Cold Rider

Thraxx Ummguud's page

13 posts. Alias of Peebo.


Full Name

Thrax Ummguud

Race

Orc/Skeleton Champion

Classes/Levels

Barbarian 1

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Deoudu

Location

Eox

Languages

Common/Orc

Strength 20
Dexterity 16
Intelligence 8
Wisdom 8
Charisma 12

About Thraxx Ummguud

Rage:

AC: 17, touch 11, flat-footed 14
Will: + 1

CMB: 8
CMD: 21

Melee: Battleaxe + 7 (1d12+13 /x3)

Str 24


Stats:

Size: Medium
Age: 20
Height: 6 3"
Weight: 15 lb
Total Hit Points: 26 (1d12 + 2d8(8, 2) = 10 + 3 + 1)
Favoured class bonus: +1 HP

Speed: 40 feet

AC 19, 13 touch, 16 flat-footed
(+4 armor, +3 Dex, +2 Natural Armour)

Initiative modifier: + 9 = + 3 [dexterity] + 4 [impoved initiative] + 2 [trait]

Fortitude save: + 3 = + 3 [base] + 0 [constitution]
Reflex save: + 4 = + 1 [base] + 3 [dexterity]
Will save: - 1 = + 0 [base] - 1[wisdom]

Attack (melee): + 6 = + 1 [base] + 5 [strength]
Attack (ranged): + 4 = + 1 [base] + 3[dexterity]
CMB: + 6 = + 1 [BAB] + 5 [strength]
CDM: 19 = + 1 [BAB] + 5[strength] + 3 [dexterity] + 10

Greataxe + 5 (1d12+10 /x3)

Languages: Common, Orc

Traits:
Reactionary
Killer

Feats:
Power Attack
Improved Initiative

Skills:
Climb +7 (+5 in armour) (2 ranks)
Intimidate +3 (2 ranks)
Perception +1 (2 rank)
Sense Motive +0 (1 rank)
Stealth +5 (2 ranks)


Class and Racial Features:

Orc:
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Orcs are brutal and savage.
Darkvision: Orcs can see in the dark up to 60 feet.
Ferocity: Not available as undead
Light Sensitivity: Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.

Skeletal Champion:
CR: A skeletal champion’s CR is +1 higher than a normal skeleton with the same HD.
Type: The creature’s type becomes undead. It keeps subtypes save for alignment subtypes and subtypes that indicate kind.
Armor Class: Natural armor as per skeleton (see page 250).
Hit Dice: Change all of the creature’s racial HD to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2). HD from class levels are unchanged.
Defensive Abilities: A skeletal champion gains DR 5/ bludgeoning, channel resistance +4, and immunity to cold. It also gains all of the standard undead traits.
Speed: As standard skeleton.
Attacks: As standard skeleton.
Abilities: Str +2, Dex +2. As undead, it has no Constitution score.
BAB: Its BAB for racial HD equals 3/4 of its HD.
Skills: Gains skill ranks per racial Hit Die equal to 4 + its Int modifier. Class skills for racial HD are Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth. Skills gained from class levels remain unchanged.
Feats: A skeletal champion gains Improved Initiative as a bonus feat.
Saves: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Barbarian:
Fast movement
rage 4 rounds/day


Gear:

Chain Shirt
Greataxe

35 gp in pouches


Description:

Physical Description: Thraxx is a tall orc, measuring a full 6 ft. 3 in. even without muscle and sinew. Thraxx ties his Greataxe to his back, and never takes off his Chain Shirt.

Personality: Thraxx is actually a good tempered being. He is not sure what sort of temperment he had in life, but now he likes being friendly and accomadating to all those who need his help.

History: Thraxx woke up in the mountains, not sure of where he was or even his name. To this day, Thraxx still doesn't know any more than brief flashes of something like a family, and a large mountainous region covered in snow. Thraxx walked around for a long time, finding an axe and a chain shirt abandoned in a hovel. Taking these as his own, Thraxx decided on a name, and the only thing he could think of was a name about what he does best, his accent pronouncing "thrax them good" as Thraxx Ummguud, using the word thrax for no apparent reason to signify battle. Newly named and equipped, Thraxx found that he could empower himself, and increase his strength considerably, but has yet to use it in battle.