Rusalka

Tierre's page

69 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Well it is good old Sandpoint on Golarion. The funny part is that she doesn't really know that much about world, but her ideas are very good. Last idea was in the ruined dwarven mines, where some troglodytes started puring out from cracks going down. I put a wand with a few charges of shape stone, thinking that they will just seal them and be done with it (of course killing a boss - troglodyte wizard (that was very hard task to make him believable... though very memorable event with near TPK and then finally showing that one strong wizard on the floor is never a match against 2 melee characters kicking him in the belly) and getting to the adamntine mining pick through rubble and undead dwarves). Well her first question was - "let's go down". And i was so unprepared for this....

So next session was a big success with ruined Thassilonian laboratory and first encounters with sinspawn and such.... and it also had a halfsway buried skeleton of an ancient wizard who tried to save himself by animating all the objects around him. Unfortunately table, two chairs and 5 books weren't very effective against a few tonnes of stone so he died. But animated objects remained as a funny surprise attack. Well then books started attacking them, her first phrase was "catch them - they are valuable knowledge of ancient (she is a Thassilonian historian, so it was absolutely in character). Had to read grapple rules very fast....

And now hew wizard is refusing to act against attic whisperer even though this quest is specifically tailored for her.

So i will make a new ritual for this specific situation as this is a good roleplay possibility. Thanks for idea - i forgot about them. I thought "damn i don't have any spells that match a described effect, what do i do?". Occult ritual it is then. I guess elven herbalist Hanna will somehow have an insight on the ritual details. Of Shaleelu will.

It is frustrating to play as GM to your wife:(


1 person marked this as a favorite.

Hello guys.

One of my players have given me a hard time yesterday. When party got an invitation from Ilsoari Gordentus to visit the Turandaroc Academy and help him (so he would give our wizard (the player in question) a free pass to copy a few spells from his spellbook).

The problem in question was an attic whisperer in the attic (no surprises here) of the academy. It was a child who was orphaned long ago and died recently and turned into an attic whisperer. The problem though is that this elf said, that destroying it is BAD and it is a child and in Iodarra they do it another way. They find somebody related to the child who turned into whisperer and send him into meditative state which makes whisperer mistake him for a child to play with. Then they make the soul of the child to be filled with joy from finding somebody to play with and such and destroy his body at that moment so that it has easier time going to the other side.

Now this put me into a very difficult position. The cleric of the party argued that a soul of the boy is not in control of the whisperer and only used as a catalyst and energy source and hence is tortured and should be released as soon as possible.

The problem here is i couldn't find in any book an answer to the main question - is the soul of the boy connected tothe attic whisperer, or already went to pastlife? Can it experience joy? And so on - all in all a phylosophical questions of what really happens to the soul turned undead and can it be helped with such measueres?


1 person marked this as a favorite.

You can also give them improved trip and improved steal:) Steal a caster component pouch. And that potion of Cure Serious Wounds looks so tasty:)


1 person marked this as a favorite.

I don't really understand organization upkeep part here. Say i build an alchemist workshop for 390gp or half if you have capital/ This nets me +10 to magic and my shop takes 10. So i have 2 magic/day which can go as 200gp for magic item building costing 100gp - so an alchemist lab actually starting to give you profit in only 4 days. So i build 5 of those buildings and now i have +10 magic a day which totally covers my 1000gp/day limit. Now i craft for 25% cost instead of 50 and all of this for a starting investment of 1950gp. Screwed as ever:)

Another thing - i stop all my shops before going to adventure. I have 2 apprentices to aid me in crafting items (+4 to craft magical items for 1040gp - wohoo). Now i go out for 2 years and maybe even loose my shops (though if they ar estopped should i really loose them?) but my apprentices are still working for me all those 2 years without asking for money? I totally understand why they want to send me to hell in 1 month and go their own separate ways:). It is strange as hell that they don't have upkeep. But if i take a manager and pay him upfront 700gp for 2 years with 2gp/day - then apprentices continue to work for me still for free and doing nothing... Also should i have a manager for every building or i can have 1 for all my 5 labs? If i have a manager then those shops continue working without any stupid ideas of saying me goodbye:) I get 20 magic from each lab each 14 days and loose 1 for manager (including 2 weekends every week - never forget weekends). Hm... even if i have to hire a manager for each building - then i pay him say even4gp/day i still get net profit of 1900-56=1844gp every 2 weeks while i am gone from each shop. Wow and i got 5 of them... Sooooo in 2 years of doing precicely nothing to my business with 2000gp starting investment i got a profit of 1844*5*52=479440(approximately for 2 years) to craft items... the problem is i need 2 years to craft it:( But hey i can hire a few mages for 960gp each who can make some +1swords for me to sell or other simple items i might need. I can also actually hire 1 of them beforehand and let him make a lot of simple magic items which i will then sell in Magnimar and Korvosa. Of course i will get more profit in a good dungeon.... but that's for only 5 labs. I can make 100 of them:)

Sorry for this wall of text... just some thinking on the idea of Ucam downtime system.


1 person marked this as a favorite.

So i was thinking on how is it possible to make a magical farm to produce crops (say near Kaer Maga). Produce Food and Water is not a good option as that food is not really tasty and you want to sell it:)
So you will need something with permanent Daylight spell (goes to something like 45000gp in crafting 1!!! item as there is no mention of this spell in permanency). Ok let's assume it's good for only half a day (half the price) and can make A LOT of light for a pretty big field (10 acre=400ar). Then some items of create water cantrip to feed it - but compared to daylight item it's cheap. All in all it will give us 50kgp. Then you try to sell it. You get say 500kg of potato from 1 ar - that's 200tonnes of potato in a year. So if 1kg of potato is 1 silver coin then you get 20000gp a year minus taxes, wages and all other things - you can actually go to profit in 3-4 years. All in all seems balanced but it is good only if daylight item can get you this much output of light. Am i missing something here? Opinions?