unable to defend itself. This racial trait replaces the spell-like ability racial trait.
-Darkvision 60ft
-Low-light vision - Twice as far as Humans
-Sonic Sensitivity - -1 penalty on saves against sonic effects and spells.
-Negative Energy Affinity - Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Class Abilities
-Poison Use - At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
-Sneak Attack - 1d6+1

Traits
-Ambush Training - You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
-Killer - You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
-Numerological Gift (Dhampir) - (8) Once per day, when you roll your totem number on a d20 (such as an attack roll, save, or skill check), you may treat that roll as if you had rolled a natural 20 on the die.

Drawbacks
-Condescending - You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures' attitudes toward you.

SKILLS

Acrobatics 10
Bluff 7
Climb 6
Disable Device 8
Disguise 7
Escape Artist 8
Perception 3
Profession:Hibachi Chef 3
Sleight of Hand 8
Stealth 8
Use Magic Device 7

TOTAL WEIGHT

Light Load - 58 lbs
Medium Load - 116 lbs
Heavy Load - 175 lbs
Lift Over Head - 175 lbs
Lift Off Ground - 350 lbs
Push or Drag - 875 lbs

FEATS
-Blood Drinker - Human (For Description see SRD)
-Weapon Finesse

ITEMS

Armor
-Chain Mail

Weapons
-Dagger
-Shiv
-Shortsword

Misc.
-Thieves Tools, Masterwork
-Sergeant's Uniform

Currency
-None (Confiscated)

PROFICIENCY

Weapon Proficiency
All simple weapons, Kama, Katana, Kusigama, Nunchaku, Sai, Shortbow,
Short Sword, Shuriken, Siangham, Wakizashi

Armor Proficiency
Light Armor

REASON FOR INCARCERATION: MURDER
Prisoner 73685: AKA Tinn Elder Cavendish
Prisoner 73685 shall be gagged at all times so none shall hear him speak
the language of the dead.
Prisoner 73685 shall not be given items of any kind. This includes but
is not limited to: silverware, dishes, bedding, waste bucket or clothing (This includes undergarments.).
Prisoner 73685 must be bound and hand fed while wearing gauntlets

HP 8/10 (subdual) AC 18 T14 FF14 F 1 R 6 W -1