Syvet

Tie Len's page

36 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

For corporations and companies, I’ve been trawling through all the companies registered in late Victorian UK. The result is a less jazzy, but more austere set of names. You’re welcome to any and all of them.

Universal Salvage Company.
Silverpoint Refining & Arms
Royal Coast (Transport)
Daniel’s Hammer Brewery
Blackwall (General manufacture & Transport)
Aerlona Freight Conveyance
Castors Consulate & Legal
Langton Drum (Food)
Prefects Mutual (Insurances)
SenTransit (Operates the monorail)
Pantechnicon (Starship Freight Transport)
Iron Times (Media)
New Dhurwelt Engineering
Inventors Assistant Co Op
Spire College (Arcanistry, mining)
Goldfare Cab and Carriage (vehicle manufacture)
Navy & Military (Clothing)
Haverford, West & Grimm (Reclamation


1 person marked this as a favorite.
Robert G. McCreary wrote:

More information on the Drift will be forthcoming in Starfinder Adventure Path #4: The Ruined Clouds as well as in Pact Worlds.

Regarding encounter tables, since the Drift can pull in pieces of (and creatures from) other planes, almost any creature could be found there. We just don't enough monsters in Starfinder yet to justify building encounter tables that conceivably could include anything.

I understand where you're coming from. But some guidance on frequency of encounters & severity would have been useful. A few pre made Drift hazards, challenges and the like could make Drift travel more of an adventure, as opposed to an afterthought.

For the record, I and my group love starfinder so this is not a critique of the whole game, just a request for more clarity on certain areas.


1 person marked this as a favorite.

So, my party have a tendency to go off the rails and explore the universe. Who can blame them? But it is a bit taxing to plan for every eventuality.

Has anyone designed or found any encounter tables? I know the core rule book states there are encounter chances for Drift travel, yet fails to state their nature. Has anyone had any thoughts about this?

I am considering converting the excellent Warp Encounter tables from Rogue Trader. While some things are foolish, there are some things that work very well.


1 person marked this as a favorite.
d'Eon wrote:
Rahod wrote:

Could you be the Captain and give yourself a bonus to the minor crew actions. Say something witty/motivational and then do it.

You can't use Captain actions on yourself though.

I have house ruled that fighter squadrons can elect Leaders. They can make captain actions if the squad is together.

Also, computer programs can be given the ability to make skills checks. Nothing to say you can't have a dedicated system that can shoot/autopilot for you.


1 person marked this as a favorite.

So, from a hard sci fi viewpoint (correct me if I'm wrong) hiding in space is difficult if you are being looked for. Even running silent, your ship is magnitude warmer than the space around it.

However, space is big. Far enough away from your enemy and it should be a reasonable for them to miss you with a targetting laser. If they knew your last course, a few blasts of RCS would send you elsewhere.

However, this is less fun.

My current house rules involve engineering, piloting and science officers making checks, opposed by a rival ships pilot (navigation) and science officer (scanning). The PC's switch everything off, cut transponder and use RCS & controlled emissions to scramble their path. The enemy ship tries to chart their movements while analysing detailed scans of the area.

This potentially could take days, maybe weeks. In that time, the PC's are on high alert, living in cold, zero gravity environments with limited light and cold food. It would be a test of endurance for anyone!

In an asteroid or comet field, this changes. Ships could hide on, or in, small bodies. Piloting and science checks would be good here.


1 person marked this as a favorite.

Ahh so it's the crabs job to hang on. My poor player...


1 person marked this as a favorite.

Quite a lot of good information in this latest podcasts that answers & reiterates a few of the features in discussion threads of late. Worth a listen.

YouTube


1 person marked this as a favorite.

Who drew that map? It's awesome! Would be great to have a tutorial seeing as most adventures will take place charting unknown systems.

Also - All Catfolk Alchemists Add Value In Dungeons, Every Terribly Loud Bard Adds Aggression


1 person marked this as a favorite.

My current questions stand more around the concept of ammunition. After all, will energy weapons need a simple recharge? Could this be done at a civilian terminal or will there need to be adaptors?

What about solid projectile weapons in that instance? Will they be similar to the guns from Mass Effect which just need solid matter?

In my current games of Pathfinder I tend only to track my players when they use special ammunition. However I have also used that to create dramatic tension, having it run out mid-battle.

Will anyone else be tracking ammo for their players?