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About Thomas ConnorThomas Connor Charming Ne’er-do-well Halfling Unchained Rogue 1
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Speed 20 ft.
Melee Dagger +4 (1d3/19-20x2) or Ranged Shortbow +4(1d4/x3) Range 60ft
Bonus Damage - 1d6 sneak attack if target is flanked or denied dex bonus. 30ft ranged --------------
Str 10, Dex 16, Con 13, Int 14, Wis 10, Cha 12
Feats and Skills:
Two Weapon Fighting -When fighting with a light weapon or a finessable weapon in your off-hand the penalties are -2/-2. Skills [8 (Rogue) + 2 (Int) + 1 (favored class)=11]
Background Skills [2]
Languages, Wealth, and Gear:
Languages Common, Halfling, Elven, Goblin Current Load: 23 lbs. [Light Load] Gear/Possessions: Starting gold: 150+100 (Bandit Campaign Trait.)
Studded Leather | 25gp | 10 lbs.
backpack | 2gp | .5 lb
Mule | 8gp | - (Rest of gear on mule)
Class Features:
Class Features: Sneak Attack
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Trapfinding
Finesse Training (Ex)
Racial Traits:
Small:
Slow Speed:
Fearless:
Halfling Luck:
Keen Senses:
Sure-Footed:
Weapon Familiarity:
Character Traits:
Reactionary
Poverty-Stricken
Brigand (Campaign Player's Guide)
Background:
Thomas spent his early years in a minor lord’s manor in southern Brevoy. Not as a noble itself, but rather as the son of two servants. He grew up listening to stories of his grandfather, a slave who escaped Cheliax and become a very successful thief in the River Kingdoms. Inspired by this he got in trouble when he was 12 by trying to steal from the Lord. Rather than staying to face judgment, he fled to the south, hoping to follow in the footsteps of his grandfather. He fell in with brigands working west of Restov, collecting a “Forest Tax” on passing caravan. He quickly discovered that whether it was a Lord or a Brigand Chief, most important people he met assumed being a halfling meant you were called to serve them. He found himself mending armor and cooking food. But by the time he had grown up he proved he was more skilled at scouting than anyone else in the camp. Things went well for a while until leadership changed hands. The new chief was greedier, and dumber. He decided to start slaughtering travelers on the road and taking all their belongings. Thomas may be a thief, but he was not comfortable killing for no reason. One day while scouting he narrowly evaded a group of adventurers hired to wreak vengeance on the bandits. He fled to Restov. While there he discovered chartered adventurers were being called to establish a new kingdom in the stolen lands. It seemed like the perfect place to lay low. And besides, if he did manage to join a group of adventurers he might just be able to help create a nation where Halflings could truly rise above mere serving. |