Market Patron

Thorvin Firemane's page

41 posts. Alias of Knight Protector.


RSS


Male Dwarf Ranger 1

Go ahead and replace me. I apologize but I work in IT in the retail field so I work Saturdays and will be out on Sunday as well for a different reason. I haven't realized how busy I was until I saw the date of the last post I created. Sorry, folks.


Male Dwarf Ranger 1

After the dodge, Thorvin quickly retaliates with another swing of his battleaxe:

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Dwarf Ranger 1

"Foul creatures! Go back to the grave where ye belong!"

Thorvin attacks again with his battleaxe; this time with a swift downward slash at the skeleton's skull.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Dwarf Ranger 1

Thorvin will attack the skeleton once again with his battleaxe.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

He pivots his wrist after the follow through with the first strike and swings upwards to his right towards the skeleton.


Male Dwarf Ranger 1

Thorvin is taken aback by the skeletal humanoids; one of which steps forth and swings it's sword at him. After he sidesteps, Thorvin pulls out his battleaxe and then swings at the skeleton who just attacked him.

"What in blazes! Demon-skeleton freaks!"

Attack roll (battleaxe): 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d8 + 2 ⇒ (4) + 2 = 6

"Argh!" Thorvin yells as his axe swings in a downward slash.


Male Dwarf Ranger 1

Thorvin rubs his scratched, reddened face as he looks to Carrion.

"I'm fine, just a bit of a bruise. You look pretty banged up though, you alright, lad?"

Thorvin nods at Lianth's suggestion to check the horses and then promptly heads over in the direction of the horrible sight.

"Ack, nothin' like the stench of dead horse. Let's see here..."

Thorvin steps closer to the fly-infested remains and carefully examines them to possibly determine their cause of death.

Heal: 1d20 + 5 ⇒ (7) + 5 = 12


Male Dwarf Ranger 1

Reflex 1d20 + 4 ⇒ (13) + 4 = 17


Male Dwarf Ranger 1

Thorvin carefully begins to descend, watching each step that he takes to attempt to avoid any obstacles.

Acrobatics 1 1d20 + 3 ⇒ (4) + 3 = 7
Acrobatics 2 1d20 + 3 ⇒ (15) + 3 = 18
Acrobatics 3 1d20 + 3 ⇒ (19) + 3 = 22


Male Dwarf Ranger 1

Thorvin will likewise move taking total defense actions as he carefully makes his way down.

"Looks like we've found the place. Let us not let our guard down."


Male Dwarf Ranger 1

Thorvin looks over the body carefully. "Hmmmm..."

Knowledge (Nature) 1d20 + 7 ⇒ (7) + 7 = 14

"I'm in agreement with Lianth."

Thorvin squints as he watches Virgil decapitate the corpse.

"Lad, I'm not sure that's the best way to inform the next of kin... but, whatever works for ye." He shakes his head and then takes a look at the ground surrounding the body.

Survival check (Track): 1d20 + 6 ⇒ (8) + 6 = 14

Thorvin will examine the ground, looking for any tracks humanoid or not.


Male Dwarf Ranger 1

"Lads, I'm not just going to shoot somethin' I haven't identified. Someone could be wounded or unconscious. I will investigate. Jus' watch me back."

If there is no protest, Thorvin will pull out his bow, string an arrow and attempt to stealthily approach the area where the body is located. He will also look around the area for any other sign of foul play, including other bodies.

Thorvin will take 10 on his Stealth and Perception checks, giving him a 16 and 15 respectively.

He will also ready an action to loose an arrow at anything that immediately threatens him or another party member.


Male Dwarf Ranger 1

Survival check: 1d20 + 5 ⇒ (18) + 5 = 23


Male Dwarf Ranger 1

Thorvin will flop back down on his log in exhaustion and continue his watch after throwing a couple more logs on the fire. He will wake Carrion up in two hours.


Male Dwarf Ranger 1

"I'm not angry, lad, but if they're this desperate to attack us, they might wander too close to town. I can't have that; what with the little ones running around."


Male Dwarf Ranger 1

OK, so I completely missed Lianth's healing - Thorvin's fine now.

"Aye, thanks lass." Thorvin says as the healing energies close up his wounds.

Thorvin will then take up his bow and loose another arrow at the fleeing wolf.

Attack roll: 1d20 + 5 ⇒ (13) + 5 = 18 (+1 if within 30 feet for 19).
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Dwarf Ranger 1

Thorvin has fallen unconscious.


Male Dwarf Ranger 1

Thorvin will fight defensively this round, attacking the wolf he is flanking. Thorvin's AC this round is 17

Attack with battleaxe: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Ack, you bloody mongrel dogs! Get out of here!" Thorvin shouts in the midst of his wounds.


Male Dwarf Ranger 1

Thorvin will indeed draw his axe as he stands and make an attack against the wolf he is flanking:

Attack roll: 1d20 + 7 ⇒ (19) + 7 = 26
(+3 melee, +2 flank, +2 favored enemy)

Damage: 1d8 + 4 ⇒ (2) + 4 = 6
(+2 damage favored enemy)


Male Dwarf Ranger 1

Thorvin will stand up, provoking attacks of opportunity to oblivion.


Male Dwarf Ranger 1

Thorvin stands straight up as Virgil shouts, and almost as quickly, draws his bow. He watches Virgil toss the log into the woods and squints to find the target as he nocks an arrow.


Male Dwarf Ranger 1

"Aye, always best to keep sharp..." Thorvin says as he begins staring off into the fire, occasionally puffing a trail of smoke from his pipe.

Perception check 1 1d20 + 5 ⇒ (7) + 5 = 12

Perception check 2 1d20 + 5 ⇒ (7) + 5 = 12

After he finishes his smoke, Thorvin puts his pipe away and resecures his hood over his head. He then begins to search the area with his keen dwarven eyes suitable for the darkness.

Perception check 3 1d20 + 5 ⇒ (17) + 5 = 22


Male Dwarf Ranger 1
Everflame Storyteller wrote:
After noticing the howling cease, the two watchmen set about in a state of hyper-vigilance. You stare off into the shadow, your minds conjuring up all sorts of shapes from half shaded tree branches and low lying shrubs concealed in the darkness. Several minutes pass and a couple of times you are sure that you can nearly see a wolf slinking just out of sight, but it alwasy turns out to be the firelight, "playing tricks on you." The woods is alive with nighttime sounds. Owls, vols, ground squirrels, bats, raccoons, and other night time denizens are clearly heard as the night goes on.

Perception check: 1d20 + 5 ⇒ (6) + 5 = 11


Male Dwarf Ranger 1

Perception check: 1d20 + 5 ⇒ (16) + 5 = 21

Thorvin whispers attempting to keep quiet while the others rest: "Lad, the wolves have stopped their howlin'... keep your guard up. They are stealthy critters."


Male Dwarf Ranger 1

Mmm... wolves... tasty favored enemy.

Thorvin raises his bushy eyebrows at the sound of the howling in the distance. "Those mutts sound hungry. Been some time since I've hunted wolf. I hope they pass us by!" he chuckles.

Thorvin collects some dry wood and then stacks it up into a suitable area. He grabs some kindling and then sets to creating a fire. Once its suitably lit, he takes a seat on a log.

With that, Thorvin fishes in his pockets to pull out some raw pipeleaf along with a finely carved wooden pipe in the shape of an upside-down dragon's head. It's mouth is in a mischievous grin with a few small holes in it's nose and teeth for extra smoke to trail out.

After a few moments of setting the leaf in place and lighting it from the fire, he takes in the smoke, lets it linger in his mouth for a few moments and then exhales an almost perfectly-shaped ring.

"It's a good night to be on watch."


Male Dwarf Ranger 1

Thorvin watches the exchange between Carrion and Virgil and then raises his hand up.

"Oi... I'll take first watch, lads. I don't mind. Whoever I wake is who I wake. I'm no leader, but I can make a decision."


Male Dwarf Ranger 1

"Aye, looks like whoever was here crafting this illusion was here for a while... waiting for us."

Thorvin scratches his beard.

"Hah, my guess is ol' Holgast is involved somehow, given the scent of the pipeleaf. Either way, I agree with these two. Keep your eyes sharp for the old coot."

Thorvin undoes the strap holding his bow to his back and lines up an arrow against the wood-crafted limb and holds it casually with his left hand.

"Let's be off, then."


Male Dwarf Ranger 1

Thorvin carefully checks the area for any footwear imprints or disturbed patches of gravel, grass and plantlife to check for tracks.

Survival check: Take 20 (+5) = 25.


Male Dwarf Ranger 1

Thorvin straps his bow to his back and then walks right up to one of the illusions.

"What in the fires of Torag's forge is this all about?" he says as he punches through the stomach of one of the figures. He turns and then begins walking around the area looking behind nearby trees and bushes.

Thorvin will search the immediate area looking for the source of the illusion.

Perception check: 1d20 + 5 ⇒ (3) + 5 = 8


Male Dwarf Ranger 1

Thovin watches the javelin soar above his head. "Ha!"

He quickly lines up another arrow as his attention turns to the orc yelling at Carrion.

In reply he yells, "Ack, what kind of orc are you, sputtering such a whelp tongue?" After this, he looses the arrow at the cursing orc, hoping to strike true between his eyes:

Attack roll: 1d20 + 3 ⇒ (16) + 3 = 19 (+1 for Point Blank Shot = 20)
Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7

"Aye, somethin' ain't right here! These orcs are either ghosts or some sort of illusion! Look, they're see-through!" Thorvin yells as he reaches for another arrow in his quiver, keeping an eye on the odd sight before him.


Male Dwarf Ranger 1

Perfectly fine with me.


Male Dwarf Ranger 1

Perception check: 1d20 + 5 ⇒ (12) + 5 = 17

Thorvin quickly moves to within thirty-feet of the orcs while drawing his bow and nocking an arrow to it. He angles the weapon toward one of the orcs and prepares to loose an arrow.


Male Dwarf Ranger 1

Thorvin moves a bit ahead of the party as they trudge along the path. He then pulls his hood up over his head as the rain begins to fall.

"Aye, we've been needin' this. I love the smell o'the rain, 'specially in the forest. Could do without this chill, though."

Perception Check:1d20 + 5 ⇒ (4) + 5 = 9

As Thorvin recognizes the creatures, he grabs his bow (move action) and then draws and arrow back and looses it at one of the javelin-wielding orcs:

Attack (Longbow): 1d20 + 4 ⇒ (20) + 4 = 24
Critical Confirmation: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 5
Additional damage if there was confirmation: 2d8 ⇒ (1, 1) = 2

If that was within 30 feet, the attacks are actually a 25 to hit with a 10 to confirm, and damage would be 6, with the criticals being 2 and 2 because of Point Blank Shot.


Male Dwarf Ranger 1
Virgil Longstreet wrote:
Virgil hands the lantern to Carrion, "Well, far be it from me to bar a man from his destiny." He straps on his backpack and starts towards the north gate of the village. As he walks he whispers to Thorvin,

Thorvin tilts his head slightly as he listens to Virgil's words and then bursts out laughing. He then leans back over to Virgil,

Virgil:
"Aye, a feast for the crow's, maybe!"

As Leanth examines her piece of parchment, Thorvin steps over to her and eyes it carefully as well. He combs his beard with his right hand and closes his left eye while squinting his right, appearing deep in thought.

Thorvin will attempt to determine the best means of travel to get to their destination as quickly as possible with the least (natural) resistance:

Knowledge (Geography) check:1d20 + 7 ⇒ (11) + 7 = 18


Male Dwarf Ranger 1

Yeah, I made the same mistake... make sure you're typing 1d20 and not 1D20. It will cause you to immediately become epic level. =)


Male Dwarf Ranger 1

Perception Check: 1d20 + 5 ⇒ (14) + 5 = 19

Thorvin steps forward and briefly waves to the crowd. "Thank you, Mayor, for bestowing this great responsibility upon us. I will use my skills to help retrieve the flame. By Torag's graces we will return."

As he speaks, he steps over and takes the backpack provided for him and shoulders it. He quickly steps back in a feeble attempt to fade away from the attention.


Male Dwarf Ranger 1

Would it be possible to purchase some studded leather armor, or perhaps a suit of plain leather? That's all I'm looking to purchase at this point.


Male Dwarf Ranger 1

Thorvin spends the rest of the evening packing up his gear and spending a few hours before sundown practicing on his makeshift boar target with his newly crafted bow.

After he retires inside his home, he lights a fire in his hearth and sits back on his hand-crafted rocking chair smoking his pipeweed while processing the nights events in his head. In the morning he will get up early in preparation for the venture to the Crypt.

DM: Will we have the ability to purchase extra equipment in the morning? Is there a scheduled event tomorrow that we are required to attend? If so, Thorvin will head in that direction when it is to begin.


Male Dwarf Ranger 1

Thorvin sheepishly steps up to Wilhelm while eyeing the steaks carefully and then shifts focus to begin scanning for the brandy.

"Ahhm... Seems to be quite the occasion, says I! I'll take that sip, I will. Those 'shrooms smell mighty fine, lad."

Thorvin takes the plate and scoops up both of the stuffed mushrooms only to shovel them into his mouth simultaneously. After a brief bout of chewing, he takes the cup to his beard-shrouded mouth and takes a few sips. Unable to contain himself much further, he gulps the remainder down in one quick swig and then as he lowers the cup, belches loudly.

"Aye, that's some fine drink! I'll be expectin' some more of that later."

"Somethin' tells me Vetnar's got something up his sleeve, my friend. I'm interested to see whats got 'im crackin' open a three year old cask o'booze. Ahhmm..."

Thorvin begins walking around the Camp watching Wilhelm at his work. After making a round he stops by the cook. "Say, you need any help there, lad? Since you were gracious enough to offer me a sample, I can't have my services unused should they be welcome. What say you?"


Male Dwarf Ranger 1

Thorvin sets his axe on his right shoulder as he stops to listen to the caustic half-orc go on about the gathering this evening at the camp.

He raises his bushy right eyebrow at the words, “dwarven arse” but continues to follow the half-orcs words until he mentions a certain beverage which raises his left eyebrow to meet his right. An almost unnoticeable smile brings a lift to his beard. He waits until the brawny half-orc jumps over his fence and begins to walk away.

“Taldoran brandy you say? Aye, I’ve been wonderin’ when Vetnar would crack open that cask. I’ll be there, you orc-blooded twit. Keep yappin’ and I’ll give you a floggin’ fer free! Ha!” he says as his raises his left fist and shakes it.

Taldoran brandy? What in blazes is the occasion, Vetnar? Eh, it doesn’t much matter. Hmm… I better get this done before nightfall. A nice reward it will be to sip some of that fine drink. Back to work!

Thorvin lifts the axe off his shoulder and swings more heavily for the first three swings to vent out some of the frustration at having to interact with Grimscar outside of work.

DM:
When the time comes, Thorvin will head off to the camp to arrive earlier than expected, hoping to get a swig or two of the brandy before the other workers arrive.


Male Dwarf Ranger 1

Thorvin is ready to go and is as naked as he was the day he was born. Scary thought, I know.


Thorvin Firemane
Class: Ranger

Sorry, a bit longer than the 100 words!

Unlike his underground brethren, Thorvin became enamored with the outdoors. As soon as he became of age, he left his home in Janderhoff to seek adventure east of the Mindspin Mountains. He wandered into the forest of Nirmathas where he spent several years as a hermit, living off the land and enjoying his own company. As time went on, he began to crave adventure and always wishing to help others in need, he traveled north to Kassen where he settled just outside in a small hut. He has found a living working as a river guide and also for the local Woodcutters guild, but still longing to eventually travel the world and seek adventure as an explorer. The leadership of Kassen recognized his skills as a woodsman and as a combatant and so he was chosen as an adventurer to represent the hamlet to his humble appreciation.

Thorvin wears traditional woodsmen garb; a brown-colored cloak stained with mud and dirt at the bottom and slightly tattered; a belt containing a variety of pouches which hold tea leaves, herbs, pipeweed, and other assorted paraphernalia. A strap runs down his torso which holds his bow across his back, and he wears weathered brown boots which have held up considerably despite their heavy use. His face is covered in a thick but well kept dirty-blonde beard. At rest, one is hard pressed to not see him carrying a pipe in his mouth, laughing jovially.