Omdar turns to the companions. "Ah, your friends." Waving the guards back, the common room clears of the city guards. "This is a common breeding ground for enemies of the city. Spies had informed us of clerics frequenting this establishment." Picking up and smelling a mug of ale, only to place it back down with a screwed face, he turns to the dwarf, [b]"I mean her no harm, just a few minutes of her time."[/] sorry for the delay. Switching internet providers and they're taking their tine...using my phone atm. Should be back to normal saturday
"Ah, if only there were more time," Omdar says, turning and nodding to one of the guards who comes over to the bar. "A drink for the lady, and any who are with her," the mage announces. "I would join you, if only to stay out of the heat, but I have business with the young cleric..." Turning in Aleena's direction. "...and a rather stout dwarf it would appear." Omdar hands Coreuth an obsidian ring, with what appears to be a spectre floating about the internal structure of the ring. "Wear this when the guards question you at the manor. They will allow you access. The female warrior clenches her sword hilt, her knuckles white with, as she watches Omdar. The halfling stands idly, her eyes darting from patron to patron as she chews on bits of hair which have fallen out of her topknot. Lazarnid is being tracked down...he is not here.
Coreuth Din'assa wrote:
He stops and turns to Coreuth. "A shame such beauty is wasted in the Puddles." Stepping away from his two companions, he joins Coreuth near the bar. "Perhaps a visit to my family's estate later?" His companions seem unwilling to stop, but do not advance any closer to Aleena.
The robed man nearly trips over Dolgrin, regains his footing, and stops his progress across the room only when Hrothgar steps in the way.
Aleena
Spoiler:
You have heard Lazarnid's name numerous times connected to stories of Absalom. He is suspected to be the murderer of numerous nobles throughout the Ivy District. With school finished, I should be able to do 2 posts / day.
As Dolgrin approaches the entrance, it opened wide, the latch shattering under the brute force of a city guard bashing it inward. A tall human steps inside from out of the midday heat. Scanning the crowd, his eyes fall on Aleena for a moment, then he steps aside, allowing a trio to enter: a human female soldier, a black-robed male with tattoos adorning his shaved head, and a female halfling sporting a topknot. The robed man steps forward, "Lazarnid, a cleric of Iomedae has been seen here in recent days. Do any of you know him?" The guard leans over to whisper something to the robed man, pointing out Aleena. The small group starts across the common room, zeroing in on Aleena, while city guards block the entrance.
Dolgrin Ironhand wrote: Did the DM disappear? Got slammed with finals... The party regroups, just starting to relax, when the sun worming its way through the grime-covered windows goes dim, and a shadow falls over the inn's common room. Perception checks DC 0 -- visual
Spoiler:
Figures are blocking the windows from outside. DC 10 -- auditory
Spoiler:
The sound of armor clinking from outside. DC 15 -- auditory
Spoiler:
A voice barking orders in short bursts of anger. DC 20 -- visual
Spoiler:
Through a crack in a window, you can see the seal of the city guards on a tunic. DC 25 -- auditory
Spoiler: The voice barking orders: "We're looking for the priestess of Iomedae."
OOC Stuff
You can all place yourselves wherever you like. For a token/miniature, use your first initial, or first two letters of first name, or if your name is small enough to fit, just use that. Heading out to dinner, but I'll put in some more details later tonight, or tomorrow morning.
TDLofCC wrote:
Looks good
Summer has come to the Inner Sea. These past three years have scattered your friendships around the Inner Sea, collecting knowledge and experience of the outside world which had been kept from you being raised in The Puddles district of Absalom. Those who travelled backed to the island-city via conventional means found the voyage a long one. The winds which would normally carry ships across the sea had been stiffled by the oppressive heat, most of the ships limping in doing so either under physical or magical assistance. The Docks, normally teeming with bodies and activity, is even more so with the ships in port. The alehouses along the harborfront are overflowing with patrons, numerous fights spilling out onto the streets. Heading west, passing through a set of gates, you come into The Puddles. Moving to the centre of the district, towards the giant lake which has left most of the buildings permanently submerged underwater, you find the ground surprisingly dry. The heat of the summer has evaporated most of the lake, leaving the roadways dry enough to not be wading waist-deep to get to your destination: The Weary Dragon Inn. Where your group parted company 3 years prior. When you enter, Corda Riss, the half-ogre woman who owns the inn, stands behind the bar, wiping down the polished wood as her two daughters drag an unconscious patron off the bar and out into the street.
I'm gone until Sunday? I didn't realize that... :P For those who don't want/have any prior connection to each other, we'll be starting out in The Puddles...one of the poorer areas of the city. If anyone wanted to be a pathfinder, that's all good. Adventure won't be revolving around the lodge, but we can work it in if we want to keep gaming after this adventure. You're venture-captain would be Adril Hestram. I'll make the initial post later today/early tomorrow, and give everyone a few posts to get acquainted, catch up, etc.
Avenger820 wrote: Apologies to all (especially the DM). I know I promised to have everything ready by today, however, I pulled a double at work and am too tired to post the things I wrote. As a side note, in keeping with the sense of role-play, I would prefer not to put the full disclosure on these boards as to why my cleric had to perform a Quest of Atonement; preferring for it to come out in role-play sessions with the rest of the group. Does the DM have a off-site mail list that I could send him the whole song and dance of what happened? (such as yahoo or something along those lines) check here: tomthiessen@shaw.ca
Nate "Silvertoungue" Adams wrote:
Can always catch up later on. ------------------- The adventure starts out with a letter....Everyone meeting up somewhere will be a nice seque.
The background is supposed to assume that the party has been adventuring together for awhile. We can either go with that, and hopefully everyone meshes, or we can play out some introductions...which would eat up a lot of time and board-space. I could see "mini-groups" starting out, and then meeting up and working together...
Tim Franklin wrote: I'll press on with spells and equipment tomorrow, but just to keep you... The bard works out beautifully with the adventure setup. For anyone interested, it'll be starting out inside the city...once we have some more solid ideas for characters, we'll start talking about pre-game connections and info.
Maybe they've all been locked up in the same prison cell, and have to work together to get out of their cage, and subsequently, prison. Along the way they meet some helpful, and maybe not so helpful NPCs. Have the prison a "sandbox", different paths getting out of their situation, so they're not being railroaded.
Been fighting with this since 3.5, and I still don't 'get' it. Playing a cleric of Sarenrae, and have chosen the Fire and Sun domains...easy enough. I'm pretty sure I figured out the +1 domain spells. I get to choose one spell per level, from either domain to prepare, like a bonus spell. The part that is tripping me up are the abilities. Sun's Blessing (Sun), says whenever you channel... Is it active all the time? Do I have to tell the DM that I'm using it per round? Or Fire Bolt (Fire). As a standard action... Do I basically have an unlimited number of divine bolts? EDIT
Laurel snorts, waking up suddenly, and flips through the pages of her books, using Zalania's new-found tome as a point of reference, and AHAs! loudly as she snaps the book shut, a long, drawn-out yawn escaping her. "I knew something was missing," she says groggily, stretching as she stands. [b]"You all seem so eager to help," she starts, "and there's already been too much time wasted searching for a remedy. It looks like Granny's book might have an answer. I need something called Elderwood, which her book says grows on the oldest tree in the forest. A picked root called rat's tail--sound like some hoojoo. And finally seven ironbloom mushrooms, a delicacy of the dwarves...or so I hear." She stares hard at each of her 'guests'. "So, do you really want to help, or are you in here to get out of the sun's heat?"
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