Tarlin deck | Shirt Reroll 0-6E Used: N
Start of turn: bury Skeleton Anchor (found). random card on top, 1 barrier, 2 ally: 1d2 ⇒ 2
DC 5 Fort: 1d8 + 2 ⇒ (8) + 2 = 10 success Cut-Throat Grok and Tarlin bond almost at once over trying to survive, the cleric grabbing the pirate's arm as she breaks loose and saving her from oblivion in the vortex. She nods her gratitude, then crawls back into the cabin below deck. Can't disagree with that approach, Tarlin notes. Discard Cut-Throat Grok (found) to explore again. Just then Tarlin sees the hull starting to crack. Oh, by the Inheritor...here it comes... Suddenly out of nowhere, Amarylli's pet fire snake emerges from his pack. When did the little gnome give me that...? Use Fire Snake to use Divine skill in place of INT/Craft check. Recharge Blessing of Iomedae 3 for an extra die, then ask for one of Amaryllis' Blessing of the Gods for an additional d12. DC 6+7 Tarlin manages to help the remaining crew lash a few key parts together and Abrogail's Fury remains intact, for now. DC 8 Divine to recharge Fire Snake: 1d8 + 4 ⇒ (7) + 4 = 11 success Reset hand, recharging Invincible Breastplate during reset, and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Start of turn: bury Blazing Servant (found). Given warning of a nefarious will o' wisp lurking, Tarlin prepares to fight it. BYA: Discard Blessing of Milani for two extra dice.
Thanks to Amaryllis, knowing what's upcoming. No real chance to defeat the Port Peril Corsair check increased by 14 since I don't have any Swashbuckling trait. Thus, reveal, then discard, Greatclub +3. DC 16 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 ⇒ (9) + 5 + (5) + 3 + (10) = 32 success The threat of the will o' wisp is no more. Not oging to reveal Impossible Bottle in case it's needed for a bury card later. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Start of turn: bury Pearl of Wisdom.
As Abrogail's Fury shudders and shakes, a long-forgotten chest slides free from its moorings. Perhaps something in there will help...? Tarlin thinks desperately. Discard Blessing of Cayden Cailean for two STR dice. DC 13 Melee: 1d10 + 5 + 2d10 ⇒ (3) + 5 + (2, 7) = 17 success random weapon: 1d5 ⇒ 5 Falchion +3
Cast Cure on Amaryllis, so both her cards in discard shuffle back into her deck.
Housekeeping: recharge Spellsword +2 to recharge random card from discard: 1d3 ⇒ 3 Cure, then recharge Falchion +3 (found) to recharge random card from discard: 1d2 ⇒ 1 Blessing of Sivanah. At hand reset, recharge Adamantine Plate Armor. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin's starting hand:
Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Scenario reward: pass on random ally Deck upgrade:
Tarlin deck | Shirt Reroll 0-6E Used: N
Redo per Google chat: DC 9 INT, 4 on d6 plus: 2d12 ⇒ (12, 5) = 17 Total of 21, still odd, so Amaryllis still recharges the BotG. :-)
Tarlin deck | Shirt Reroll 0-6E Used: N
BYT effect: all locations occupied, no discards. Tarlin heads to the Bow, better prepared for the rising winds this time and ready to take them head on... Move to Bow. Reveal, then discard, Exalted for an extra die. Discard Blessing of Sivanah for another extra die. DC 13 WIS: 1d8 + 3 + 2d8 ⇒ (1) + 3 + (8, 7) = 19 success Request Blessing of the Gods from Amaryllis for two dice on close check.
Poor Amaryllis has endured the forceful winds less well than Tarlin, so he gently invokes the grace of Iomedae on her.
DC 10 Divine to recharge: 1d8 + 4 ⇒ (1) + 4 = 5 nope Housekeeping: recharge Greatclub +3 to recharge random card from my discard: 1d3 ⇒ 1 Cure, then recharge Venomous Pike +2 (found) to recharge random card from my discard: 1d2 ⇒ 1 Blessing of Sivanah. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
BYT effect: all locations occupied, no discards. BoT Location power: Aric/Red Raven moves to Helm. Tarlin heads on to Rigging, trying to make heads or tails of the mass of ropes and pulleys. Display Impossible Bottle. Cast Cure on self, shuffling all cards in. Divine 8 to recharge: 1d8 + 4 ⇒ (3) + 4 = 7 nope Almost at once he picks out a scrap of parchement lodged in one of the pulleys, and quickly identifies it as a scroll, which he secures to clear the blockage. Auto-succeed at check to acquire Instant Armor. Recharge Blessing of Iomedae 2 to explore again. The winds pick up suddenly, and Tarlin is buffeted about by the hurricane force. Cannot make the DC 13 WIS check without a blessing, and I don't thing it's worth spending right now. Very glad I displayed the Impossible Bottle though. Whew!
Tarlin clings for dear life, and finally the winds subside. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
BYT effect: all locations occupied, no discards. BoT Location power: Amaryllis moves to Helm .
Tarlin sees a curious piece of metal that makes up the bow flagpole. Is that...? He asks for a hand from his temple accompanist. Discard Exalted for an additional 1d6. DC 13 Melee: 1d10 + 5 + 1d6 ⇒ (10) + 5 + (4) = 19 success
Recharge Icy Hooked Hammer +1 to recharge random card from discard pile: 1d2 ⇒ 1 Blessing of Cayden Cailean. Discard Blessing of Pharasma to explore again. He is rudely snapped from his reverie by a massive, undead hand! And its matched set! Crawling Cyclops Hands is a Barrier, so Tarlin will use his Find Traps spell for 2 additional dice. DC 10 Divine: 1d8 + 4 + 2d8 ⇒ (2) + 4 + (4, 3) = 13 success
Divine 8 to recharge: 1d8 + 4 ⇒ (3) + 4 = 7 arrgh, nope Recharge Spellsword +2 to recharge random card from discard pile: 1d3 ⇒ 3 Find Traps. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
BYA: random location examine (1 Helm/5 Cargo Hold SotS: 1d5 ⇒ 4 Crow's Next. Card is Icy Boarding Pike +1 (Weapon B). Tarlin notes something a little out of the ordinary about one of the rigging poles...it's a boarding pike placed makeshift! Can he get it out...?
He manages to wrench it free and looks it over, noting it's in pretty good shape! He tucks it away, offering a brief prayer to Iomedae. Housekeeping: recharge Icy Boarding Pike +1 (found) and Greatclub +1 to recharge both cards in discard pile. first card recharged: 1d2 ⇒ 2 Greatclub +3. Discard Blessing of Cayden Cailean to explore again. Tied up in the ropes he can see a potion bottle, but the cold wind up this high has made his fingers numb and he cannot grasp it, watching helplessly as it drops into the pitching sea below. Auto-fail check to acquire Potion of Heroism. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Off-turn: Tarlin recharges Invincible Breastplate for damage. The spikes only pierce a little flesh, so the cleric looks much worse off than he actually is. He is grateful for his armor, and grateful for Hayato's valor.
Tarlin deck | Shirt Reroll 0-6E Used: N
BoT effect: all locations occupied, no discards. Location power: Tarlin will examine the top card at Helm: it is a Benevolent Buckler. Tarlin looks over to the Helm and points out a shiny buckler to Lini. He then climbs the rope ladder to the Crow's Next to try and—
Discard Blessing of Milani for two additional dice.
Tarlin notices the finely-sliced rope at the last possible second and avoids an unpleasant fall to the deck below, then with a quick prayer of thanks to Iomedae continues his ascent. Recharge Blessing of Iomedae to explore again. At the top he finds a lumbering dwarf who starts at his arrival. Ye landlubber, I'll keelhaul ye! he slur-shouts at the cleric. Reveal, then discard, Greatclub +3. DC 19 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 ⇒ (5) + 5 + (8) + 3 + (9) = 30 success The drunken pirate defeated, Tarlin pushes the body over the edge and moves into the crow's nest. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
As suggested, Tarlin will start at Crow's Nest. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Scenario reward: Pass. Tier reward: Spell, Cure (Spell B). Deck upgrade: None.
Tarlin deck | Shirt Reroll 0-6E Used: N
At the end of Amaryllis' turn: bry Charm Animal to draw a random Animal from the box. Draw Pteranodon (Ally 4). Beginnning of Tarlin's turn: give Pteranodon to Amaryllis. Tarlin delves further into the Shrine of Besmara. Such a contrast to The Inheritor, yet they aim for many of the same goals. With some distaste, Tarlin discovers that not all in the Shrine to Besmara is well: this cloth has a red serpent's head on it, which he knows to be the symbol of the archduke Geyron, lord of heresies. Auto-succeed on Divine 5 check to acquire. He refuses to leave this just lying about for an unsuspecting person, so he disposes of it properly. Discard to explore again. An ancient book, describing a massive meal for a dozen or more! How curious, the image here shows them all on the same side of the table. That just doesn't make sense... Cannot make DC 13 Divine check, banished. Cast Cure on Amaryllis. DC 8 Divine to recharge: 1d8 + 4 ⇒ (5) + 4 = 9 success, recharged. Discard all cards in hand, draw all six blessings. End turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin explores the Shrine to Besmara further, finding a scrap of parchment tucked onto a discarded rum bottle under a loose floorboard.
What looked at first like a message in a bottle turned out to be a scroll! He tucks it away and continues to search about. Discard Blessing of Milani to explore again. He instantly recognizes the spiral of Pharasma and gives her due reverence. Auto-succeed on DC 5 Divine check. Discard it to explore again. A surely Chelish Marine suddenly blocks his way, and will not listen to reason. Sometimes a crack on the skull is all they accept. Reveal, then discard, Greatclub ÷3. Request Amaryllis' Blessing of the Gods for an additional 1d12, and she gets to shuffle a random card from her discard pile into her deck for using a blessing on Tarlin's combat check. DC 21 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 + 1d12 ⇒ (2) + 5 + (9) + 3 + (7) + (11) = 37 success Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
After his respite, Tarlin decides to check out the Shrine. He locates a scroll that can help preserve armor, and pockets it, knowing it might prove valuable. Auto-succeed at DC 3 Divine check. No way to explore again, so housekeeping: recharge Invincible Breastplate to return Greatclub +3 to hand. Recharge Greatclub +1 to recharge random card: 1d4 ⇒ 2 from discard. Recharge Icy Hooked Hammer +1 to recharge random card: 1d3 ⇒ 2 Chainmail of Cold Resistance from discard. Display Impossible Bottle. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin has no cards in hand for the BYA at Fort Hazard. Draugr Captain has a party on his head. Move to Shrine to Besmara.
Now is not the time to F!*% with me, the cleric thinks, raising his fists.
DC 10+6 Combat: 1d10 + 5 + 1d10 ⇒ (6) + 5 + (8) = 19 I did not expect that, but I'll take it! Defeating the mercenary, Tarlin slumps in a corner, breathing heavily. Reset hand and end turn.
Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
BYA: keep Exalted, recharge rest. Draw Chainmail of Cold Resistance. Auto-fail Combat 27, discard both Exalted and Chainmail of Cold Resistance.
Tarlin deck | Shirt Reroll 0-6E Used: N
Draugr Captain on Lini's turn BYA: keep Blessing of Iomedae 3, recharge rest. Draw Blessing of Cayden Cailean, Greatclub +3, Spellsword +2, Blessing of Pharasma,, Blessing of Iomedae 2. Reveal, then discard, Greatclub +3. Recharge Blessing of Iomedae 3. 72% chance is at least betting odds. DC 27 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 + 1d10 ⇒ (9) + 5 + (7) + 3 + (2) + (3) = 29 success ++++++++++++++++++++++++++++++++++++++++++++ Then, Draugr Captain on Aric's turn BYA: keep Spellsword +2, recharge rest. Draw Exalted, Find Traps, Blessing of Iomedae 1. Reveal, then discard, Spellsword +2. Recharge Blessing of Iomedae 1. 46% chance, which sucks and also is very much diminishing returns...but I suspect that is very much the point of the location power. DC 27 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 + 1d10 ⇒ (7) + 5 + (6) + 3 + (9) + (6) = 36 ...I'll take being lucky.
Tarlin deck | Shirt Reroll 0-6E Used: N
Replacing Greatclub +1 (Weapon 2) from last game. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
BR Mork wrote: Yes, you can just take a Weapon 4 (or lower) to fill that empty weapon slot. In that case, no updates for Tarlin.
Tarlin deck | Shirt Reroll 0-6E Used: N
Before I look into any upgrades, I need to ask: do I just replace my Greatclub +1? Or do I do something else?
Tarlin deck | Shirt Reroll 0-6E Used: N
Amaryllis gives Tarlin a wave and a nod, and the cleric knows it is time to face the marsh giant Mugslup. He gives Aric a salute as he steers the vessel in... Start of turn: auto-fail DEX check and encounter Gholdako.
Reveal Greatclub +3. Request one BotG from Amaryllis, who recharges a random card from her discard for aiding on Tarlin's Combat check.
With Gholdako dispatched, Tarlin steels himself for the trial ahead. Iomedae, give me strength and guide my weapons. Hayato has a card to auto-close Ghol-Gan Ruins. Muglsup BYA: Blessing of Iomedae 2 and Blessing of Iomedae 3. Bury the first, recharge the second. (Aric needs to do this too.) [ooc]Reveal, then discard, Trident +2 (plunder). Request Hayato's Blessing of the Lord in Iron for two dice, plus one blessing each from Aric and Amaryllis. Each recharges a random card from their discard for aiding on Tarlin's Combat check. DC 30 Combat: 1d10 + 5 + 1d8 + 2 + 1d8 + 2d8 + 1d8 + 1d12 ⇒ (8) + 5 + (6) + 2 + (6) + (3, 5) + (7) + (8) = 50 success Mugslup isn't done, even after such a fearsome blow! Quickly Tarlin grabs his Greatclub +3 to try and finish the job... Reveal, then discard, Greatclub +3. Request Hayato's Blessing of Shax for two dice, plus one blessing each from Lini and Amaryllis. Each recharges a random card from their discard for aiding on Tarlin's Combat check. DC 30 Combat: 1d10 + 5 + 1d8 + 2 + 1d8 + 2d8 + 1d8 + 1d12 ⇒ (7) + 5 + (4) + 2 + (8) + (7, 1) + (7) + (9) = 50 success Tarlin's assault is too much. Yay! We win!
Tarlin deck | Shirt Reroll 0-6E Used: N
DC 8 Divine to recharge Cure: 1d8 + 4 ⇒ (3) + 4 = 7 nope Top two cards: Chainmail of Cold Resistance and Spellsword +2. Weapon recharged, armor buried.
Tarlin deck | Shirt Reroll 0-6E Used: N
Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin sets sail for Scar Bay this time, giving a cheery wave to Lini as he goes ashore and immediately hits a throng of pirates on shore leave. Oh, no, not this again... DC increases by adventure deck number (6). Discard Blessing of Milani. Request Amaryllis' Blessing of the Gods for a d12. DC 7+6 Fort: 1d8 + 2 + 1d8 + 1d12 ⇒ (7) + 2 + (8) + (8) = 25 success Lini also has to make the check, although the barrier is now defeated. Unless she has better plan, she could ask for one of Aric's Blessings for an extra pair of dice on her CON/Fort check.
Tarlin deck | Shirt Reroll 0-6E Used: N
FYI, all: I am out of town starting tomorrow through Sunday evening (CDT). I may get a chance to check some tomorrow, but I will be AFK all day Saturday and Sunday. Someo9ne can feel free to bot or y'all can wait, take your pick.
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin makes his way to the Hall of Champions, taking in the presence of those heroes who came before. Display [s]Belt of Giant Strength[/i] Impossible Bottle. As he tries to enter, he finds a merchant outside, hawking her wares. Bah! Breastplate of the Deep, indeed! What kind of fool does she take me for? He shakes his head as he enters the edifice. Auto-fail the DC 11 Fort check. Recharge Blessing of Iomedae to explore again. A fetid Brineborn Giant! I haven't seen one of you since...well, it's been several adventures now! BYA: Tarlin is alone at Hall of Champions. Reveal Greatclub +3. Discard Blessing of Sivanah for an extra die, then discard Exalted for an extra die plus an extra d8. DC 22 Combat: 1d10 + 5 + 1d10 + 3 + 1d10 + 1d10 + 1d8 ⇒ (8) + 5 + (4) + 3 + (5) + (10) + (4) = 39 success, location power says to draw a card, which is Greatclub +1. Bane with Giant trait defeated, so shuffle 1d2 ⇒ 1 Blessing of Sivanah back into deck. Display Greatclub +1 next to location. Closed. random weapons: 1d4 + 1 ⇒ (2) + 1 = 3
Reset hand, end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin will begin at Hall of Champions. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
No upgrades from the box or via loot found this go around. Power feat: "You may discard [x] or recharge an armor to return a weapon from your discard pile to your hand." Outpost II boon: 1d20 ⇒ 4
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin sets sail for Shark Island. Ho, there, Hayato! The cleric is quickly informed that "Ahoy" is the proper vernacular, and Tarlin again wonders why he is on the high seas in the first place. :-) He encounters an Enemy Ship!
Checks vs. ships increase by open locations, so DC 10+2 WIS check. Recharge Blessing of Iomedae 1 with power feat and request Amaryllis' Blessing of Pharasma (recharges due to matching top card of Blessings deck, then she recharges a random card in her discard pile for playing a blessing on Tarlin's combat check). DC 10+2 WIS: 1d8 + 3 + 1d8 + 1d8 ⇒ (2) + 3 + (3) + (4) = 12 Whew, just made it! Tarlin will opt to seize the Wavecrest, which he is sure to regret the next time he encounters something with the Task trait. LOL Just as he boards the defeated pirate ship, a Hammerhead Shark emerges from the water, intent on a simple lunch! Check increases by adventure deck number, so DC 9+6 Combat. Reveal, Spellsword +2. Recharge Blessing of Iomedae 2 for an extra d10 on the check. DC 9+6 Combat: 1d10 + 5 + 1d8 + 2 + 1d10 ⇒ (5) + 5 + (1) + 2 + (5) = 18 success Not today, shark, Tarlin thinks to himself. Shark Island closed. Discard Invincible Breastplate to return Greatclub +1 to hand, then recharge Greatclub +1 to recharge 1d3 ⇒ 2 Divine Blaze from discard. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Major Cure on Amaryllis: 1d4 + 1 ⇒ (3) + 1 = 4 4 random cards shuffled in after AYA Combat damage above
DC 10 Divine to recharge: 1d8 + 4 ⇒ (6) + 4 = 10 yay! Reset hand, end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin continues to sail through Scar Bay, tipped off to an Ambush by Amaryllis' reconnaissance. Ambush DC increased by scenario's adventure deck number (6). Reveal, then discard, Find Traps for two additional dice. DC 9+6 WIS: 1d8 + 3 + 2d8 ⇒ (5) + 3 + (6, 4) = 18 success Tarlin, well prepared, handles the Ambush with aplomb. DC 8 Divine to recharge: 1d8 + 4 ⇒ (7) + 4 = 11 success Free explore for defeating Ambush. Rising from the depths is a massive whale...except it is not quite alive. Ugh. The Inheritor hates undead. BYA (sorry, Amaryllis): Combat dmg: 1d4 ⇒ 3 Reveal, then discard, Divine Blaze. Request Amaryllis' Blessing of Pharasma (which is recharged) for two additional dice. Amaryllis then recharges a random card from her discard for playing a Blessing on Tarlin's Combat check. DC 22 Combat vs. Undead: 1d8 + 4 + 3d8 + 1d8 + 2d8 ⇒ (8) + 4 + (1, 3, 7) + (2) + (8, 2) = 35 success autofail DC 14 Divine to recharge AYA: structural damage: 1d4 + 1 ⇒ (3) + 1 = 4 reduced by 2 for displayed Impossible Bottle, discard Greatclub +1 and Chainmail of Cold Resistance for other 2 points. If Amaryllis cannot avoid the Combat damage, Tarlin will cast Major Cure on her before resetting hand and ending turn. If not, Tarlin will cast it on himself.
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin sets sail into Scar Bay and almost at once is beset by another Captain, this one of the Pirate variety. Not wholly unexpected in the Shackles, of course. BYA: recharge Pearl of Wisdom. Combat check increased by adventure deck number (6). Display Impossible Bottle. Reveal, then discard, Icy Hooked Hammer +1. Request Aric's Blessing of Abadar (recharges, and then Aric recharges a random card from his discard for playing a blessing on Tarlin's Combat check). 94% chance is quite solid. Cold/Piercing traits vs. DC 12+6 Combat: 1d10 + 5 + 1d8 + 1 + 1d8 + 1d10 ⇒ (6) + 5 + (3) + 1 + (5) + (3) = 23 success Recharge Invincible Breastplate during reset, end trun. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin will start at Scar Bay. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Thanks for your patience, all. Mission: Close on House was a success. We move the end of April! Will post Tarlin's opening hand in the Gameplay thread shortly.
Tarlin deck | Shirt Reroll 0-6E Used: N
Oh, yeah, Skill feat. Whoops. Let's go with CON +1. FYI, all: I am going to be very spotty the rest of this week. We're closing on a house tomorrow (equal parts scared and thrilled to death), and have multiple appointments on the schedule as a result. I am fine with anyone botting if they would like, or can recuse for this if that's prrferred.
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin will automatically fail the DEX check, and will discard up to five cards, which keeps the Blessing of Iomedae 2 in hand for use.
Tarlin deck | Shirt Reroll 0-6E Used: N
Start of turn:
Tarlin looks at the newly arriving gnome with concern, You are hurt, he declares, stating the obvious. Let me help. Discard Invincible Breastplate to return Greatclub +1 from discard to hand. Recharge Greatclub +1 instead of free exploration to heal Amaryllis. random cards from Amaryllis' discard pile: 1d4 + 2 ⇒ (2) + 2 = 4 That should do for now, he says, his face wavering between care and chiding. Try to not get hurt so much. Recharge Spellsword +2 to recharge a random card from my own discard pile. 1d2 ⇒ 1 Blessing of Pharasma Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin follows Hayato to Mancatcher Cove. Is this yours...? he asks, holding out a Greatclub +1. When the samurai shakes his head no, Tarlin tucks it away for later. Discard for heal power feat. random cards from Tarlin's discard pile: 1d4 + 2 ⇒ (3) + 2 = 5
The cleric sees Hayato could use a bit of healing as well, so he obliges. Cast Major Cure on Hayato.
Divine 10 to recharge Major Cure: 1d8 + 4 ⇒ (6) + 4 = 10 w00t! Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
DC 5+6 WIS check: 1d8 + 3 + 1d12 + 1d8 ⇒ (1) + 3 + (4) + (5) = 13 success
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin bows with respect to Hayato as the samurai slices through the Jungle. Impressive, he thinks to himself. Most impressive. Location increases DC to acquire Blessing of Abadar. Recharge Blessing of Iomedae for an extra die.
The coin he has found half-buried in the earth bears some runes along its face... Discard Exalted to explore again. Recharge Pearl of Wisdom to roll WIS die instead of the normal die on this check. Discard Find Traps card for two extra dice. DC 10 WIS check (in place of INT): 1d8 + 3 + 2d8 ⇒ (3) + 3 + (5, 6) = 17 success He quickly figures them out, however. DC 8 Divine to recharge Find Traps: 1d8 + 4 ⇒ (1) + 4 = 5 nope Discard Blessing of Abadar (found), request Amaryllis' Blessing of the Gods and Aric's Blessing of Zon-Kuthon on close. PENDING
Tarlin deck | Shirt Reroll 0-6E Used: N
Tarlin continues his safari into the Jungle. He meets a lovely half-elf bard, but is tongue-tied by her beauty and she pays him no mind at all. Auto-fail first check to acquire, so no point in going any further. Discard Blessing of Sivanah to explore again. His ears still pink from his encounter with Tessa Fairwind, he almost doesn't notice the Giant Sea Anemone that reaches out for lunch until it is too late! Reveal, then discard, Spellsword +2. Recharge Blessing of Iomedae 3 with power feat ability. 90% chance is betting odds, right? DC 20 Combat: 1d10 + 5 + 1d8 + 2 + 1d6 + 1d10 ⇒ (5) + 5 + (2) + 2 + (1) + (7) = 22 success Tarlin takes his frustrations out on the native fauna, and vanquishes the foe. Reset hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
Tarlin deck | Shirt Reroll 0-6E Used: N
Well, I guess I've put this off long enough... Out of seeming nowhere comes a sleek ship flying a skull and crossbones flag. An ambush! All hands on deck! Discard Blessing of Cayden Cailean and request a Blessing of Pharasma from Amaryllis. DC 13 WIS: 1d8 + 3 + 2d8 ⇒ (6) + 3 + (8, 5) = 22 one success Recharge (instead of discard) Blessing of Iomedae 2 for 2 CHA dice, request Amaryllis' other BoP, which recharges a random card in her discard pile for playing a blessing on my CHA check. DC 13 CHA: 1d6 + 2d6 + 1d6 ⇒ (4) + (3, 1) + (5) = 13 wow! Whether by accomplished seamanship or by blind luck, Tarlin manages to drive off the raiding vessel. That could have gone a LOT worse. Sorry to take all your blessings, Amaryllis, but at least one got recharged. And no structural damage, which was my real fear! Recharge Invincible Breastplate while resetting hand and end turn. Tarlin wrote:
Skills and Powers: SKILLS
Strength d10 [x] +1 [x] +2 [x] +3 [ ] +4
Melee: STR +2 Dexterity d4 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Fortitude: CON +2 Intelligence d6 [ ] +1 [ ] +2 Wisdom d8 [x] +1 [x] +2 [x] +3 Divine: WIS +1 Charisma d6 [ ] +1 [ ] +2 Favored Card: Weapon
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