Krun Thuul

Thrandomir's page

19 posts. Organized Play character for Revvy Bitterleaf.


Race

hps 16/16 AC 17, touch 11, flat-footed 16 Fort +4, Ref +1, Will +4 Init +3; Senses darkvision; Perception +4

About Thrandomir

CN Medium humanoid (half-orc, human, orc)
Init +3; Senses darkvision; Perception +4
DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 16
Fort +4, Ref +1, Will +4
OFFENSE
Speed 20 ft.
Melee masterwork greatsword +6 (2d6+6/19–20) +1 to hit against foes he has damaged in the last 24 hours
Ranged sling +1 (1d4+4)
Staff +5 (1d6+4 one-handed/1d6+6 two handed)

Blessing Supernatural Abilities (3/day) glorious presence (DC 12),
war mind
Warpriest Spells Prepared (CL 1st; concentration +3)
1st—remove fear, shield of faith
0 (at will)—virtue, detect magic, guidance

STATISTICS

Str 18, Dex 12, Con 13, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Tribal scars (bear pelt)You gain a +1 bonus on Fortitude saves and a +2 bonus on Intimidate checks. As well as +6 hp
Weapon Focus (greatsword)
Skills Intimidate +6, Perception +4, Survival +6; Armor Check Penalty –5
Traits reactionary, finish the fightBoG
Languages Common, Orc
SQ aura (faint chaos), bestial APG, blessings (glory and war, minor), orc
blood, sacred weapon, spontaneous casting (positive)

Combat Gear vial of acid, vial of holy water, vial of alchemist fire; Other Gear four-mirror armor ,masterwork greatsword, sling with 10 bullets, backpack, iron holy symbol of Gorum, spell component pouch, waterskin,backpack, crowbar,wand of cure light wounds (50/50 charges)

SPECIAL ABILITIES
chaotic aura is faint when using detect chaos.
Blessings can use any combination of his two blessing abilities
(glorious presence and war mind) 3 times per day.
Glorious Presence can touch an ally as a standard action. For one
minute, that ally is protected by a special sanctuary effect that doesn’t break for a particular enemy unless the ally attacks that enemy.
Orc Blood counts as both an orc and a human for any effect
related to race.
Sacred Weapon can do 1d6 damage with his greatsword.
Spontaneous Casting (Positive) can swap any of his 1st-level
spells for cure light wounds on the fly.

War Mind can touch an ally as a standard action. For one
minute, that ally can choose at the start of its turn to gain +10
feet to base land speed, +1 dodge bonus to AC, +1 insight bonus to
attack rolls, or +1 luck bonus to saving throws. The choice lasts for 1 round.

Scenario's played:

Silverhex chronicles