Tinma's page

No posts. Organized Play character for Dutys_Fist.


Full Name

Tinma, the tinkerer

Race

Halfling

Classes/Levels

Gunslinger 1

Gender

F

Size

Small

Age

Young

Alignment

CG

Languages

Common, Halfling

Strength 5
Dexterity 20
Constitution 12
Intelligence 9
Wisdom 16
Charisma 7

About Tinma

64583-4

[c]Tinma, the Tinkerer
Race:.............Halfling
Class (Level):....Musket Master (1)
Alignment:........Chaotic Good
Size:.............Small
Creature Type:....Humanoid(halfling)
Faction:..........Shadow Lodge
Experience Points:0[/c]

[c]DEFENSE
AC :10+5(dex)+3(armor)=18
Touch:.................15
Flat-Footed:...........13
HP: 12 (10+1(con)+1(fc))
FORT:2....+1(con)=+3
REF: 2....+5(dex)=+7
WILL:0....+3(wis)+1(trait)=+4[/c]

[u]Other[/u]

OFFENSE
Spd:30 ft

[c]
....................BAB.....Stat..........Size....tot
CMB:................+1......-3(str).......-1......=-3
CMD:........10......+1......+2(str+dex)...-1......=12
Ranged Attack Bonus.+1......+5(dex).......+1......=+7
Melee Attack Bonus..+1......-3(str).......+1......=-1[/c]

[c][u]Melee:[/u]
Flail, heavy (b)-1.........(1d8-3/19-20/x2)..........Disarm, Trip

[u]Ranged:[/u]
Sling(b)+7.................(1d4-2/20/x2).............[50 ft range]
Musket(p,b)+7..............(1d10/20/x4)..............[40 ft range] (1-2 misfire)
[/c]

ACTIVE[c]
Adaptable Luck (3/d)..................+2 before, +1 after on any d20 roll
Steady Aim (move).....................Increase range inc. by 10 ft if has grit
Dead Eye (1 grit point/increment).....Spend one point for every increment beyod first to resolve attack at touch AC.[/c]

PASSIVE[c]
Low Blow..............................+1 on critical confirm vs medium or larger
Fearless..............................+2 racial on all saves vs. fear
Point Blank Shot......................+1 to rng atk, dmg if within 30 ft.
Helpful...............................Aid another gives +4
[/c]

[c]SKILLS
1*2 ranks
Skill...........Ranks...Stat.........Class...AC.....Misc..Total
Acrobatics..............+5(dex)..............-1...........=+4
Bluff...................-1(Cha)...........................=-1
Climb...................-3(str)..............-1...........=-4
Craft(firearm)..1.......-1(int)......+3...................=+3
Handle Animal...........-1(cha)...........................=-1
Heal....................+3(wis)...........................=+3
Intimidate..............-1(cha)...........................=-2
Knwldge(engnrng)........-1(int)...........................=UNTRAINED
Knwldge(local)..1.......-1(int)......+3...................=+3
Perception..............+3(wis)...........................=+3
Profession(xplr)1.......+3(wis)......+3...................=+7
Ride....................+5(dex)..............-1...........=+4
Sleight of Hand.........+5(dex)..............-1...........=+4
Survival................+3(wis)...........................=+4
Swim....................-3(str)..............-1...........=-4
[/c]

Languages
Common, Halfling

[c]STATISTICS
Stat............(base)...(race)..(total)..(bonus)
Strength:.......07.......-2.......=05.....(-3)
Dexterity:......18.......+2.......=20.....(+5)
Constitution:...12.......+0.......=12.....(+1)
Intelligence:...09.......+0.......=09.....(-1)
Wisdom:.........16.......+0.......=16.....(+3)
Charisma:.......07.......+2.......=09.....(-1)[/c]

FEATS
Rapid Reload(2h firearm)
Gunsmithing
Point Blank Shot

Traits
Indomitable Faith
Helpful

Racial Abilities
Fleet of Foot
Adaptable Luck
Low Blow
Fearless
Weapon Familiarity

Class Features: Gunslinger
Gunsmith
Grit(3)
Rapid Reload(2h firearm)

[u]Deeds[/u]
Steady Aim
Dead Eye

[u]Favored Class[/u]: Gunslinger(+1 hp)

Gear[c]
Musket......................... 0 gp, 4.5 lbs
Flail, heavy................... 15 gp, 5 lbs
. . . 50 bullets(crafted)...... 55 gp, 0.5 lbs
Solider's Uniform.............. 0 gp, 5 lbs
. . . Waterskin
. . . Scabbard
. . . Similar things a soldier requires?
Whetstone...................... 1 cp, 1 lbs
Sling.......................... 0 gp, 1 lbs
Studded Leather................ 25 gp, 10 lbs
Gunslinger Kit................. 26 gp, 31 lbs
Money on hand.................. 79.99 gp
[/c]

Carrying Cap.: // lbs (light/med/heavy)