Weapon and Armor Profciency
The mynrughdaer is proficient with all simple and martial weapons and treats any exotic weapon with ‘Dwarven’ in its name as a martial weapon. If frearms are found within the campaign world, the mynrughdaer is also proficient with early firearms. The mynrughdaer is proficient with light, medium, and heavy armor as well as shields (including tower shields).
Armsman (Ex)
At 1st level, the mynrughdaer chooses a single one-handed or two-handed slashing or bludgeoning melee weapon and gains a +1 competence bonus on attack rolls with that weapon. At 4th level and every four levels thereafter (through 16th level) the mynrughdaer may either increase the bonus for the selected weapon or choose another eligible weapon to gain a +1 competence bonus. If the weapon’s title includes the word Dwarven, he gains an additional +1 competence bonus for the chosen weapon (maximum of +5).
Rock Steady (Ex)
The mynrughdaer chooses a life path, and gains a bonus feat at 1st level based on the path chosen. The mynrughdaer gains additional bonus feats at 5th, 10th, and 15th level based on the path. The mynrughdaer does not have to meet the prerequisites of the feats listed in his path in order to gain them. Once a path is chosen, it cannot be altered.
Dwarven Heritage
At 2nd level, the mynrughdaer learns how to focus his dwarven abilities to deeper levels. He may choose one of the heritage traits as long as he meets any requirements for it, and each trait may only be taken once unless otherwise specifed in the trait’s description. Once a trait is chosen, it cannot be altered.
Dwarven Hustle (Ex)
The mynrughdaer gains a 5 ft. bonus to his base movement rate which is not affected by encumbrance or the type of armor he is wearing. Once the mynrughdaer reaches 12th level, this bonus increases to 10 ft.
Brothers in Arms
At 3rd level, the mynrughdaer may choose a teamwork feat at a bonus feat. He must meet the prerequisites for this feat. Once a day he may grant the benefts of this feat to a number of allies equal to his Wisdom modifer for 1 round per class level as a move action as long as the ally is within sight of the mynrughdaer and can hear his voice.
At 7th level and every fourth level thereafter the mynrughdaer may choose another bonus teamwork feat. At 11th and 19th level he gains another daily use of this ability.
Racial Traits:
+2 Con, +2 Wis, -2 Cha Medium: no bonuses, no penalties
Slow and Steady: 20ft base speed, never modified by armor or encumbrance
Darkvision: 60ft
Craftsman: +2 racial bonus on Craft or Profession checks related to metal or stone
Filial Pride: +1 racial bonus on attack rolls and Sense Motive checks against non-dwarf humanoids; -1 racial bonus on attack rolls and Sense Motive checks against dwarves
Hardy: +2 racial bonus on saves against poisons, spells, and spell-like abilities
Stability: +4 racial bonus to CMD against bull rush and trip attempts while standing on the ground
Stonecunning: +2 racial bonus on Perception checks to notice unusual stonework; receive a check to spot when passing within 10ft whether actively looking or not
Weapon Familiarity: proficient with battleaxes, heavy picks, and warhammers; treat any dwarven weapon as martial weapon
Languages: Common and Rufalg; can choose from High Tongue, Sledge, Terran, Troll, Undercommon, and Wilder
Your clan and family's reputation proceeds you among the dwarves who know your history. Many dwarven families would be honored to be married into such a prestigious clan.
You gain a +2 trait bonus on Diplomacy checks among dwarves who know your linage. You gain an additional +1 trait bonus when you use Diplomacy on a dwarven character that is (or could be) sexually attracted to you.
DrawbackOverprotective.
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Items An explorer's outfit, handy haversack bag, waterskin, sack (empty), belt pouch, waist pouch, clay tankard, bedroll, soap, scroll case, 10 pieces of parchment, 2 inkpens, a vial of ink, Traveler's Any-Tool, masterwork theive's tools, silver holy symbol of Atrunor, a deck of playing cards (valued at 10gp), a pair or dice, Clan Lighthammer silver signet ring, and sleeves of many garments.
Combat Gear A dwarven waraxe, a warhammer, a breastplate, and a light steel shield.
Wealth (133 gp, 9sp, 7cp)
Carrying Capacity
Light (58 lbs or less); Medium (59-116 lbs.); Heavy (117-175 lbs.)
Current Load: 90
Height 4'1", Weight 178 lbs., Eyes Blue Sapphire, Hair Strawberry Blonde