Human

Thoian Urthadar's page

39 posts. Alias of Shieldknight.


About Thoian Urthadar

Current hp 24

Thoian Urthadar
CN Male Human (Ulfen) Barbarian (Brutal Pugilist) 3
Init: +2; Senses: Perception +4
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DEFENSES
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 DEX)
hp 30 (3d12+9)
FORT +4, REF +3, Will -1
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OFFENSE
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Speed 40 ft.
Melee Unarmed Strike +8 (1d3+5) or Greatsword +8 (2d6+7/19-20)
Ranged Longbow +5 (1d8)
Special Attacks Rage (9 rounds/day), Bullied (+1 to AoO with unarmed strike)
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STATISTICS
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STR 20, DEX 15, CON 12, INT 13, WIS 7, CHA 10
Base Atk +3; CMB +8 (+12 Grapple) CMD 20 (22 vs Grapple)
Traits Bullied, Poverty Stricken
Feats Improved Unarmed Strike, Improved Grapple, Toughness
Skills Acrobatics +8, Climb +11, Intimidate +6, Perception +4, Survival +5, Swim +11
Languages Common, Orc
Special Abilities Fast Movement, Rage, Rage Power (Brawler), Savage Grappler, Pit Fighter (Grapple - CMB)
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RAGING:

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DEFENSES
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AC 11, touch 10, flat-footed 9 (+1 armor, +2 DEX, -2 rage)
hp 36 (3d12+15)
FORT +6, REF +3, Will +1
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OFFENSE
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Speed 40 ft.
Melee Unarmed Strike +10 (1d6+7) or Greatsword +10 (2d6+10/19-20)
Special Attacks Rage (9 rounds/day), Bullied (+1 to AoO with unarmed strike)
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STATISTICS
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STR 24, DEX 15, CON 16, INT 13, WIS 7, CHA 10
Base Atk +3; CMB +10 (+14 Grapple), CMD 20 (22 Grapple)
Skills Acrobatics +8, Climb +13, Intimidate +6, Perception +4, Swim +13

Special Abilities:

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Brawler: While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Savage Grappler (Ex): At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded. This ability replaces uncanny dodge.
Pit Fighter (Ex): At 3rd level, the brutal pugilist has learned combat tricks from fighting in pit brawls and gladiatorial arenas. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver. This bonus increases to +2 if the barbarian is wearing no armor (shields are allowed). At every three levels after 3rd, the barbarian may select another combat maneuver and add this bonus on her CMB or to her CMD. This bonus can be applied to each maneuver no more than twice, once on CMB and once to CMD. This ability replaces trap sense.

Physical Stats:

17 years of age
6’8”
320 lbs
Blonde hair
Blue eyes
Pale skin

Gear:

Current Cash: 287 gp, 6 sp, 7 cp
Total Weight Carried: 87.50/400lbs, Light Load
Arrows x20
Backpack
Belt Pouch
Bracers of Armor +1
Chalk (Belt Pouch)
Flint and Steel (Backpack)
Grappling Hook (Backpack)
Greatsword
Hammer (Backpack)
Iron Spike x4 (Backpack)
Longbow
Money (Belt Pouch)
Peasant's Outfit (worn)
Potion Cure Light Wounds (Backpack)
Potion Neutralize Poison (Backpack)
Rations, trail (7 days) (Backpack)
Rope, Silk (50 ft.) (Backpack)
Sunrod x2 (Backpack)
Tent, Medium (Backpack)
Wand of Cure Light Wounds (Tessara Omelian)
Waterskin
Whetstone (Backpack)

Personality:

Quiet. Unafraid.

Background:

Thoian was born in the other part of town. Eldest of 6 children, he was forced into manual labor at an early age to help support his family. Because of his family’s social position, Thoian often found himself in the midst of a scuffle, trying to defend his siblings and parents from the onslaught of insults and abuse. He became proficient at hand-to-hand combat.
When he was 14, his father saw an opportunity, and convinced Thoian to use his god-given talents in the circle. His family quickly became rich off of the winnings from Thoian's battles. Thoian was just happy to see that his family was no longer poor and in need.
Shortly before the bell rang for one of his fights, Thoian overheard two boys his own age spewing disgust and abhorrent language towards his family once again. “They should go back to where they came from.” “They don’t belong here.” “They aren’t one of us and never will be.” Memories of his childhood surfaced quickly. As the fight began, his blood boiled, he seethed with anger and desired nothing more than to prove that his family belonged. His ferocity intensifying with every blow, Thoian found he was unable to control himself. In a fit of rage he grappled his opponent, forcing him to his knees. Sliding around to the backside of his opponent, he looked those boys in the eye and with a massive rippling of his muscles; he broke both arms of his opponent. The crowd grew silent, unable to comprehend what had just happened. Quickly the crowd turned on him. Unafraid, Thoian rushed the crowd, scattering them to the four winds. Comprehension soon dawned on his face and Thoian knew that he would never be welcomed again in his home town.
Since then, Thoian has traveled the lonely road, looking for a miracle. A miracle to save himself from himself, lest the rage take over forever.
Thoian is a large Ulfen Human. Broad and stronger than an ox. Notable features include his large girth and cross-eyes. He doesn’t speak much, having little to say. He never had much of a quick wit; he has always let his muscles do the talking. He carries a sword he once found, but wears no armor.