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Full Name

'Old man' Sisyphus

Race

Dwarf

Classes/Levels

Pack mule fighter 7

Gender

Male

Size

M

Age

220

Alignment

LN

Deity

Abadar

Location

Brevoy

Languages

Common, Dwarven

Occupation

Merchant, Smuggler, Endearingly paranoid grandpa

Strength 14
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 18
Charisma 14

About 'Old man' Sisyphus

‘Old Man’ Sisyphus
Male Dwarf Pack Mule Fighter 7
LN Medium Humanoid(Dwarf)
Init +0; Senses Darkvision; Perception +14

Defense

AC 23; Touch 10; Flat-Footed 23; (10+10 armor+3 shield)
HP 77 (7d10+7)
Fort +6; Ref +2; Will +7
Defensive Abilities ; Steel soul (+4 vs magic and spell like), fire resistance 10 against the first attack of the day, living steel shield (on nat 1, attacking weapon makes DC20 fort save or become broken) +1 on saves vs fire effects, defensive training (+4ac vs giants), town tamer (+2 initiative and +1 ac in chosen settlement), hardy (+2 vs poison), signature skill (perception) (treated as alert when asleep, with -5 instead of -10), Stonecunning (auto-roll perception for unusual stonework).

Offense

Speed 20
Space 5ft; Reach ft5
Melee +12/+7 +1 living steel dwarven waraxe (1d10+4 x3)
Or: +10/+5 +1 living steel dwarven waraxe (1d10+ 8 x3) with power attack
Ranged +8/+2 masterwork composite longbow (+2 str rating) (1d8+2 x3)
Special Attacks: Weapon training (axes), Town tamer (+1 attack rolls and +2 cmb against criminals in chosen settlement), hatred (+1 attack rolls vs goblinoids and orcs),

Statistics

Str 14, Dex 10, Con 12, Int 12, Wis 18, Cha 14
Base Atk 7; CMB 9, (19 for overrun +2 improved +2 greater +2 racial +4 bulette style); CMD 19
Feats: Leadership(B), Town Tamer(B), Breadth of experience, Power attack(B), Improved overrun(B), Steel soul, Bulette style(B), Signature skill (perception), Greater overrun
Skills Acrobatics -5, appraise +6, Bluff +7, Climb -1, Craft (jewelry) +8, Diplomacy +7, Disguise +7, handle animal +7. Heal +9, intimidate +9, Know (engineering) +8, Know (Dungeoneering) +8, Know (geography) +8. Perception +14, Profesion (merchant) +16, ride -1, Sense motive +12, Sleight of hand +3 (+6 to conceal objects, +10 to conceal small objects, +14 to conceal small objects in concealing pocket, all +5 if out of armor)Survival +8, Swim -1, Use magic Device +7; Racial Modifiers +2 appraise when dealing with precious gems or metals, +2 perception to notice unusual stonework.
Languages Common, Dwarven,
SQ Effecient packer, weight training.
Combat Gear: +1 living steel dwarven waraxe, +1 fullplate, +1 heavy living steel shield, Masterwork cold iron dwarven waraxe, Masterwork alchemical silver dwarven waraxe, Masterwork composite longbow str rating +2, 100 arrows, 20 alchemical silver arrows, 20 cold iron arrows, Masterwork cold iron dagger, shield scone, masterwork reinforcing shield boss, spring loaded wrist sheath x2, potion of feather fall, potion of protection from evil, potion of enlarge person x2, wand of cure light wounds x2, potion of lesser restoration, potion of feather step, potion of delay posion, 10 daggers, 2 longbows, light crossbow, 40 crossbow bolts, boot blade, ring of the maker
Other Gear: Masterwork backpack, Furs, Outfit (cold weather), Outfit (explorers), bag (waterproof)x2, Cofee pot, Barell of water, hip flask, Large treasure chest (superior lock), Pavillion, tindertwig x10, Bedroll x2, blanket x2, hammock, 5 pounds soap, Bear trap x3, Map, Star charts, Signal horn, Beast whistle, 20 50ft lengths of silk rope, Waterproof miner’s lantern x2, ten days firewood, hatchet, 10 pints of lamp oil, everburning torch, 3 bottles Oldlaw whiskey, 5 bottles baiiju, 40 days dwarven trail rations, 40 servings cofee beans, 100 days trail rations 3 bottles fine wine, 3 shot glasses, Iron vial of black ink, 2 Iron vials of invisible ink (good), Iron vial of lightfire ink, 50 sheets of paper, 5 sheets of stationary, inkpen x3, 5 scroll cases, 20 pieces chracoal, 20 pieces chalk, 5 pounds sealing wax, abacus, disguise kit, healers kit, masterwork thieves tools, footprint book, Masterwork portable altar of Abadar, masterwork Artisans tools (craft jewelry), Heavyload belt, Muleback cords, Sleeves of many garments, concealing pocket, potion of comprehend languages, potion of longstrider, potion of deadeye’s lore, wand of detect magic, potion of speak with animals, bead (campfire),

Traits::

Mountain Guide
You are skilled at getting along in the mountains, enabling you to find hidden trails and secret entrances into the caverns beneath mountains.
Benefit: You gain a +1 trait bonus on Knowledge (geography) and Survival checks when in mountainous areas, and Knowledge (geography) is always a class skill for you.

Clearheaded
Requirement(s) Dwarf
You see through deception and lies. You gain a +1 trait bonus on opposed checks against the Bluff and Disguise skills and a +1 trait bonus on saving throws against illusion effects.

Alt racial trait::

Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.