Lassiviren

Stabby's page

2 posts. Organized Play character for Peter nielson.


Full Name

Stabby McStabberson

Race

Elf

Classes/Levels

Rogue Cutpurse - 12; 69693-1

Gender

Male

Size

Medium

Age

124

Special Abilities

Elven Magic; Evasion; Fast Stealth; Low-Light Vision; Measure the Mark; Sneak Attack lvl 3; Stab and Grab; Uncanny Dodge;

Alignment

True Neutral

Deity

The Great Old Ones

Languages

Abyssal, Azlanti, Celestial, Common, Daemonic, Draconic, Elven, Goblin, Kellish, Orc, Osiriani(Ancient), Plantspeak(Trees), Sylvan, Tengu, Thassilonian, Tien

Occupation

Brewer/Firearms Crafter

Strength 12
Dexterity 25
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14

About Stabby

Stabby
Male elf rogue (cutpurse) 12 (Pathfinder RPG Advanced Player's Guide 132)
N Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +18
--------------------

Defense:

--------------------
AC 27, touch 20, flat-footed 19 (+5 armor, +2 deflection, +7 Dex, +1 dodge, +2 natural)
hp 75 (12d8+12)
Fort +5, Ref +15, Will +5; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge; Immune sleep

--------------------
Offense:

--------------------
Speed 30 ft.
Melee +1 agile cold iron wakizashi +13/+8 (1d6+14/15-20) or
. . +1 agile wakizashi +13/+8 (1d6+7/15-20)
Special Attacks sneak attack +6d6 +2 Str damage, stab and grab

--------------------
Statistics:

--------------------
Str 12, Dex 25, Con 12, Int 14, Wis 12, Cha 14
Base Atk +9; CMB +7; CMD 30
Feats Combat Reflexes, Dodge, Exotic Weapon Proficiency (wakizashi), Improved Critical (wakizashi), Improved Two-weapon Fighting, Piranha Strike, Two-weapon Fighting, Weapon Finesse, Weapon Focus (wakizashi)
Traits killer, warrior of old
Skills Acrobatics +21, Bluff +16, Diplomacy +16, Disable Device +24, Escape Artist +17, Knowledge (local) +16, Linguistics +17, Perception +18, Perform (dance) +10, Profession (brewer) +8, Sleight of Hand +22, Stealth +32, Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties, measure the mark
Languages Abyssal, Azlanti, Celestial, Common, Daemonic, Draconic, Elven, Goblin, Kelish, Orc, Osiriani, Ancient, Sylvan, Tengu, Thassilonian, Tien, Undercommon
SQ elven magic, rogue talents (combat trick, crippling strike, fast stealth, finesse rogue, weapon snatcher, weapon training)
Combat Gear potion of fly; Other Gear +2 mithral parade armor, +1 agile cold iron wakizashi, +1 agile wakizashi, amulet of natural armor +2, belt of incredible dexterity +4, cloak of elvenkind, cracked dusty rose prism ioun stone, headband of mental prowess +2 (Int, Cha), ring of protection +2, wayfinder, masterwork thieves' tools, 9,020 gp, 5 sp

--------------------
Tracked Resources:

--------------------
Potion of fly - 0/1

--------------------
Special Abilities:

--------------------
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crippling Strike (Ex) Your sneak attacks do 2 points of Strength damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Measure the Mark (Ex) Learn target's Perception result before pick pocket. Bluff check to go undetected if back out.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Sneak Attack +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stab and Grab (Ex) Full rd action, make sneak attack, if hit gain free attempt to steal item and foe takes -5 to notice.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Weapon Snatcher (Ex) A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.