
Tiltedleft |
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I enjoy EITR, but it's not a fix for the martial/caster disparity. What I like about it is it gives everyone some added versatility.
Want to be able to push or pull someone on the battlefield? Or even just push them or run over them? Cool, you can do just that little bit extra, but you're still no good at grappling.
Want to use the wicked cool longsword, but your character specialized in bastard swords over 9 levels and you don't want to waste all that training? Go for it. If it's an axe though, sorry, still a different beast.
Want your character who is not great at melee to be able to sacrifice what little accuracy they have in exchange for hitting a little harder? So long as you have +1 BAB, you can try it. You're probably going to miss, but if the sorcerer is heroically standing over their ally's unconscious body with only a club and determination, you might want to swing for the fences.
The biggest downside for me is the urge to re-write the feat choices for every pre-gen monster and npc I use to even things out with the players. :P