Darl Quethos

Thuvan's page

No posts. Organized Play character for Matt J Harris.


Full Name

Thuvan Crane

Race

Aasimar

Classes/Levels

Cleric 2

Gender

Male

Size

M

Age

22

Alignment

Neutral

Deity

Pharasma

Location

Absalom

Languages

Common

Occupation

Undertaker

Strength 13
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 16
Charisma 16

About Thuvan

Note: Rebuilt after 2 sessions; changed race & faction.

Thuvan Crane
Male Aasimar Cleric 2
N Medium Outsider (human, native)
Init +1; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 17 (2d8+4)
Fort +4, Ref +1, Will +7
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+1/x2) and
. . Cold Iron Morningstar +2 (1d8+1/x2) and
. . Dagger +2 (1d4+1/19-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Special Attacks bleeding touch 1 rounds (6/day)
Spell-Like Abilities Bleeding Touch 1 rounds (6/day), Daylight (1/day)
Cleric Spells Prepared (CL 2):
1 (3/day) Shield of Faith, Magic Weapon, Bless, Cure Light Wounds
0 (at will) Detect Poison, Detect Magic, Guidance, Light
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Statistics
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Str 13, Dex 13, Con 12, Int 12, Wis 16, Cha 16
Base Atk +1; CMB +2; CMD 13
Feats Selective Channeling
Traits Indomitable Faith, Observant (Perception)
Skills Acrobatics -5 (-9 jump), Climb -5, Diplomacy +9, Escape Artist -5, Fly -5, Knowledge (religion) +5, Perception +11, Profession (Undertaker) +7, Ride -5, Spellcraft +5, Stealth -5, Swim -5
Languages Celestial, Common
SQ aura, cleric channel positive energy 1d6 (6/day) (dc 14), domains (death, healing), rebuke death (6/day), scion of humanity, spontaneous casting
Combat Gear Holy water; Other Gear Breastplate, Heavy wooden shield, Cold Iron Morningstar, Crossbow bolts (20), Dagger, Light crossbow, Backpack (3 @ 4 lbs), Belt pouch (1 @ 0 lbs), Filth Fever Tonic (2), Flint and steel, Pharasma, Spell component pouch, Waterskin, 2331 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bleeding Touch 1 rounds (6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Positive Energy 1d6 (6/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Rebuke Death (6/day) (Sp) Heal 1d4+1 damage to creatures at negative HP
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.