About Tim deBow
Tim deBow
Male Human (Chelaxian) Paladin (Hospitaler) of Lymnieris 4
LG Medium humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 23, touch 11, flat-footed 22 (+10 armor, +2 shield, +1 Dex)
hp 28 (4d10)
Fort +8, Ref +6, Will +7
Immune disease, fear
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Offense
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Speed 20 ft.
Melee masterwork heavy mace +8 (1d8+3) and
. . masterwork heavy pick +8 (1d6+3/×4) and
. . masterwork longsword +8 (1d8+3/19-20)
Ranged pilum +5 (1d8+3)
Special Attacks channel positive energy 7/day (DC 14, 1d6), smite evil
Spell-Like Abilities (CL 4th; concentration +8)
. . At will—detect evil
Paladin (Hospitaler) Spells Prepared (CL 1st; concentration +5):
. . 1st—ghostbane dirge (DC 15)
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Statistics
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Str 16, Dex 12, Con 10, Int 10, Wis 8, Cha 19
Base Atk +4; CMB +7; CMD 18
Feats Extra Lay on Hands, Greater Mercy, Quick Draw
Traits accelerated drinker, dangerously curious
Skills Climb -2, Diplomacy +11, Handle Animal +9, Heal +3, Intimidate +5, Sense Motive +3, Spellcraft +4, Swim -2, Use Magic Device +12
Languages Common
SQ aura of courage, aura of good, lay on hands, mercies (mercy [fatigued])
Combat Gear necklace of fireballs i, potion of enlarge person (5), wand of lead blades (50 charges); Other Gear +1 full plate, +1 light steel quickdraw shield, masterwork heavy mace, masterwork heavy pick, masterwork longsword, pilum (10), paladin's kit, 57 gp
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6, 8/day) (Su) You can heal 2d6 damage, 8/day
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 1d6 (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (1/day) (Su) +4 to hit, +4 to damage, +4 deflection bonus to AC when used.
Wand of lead blades (50 charges) Add this item to create a wand of a chosen spell.
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