Telandia Edasseril

Thrarathrane Starwise's page

6 posts. Alias of IronDM72.


Full Name

Thrarathrane Starwise Wizard

Race

HP 7/7 | INT + 3 | REF 0 FORT 0 WILL +2 | AC 13 PER 0

About Thrarathrane Starwise

Name: Thrarathrane Starwise
Class/Level: Wizard (universalist)/1
Arcane bond: A tree amulet
Move: 30
HP: 7
INT:
PER: 0
REF:
WIL: +2
FORT:
Abilities (20 Point Buy)
STR: 10/0
DEX: 16/+3
CON: 12/ +1
INT: 17/+3
WIS: 11/0
CHA: 12/+1
Skills
Knowledge (Arcana): +4
Knowledge (History): +4
Knowledge (Dungeoneering): +4
Craft (Wand): +4
Spellcraft:+4
Languages:
Common
Eleven
Draconic
Orison
Sphinx
Combat:
AC:13
Melee: Quarter staff 1d6
Dagger +3 1d4
Range:
Light Crossbow +3 1d8

Spells [0 Level: 4 | 1st Level: 2] DC 15+ Spell Level
0 Level
Acid Splash: 1d3 dmg
Ray of Frost: 1d3 dmg frost
Read Magic
Detect Magic
1st Level
Shocking grasp: Touch a attack 1d6 dmg
Summon Monster 1

Feats/Race/Class/Traits/Special Abilities
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Scribe Scroll (class feat)
Eschew Materials (Feat)
Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Sphinx Riddler: You've always been fascinated with the ancient race of sphinxes, and are inspired by them to love puzzles and riddles and enjoy solving difficult dilemmas. Like so many others, you've come to Wati to explore its ancient necropolis, but you've also heard that sphinxes occasionally visit a sphinx-shaped ruin called Ubet's Folly in the city-perhaps you'll have the chance to meet and talk with a sphinx yourself1 You gain a +1 trait bonus on Bluff and Diplomacy checks against sphinxes, and a +i trait bonus on any skill check to decipher a puzzle or riddle. In addition, you may choose Sphinx as one of your bonus languages.
Inquisitive Archaeologist: You have studied the architectural styles of nations throughout the Inner Sea region, but none have fascinated you like the architecture of Ancient Osirion. Hearing that the famed necropolis of Wati has finally been opened for exploration, you've come to that city to get firsthand experience with the lost secrets of Ancient Osirion's master builders. You gain a +2 trait bonus on Knowledge (engineering) checks, and that skill is always a class skill for you. In addition, you gain a +2 trait bonus on Perception checks to find concealed or secret doors in structures built in the style of Ancient Osirion.
Gear and Money
Quarter Staff
Dagger
Crossbow Light
20 Arrows
Dungeoneer Kit
Travel Robes
Spell pouch
Spellbook
GP: 40

[spoiler"Backstory"]
Backstory
Thrarathane follows the Matron of the house to feast that was promised as walks remembers why he is here.
“Thrarathrane pay more attention in your casting” Jouran the old master yelled at his apprentice. Thrarathrane was attempting to cast new spell he had learned. After using the components and speaking the ancient language of the Orsion scroll. Thrarathrane attempted the ancient spell to no avail. Supposedly the scroll held the secrets of the Pyramids of Orsion, the spell was supposed to be answer a riddle from sphinx.
“ Master I am afraid your wrong again about this” Thrarathrane replied to Jouran. “Do not mock me young one” Jouran said in his gruff voice. The older elf walked around to his young apprentice of 30 years. Jouran pulls open his spell book and then looks at Thrarathrane. “ The answer is here I tell about our ability to remain after death. I am know the answer is not simply necromancy. The Orisons know the answer to this. Promise me one day you and I will find the answer even if it takes our long lives.” The old master voice was filled with hope as he spoke.
“Yes Master I promise” Thrarathane said and then gather his things for the day. A few days later his master died while trying to once again casting a spell. Thrarathrane never forgot his promise. He spent the next 150 years studying the Orsion country. He also developed an interest in the Sphinxes and the architectural styles of Ancient Orison. Thrarathrane left Kyonin when he turned 200 he never went on any adventures or cared for anything else but his Master’s request.
Thrarathrane moved to Absalom and started a wand store, there he collected information about the Orison culture and eventually became a consultant for several ventures into Orison. A consult for the Apis Consortium eventually led him to an invitation to this event. Now to actually see what lies in the Sands of Orison….
[/spoiler]