A brash, conceited and unscrupulous scoundrel, Tiago uses his great wit, charm and good looks to enjoy life working as little as possible.
He is an entertainer, who firmly believes that an essential part of the job is staying up all night, graciously accepting drinks from patrons or bartenders, seducing smitten wenches, and sleeping all day. He performs at all the local taverns, festivals, weddings, birthdays, and special occasions. He strives to be the life of the party and makes sure to know everyone in town.
Tiago is a towering, muscular and ruggedly handsome half-orc that is covered in delicate and intricate tattoos over most of his body. He is always well-dressed in clean and pressed colorful shirts that combine with his equally loud bandanas and sashes. He is brash, conceited and egotistical. He is a born extrovert who thrives on being the center of attention. Flashy (yet cheap) earrings, necklaces and rings complement his wardrobe and a beautiful black silk poncho with scarlet embroidered patterns completes his outfit.
He is very proud of his lustrous, silky, jet black hair and his piercing golden eyes. He carries a mirror always, and checks his reflection constantly, adjusting his clothes, hair and/or jewelry accordingly. His one defect is his ego, and does not take well to teasing nor insults (Drawback: Vain).
He has known many hardships during his travels through Varisia, having confronted bigots and preconceptions because of his Sczarni ties and mixed heritage. These encounters have made him defensive and he tends to overreact to criticism.
Background:
Character History & Background:
His adopted Sczarni family (Trait: Family Ties) found him as he wandered and stumbled through the Varisian wildlands, half-starved and dehydrated, clutching desperately a beautifully crafted falchion engraved with strange runes.
He claims to have stolen the relic (Trait: Signature Moves) from a Belkzen chieftain's horde, while on a mission for the Pathfinder Society amongst the savage tribes of the Hold of Belkzen. The truth of these tales will never be known, as Tiago is fond of weaving heroic epics, filled with danger, passion and despair.
He has made many friends in the short weeks he has called Sandpoint home. In particular, he has attached himself to Jubrayl Vhiski from the Fatman's Feedbag, and his enchanting wife Marissa and their children Rusty and Rose. They remind him of his adopted brothers and sisters from his Sczarni family, who he misses terribly, and wishes to see again soon.
He has a special affinity with all children, and enjoys playing with them, hearing them laugh at his tall tales and raunchy limericks, and so has built a small following of loyal little fans that look for every opportunity to hear him play.
Character Role & Development:
Character Role & Development:
He is a support front-line skirmisher. Strong melee arcane duelist bard, talented at performing (singing and playing the guitar), with good people skills. He will develop his natural magical talents over time, and shift towards more of a support role, buffing party members during combat, and building relationships with NPC's outside. He is built tough enough to support the front-line fighters when needed.
Statistics:
Tiago Mezinas
Male half-orc bard (arcane duelist) 1 (Pathfinder RPG Advanced Player's Guide 80)
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d8+6)
Fort +4, Ref +5, Will +3
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +4 (1d4+4/19-20) or
. . mwk falchion +5 (2d4+6/18-20)
Special Attacks bardic performance 6 rounds/day (distraction, fascinate [DC 12], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, grease
. . 0 (at will)—detect magic, ghost sound (DC 12), mending, prestidigitation
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +4; CMD 15
Feats Arcane Strike, Toughness
Traits family ties, fate's favored, signature moves
Skills Acrobatics -2 (-6 to jump), Bluff +6 (+4 for 24 hours when you fail an opposed Charisma based check, +7 while wielding Black Sun Falchion), Diplomacy +6 (+4 for 24 hours when you fail an opposed Charisma based check), Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Intimidate +8 (+6 for 24 hours when you fail an opposed Charisma based check, +9 while wielding Black Sun Falchion), Knowledge (local) +5, Perception +3, Perform (sing) +6 (+4 for 24 hours when you fail an opposed Charisma based check), Perform (string instruments) +6 (+4 for 24 hours when you fail an opposed Charisma based check), Use Magic Device +6 (+4 for 24 hours when you fail an opposed Charisma based check); Racial Modifiers +2 Intimidate
Languages Common, Orc, Varisian
SQ orc blood, vain
Other Gear lamellar (leather) armor[UC], cold iron dagger, mwk falchion, backpack, belt pouch, entertainer's outfit (2), guitar, medium chest[APG], poncho[UE], spell component pouch, trail rations (5), traveler's outfit, wrist sheath, spring loaded, 83 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
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