Kaigon the Miscreant

Thorgund Smokebeard's page

No posts. Alias of Northlander.




Hello

I come from PF1 environment and would like to try my hand playing a sort of illusionist in PF2.

I'm reading the various illusion spells and their relation to actions and they are a bit confusing as to what they can do - specifically the illusory object. I'd like to hear if GMs agree with my perspective on things.

It says it can create illusory visual image of a stationary object and gives waterfall as an example but what counts as an object?

Normally I'd rule that object is not an effect or a composite. For example a building or a maze is a composite of individual objects where as something like a simple bridge, a sword or even a brazier is not if we follow the rules of natural language. We don't think sword as as a separate hilt and blade objects but we can easily point out individual objects like a door or a window that is part of a building.

This means you could create a door, a cage, or even a simple bridge but not a shed, a maze, or a drawbridge. I wouldn't even allow you to create a wall but you could certainly create a stone slab to block a doorway.

Now the waterfall example confuses me as I wouldn't normally allow creation of a waterfall. It's not an object like for example a fountain. It's part of a scene similar to how a cavern wall or a crystal cluster is and imo it should be something that requires illusory scene. For me an object is something you could pick up and move around even theoretically but I don't see how you could pick and move a waterfall without destroying it. A fountain, a well or a bird bath yes, but a waterfall no... but based on the description I assume this is wrong interpretation?

Effects are not objects but can be part of an object within a reason

You couldn't create an orb of light, a fog cloud or an area of darkness because they are not objects but you could create a flaming brazier, a cage around someone or a fountain with bubbling water. That being said illusion only creates illusion and not actual effect so a lit brazier would not illuminate a room. It wouldn't even show up in a room without sufficient ambient light for that reason.

Dousing yourself in illusory fountain would not extinguish any flames because while it might (heightened 2nd level) feel and sound like water, it wouldn't actually make you or your clothes wet or even quench your thirst.

I would also rule that a two-way mirror doesn't work for this reason. A normal mirror with ability to reflect a scene are still within reason since it's part of what makes the mirror appear real. Not extra functionality.

I assume this is pretty much the correct interpreration cause otherwise it would be something more in line with a creation spell.

Illusory objects fool senses but have no physical presence

Illusory object creates something perceivable within limits of your senses even if you disbelief them. You can't perceive any more than your senses normally allow but they can fool senses only if you could perceive them in the first place (i.e. a person who can't see visual illusion because they are in a dark room is immune to visual illusion because they can't see it - even if it's illusion of a flaming brazier cause it doesn't actually shed light to illuminate the room).

Disbelieving the illusion doesn't make it go away

Now here it gets a bit confusing because this wasn't said anywhere in the spell or illusion descriptions (that I found), but seems to be something people have consensus on. Basically the summary of all of it is that if you can perceive the illusion, you can disbelieve it, but that merely tells you it's not real. It doesn't make it disappear because it's actual false sensory input and not a phantasm in your mind.

This apparently means that a door still obscures your vision but doesn't block your movement through it, a disease ridden rotting corpse still smells rotting but wouldn't make you nauseated, and you still feel the pricks and pain from a thorny rose or from falling on an illusory spike but not take any damage. None of that would have happened in the first place anyway because illusory objects don't have physical presence.

I get that some of this functions as a limitation because while your enemies can't know how many people are behind the illusory door, neither can you. The best you can do is lob fireball through and hope it hits someone. I also get it works as a deterrent so people don't try stupid stuff such as running face first to a door or across a slab of spikes covering a corridor. I mean even if they disbelief all that, the pain is still there.

My problem is that I feel there should be some effect from perceiving the effect even if it's illusory. If you force yourself through an illusory door and still feel the impact, shouldn't that at least make you clumsy or stupefied 1 or something for a turn?

Who disbeliefs and what and why?

Here it gets more confusing because "Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion".

Does this mean that under all conditions illusory objects are disbelieved personally? Including the caster and his allies? I'd assume the caster automatically disbelieves but I didn't find anything concerning that.

Also there seems to be a strong indication you have to disbelief before you can act. Why would you need to disbelieve existence of an illusory door if... say... a barbarian decided to bash down a door without investigating it first. It's perfectly reasonable action when facing a door so where does the disbelieving come in?

She would merely charge and pass through it without apparently affecting the door in any way. I mean the door could not stop the charge since it has no physical presence. It merely feels solid. It's not actually solid.

Wouldn't any normal person in that case just think "gee, there's something odd going with that door/wall" and since the illusory objects don't block sound or anything else, couldn't the the barbarian just shout "What the hell happened, I just went through!?" and everyone else goes "oh, so it wasn't a teleport trap or barbarian getting disintegrated by touching the door, guess I can walk through!"

I'd more or less judge at that point that everyone disbelieves or at least can act whichever way they want such as try to run through the door, BUT if they do, they would be stupefied or something along those lines because disbelieving doesn't actually remove the sensation (as mentioned above).

Otherwise forcing creatures (and players) to spend multiple actions to discern the true nature before they can act sounds (to me) way too powerful. I could see myself destroying entire encounters and overshadowing others with a few convenient illusions. In my head illusions are more to sow confusion and act as deterrent rather than something that actually eats up actions from entire groups of eniemies.

I mean why pick for example slow when you have a first level spell that can do the same? At the same time I don't feel it would be fair or fun if the GM just said "oh they know it's an illusion and just ignore it".

TL;DR; How do GMs deal with illusions and disbelief?


Hello all

I haven't played pathfinder or any RPs since 2014 and have kind of gotten out of touch with all the stuff it involves and how the games are run.

Does anyone know where I could find games running mix of PBP and Discord in GMT+2 friendly zone?

I'm looking for a mix PbP with chat (not voice) based Discord as I do not speak English very well. The optimal for me would be that we mostly play PbP and then occasionally gather to run discord encounters. If not. I'll look into PBP.

Does anyone run returning player friendly games and/or short refresher campaigns?

The "you shalt not do this in PBP" rules in the PBP section are a bit overwhelming. I don't really want to join a game where your head is bit off simply because you didn't use bold or italics in a correct spot. That doesn't sound like fun so I'd rather have a campaign where GM gently guides to proper PBP etiquette.

How do GMs and players feel about non-human races like Kitsune and non-optimal builds?

I like character building but I'd rather have a character that is fun to roleplay than optimized killing machine (though I do optimize within the concept). I have also developed a mild dislike for playing humans, including humans with pointy ears (elves) or short stature (dwarves).

I'm a human in real life so I'd rather play something else in a game, but I'm slightly worried that the general consensus here might be that you have to "prove" that you are capable of playing one. Still. I'd rather stay within humanoid range than play... say... a pegasus (albeit I did play awakened wolf Druid once).

For me roleplaying is important and I can't do that if I don't actually enjoy playing the character, so I'd also expect the non-human nature being treated more than just stats - that is, I'd expect NPCs to react to it for good or for worse. Are these reasonable expectations?

I don't want to create characters only to get frustrated if they are not picked for a game cause GM just sees red flags.

Speaking of roleplaying and RAW vs RAI

For me roleplaying is important BUT I also need encounters for the game to progress. I think also part of the reason why our previous games died was mixed expectations. Either too much RP for rollplayers in the group or too little RP for the roleplayers in the group.

However, as I said, I tend to play characters that are more fun than super efficient so I might at times need a bit RAI rather than RAW during encounters. I do respect rules cause they provide a good framework but I also enjoy finding creative uses for spells and effects. How do people feel about this?

Finally touching character appearances

I don't think character creation rules specifically touch this but how much you are allowed to tweak character appearances based on the concept in your head? I realize I said I tend to pick fun over efficiency but having both is the optimal and I don't intentionally want to gimp my chars.

For example I've plans for a Kitsune Sorcerer with Kitsune Bloodline (or Rakshasa bloodline if Kitsune bloodline is not available) in the theme of nine-tailed fox. However I absolutely do *not* like the magic tail feat. For my character concept he would get a new tail every time he gets a new spell level (i.e. at level 6 he would have three tails cause he has access to 3rd level spells).

This is purely visual representation of his growing power with no game mechanics involved so in my head there's no conflict as it's merely RP flavor. Is this perfectly reasonable or a red flag?

Would the character work in organized play?

Back in the day while I was still playing DnD I skipped organized play cause I just played online and all the chronicles stuff with hundreds of pages of reading and rules felt overwhelming. They still do but I kinda would like to try since you can apparently have Pathfinder society games online. I'd just need a good and patient GM to explain all the stuff to me and I'd definitely would like to try playing the Kitsune as described here (since Kitsunes are apparently available from the get go - unless I misunderstood).

Thanks for reading!

Edit: I should probably mention this concerns d20 and not 2E as d20 is the only system I know. There just doesn't seem to be any separate forum for that...


Hello. I think this is the correct place for this. Please don't kill me if it is not! *whimper* ... Ahem. I haven't played any pnp games in years but now the old itch is back so here I am! looking for an online campaign.

I realize there are open campaigns listed here but people there would not know anything about me so I thought I'd choose the approach where I tell what kind of game I am looking for.

Below are a few details I think most DMs/GMs and other players would like to know. Most of them are just personal preferences but I've learned there are a few potential showstoppers. It's only fair to inform about them.


  • I'm not familiar with pathfinder rules. I'm very familiar with d20/DnD 3.5e rules.
  • There will be days when I can't post because of real life obligations. I try to give a warning in advance.
  • English is not my native language. Expect mistakes. I do not tolerate l337 speak in pbp games though.
  • I play gay characters. Inter party/npc conflict over this can be enjoyable. Real life death threats are not.
  • I do not ERP. I'm all for adult themes and implied actions but once clothes come off it's fade to black time.
  • I prefer D20 systems. My favorite levels are 3-10. Modified rules are ok. Other systems are ok with training.
  • I like mixing my PBP with OpenRPG sessions. Especially for combat. It is not mandatory though.
  • I like campaigns about shades of grey, intrigue, horror, and about exploring the unknown (homebrews are optimal).
  • I dislike dungeon crawls, hack & slash, and campaigns about clear cut good & evil and god killing themes.
  • I dislike rules lawyers, munchkins, special snowflakes, boyfriend/girlfriend favoritism and GMs that are out to get you.
  • I like games where players play characters with flaws and personality. Special but not overpowered.
  • I dislike games with the mysterious stranger who is a bad-ass human/vampire/werewolf/demigod hybrid with dark past.
  • I enjoy inter party conflicts borne from ethos or from conflicts in interests. Coming to blows ok. Killing other players not.
  • I like a mix of non-combat and combat with both types of gameplay being rewarded and woven into the story.
  • I like games with story and plot. A joint effort between GM and players. Some constraints are good.
  • I dislike players who just sit there and wait for the combat. Even worse if it's the GM.
  • I dislike players who force actions, reactions and words on other players in their narrative without their permission.
  • I'm fine with fantasy, low/mid-powered superhero and future scifi campaigns (as long as it has space magic).
  • For superhero and scifi I play only homebrews not set on modern earth. I dislike time travel themes.
  • I'd rather pick that floating pyramid with no other apparent powers than the +1 flaming burst longsword.
  • I like both human and nonhuman races. I dislike if non-human races get human treatment when they are not supposed to!
  • I usually play only males and have a bias towards idealized characters. Even if they are non-human.
  • I like playing sorcerers, beguilers, psions, psychic warriors etc over traditional fighters, wizards and clerics.
  • I value character theme over power and expect to be rewarded for playing my character for what it was made for.

Phew. That's a long list. I hope I didn't scare anyone with that list. As I said many of those are preferences but those are what make a good game experience for me. So. Does anyone have an opening? Maybe a trial run?