Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
"Did we get everything." Therisah will ask, checking through the room one last time before hurrying away. Can use remaining ki points for some speed bursts if needed.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Thanks for running GM! Thanks to everyone else for playing, it was short but sweet! Now Therisah looks forward to her seeker retirement.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah will use her judo training to force the remaining xill into an advantageous position for the group, hopefully with a few less weapons. Hasted Flurry of Maneuvers
If trip attempt was successful Ki Throw will move him to the position indicated by the outline to my right.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah will pivot on her arm to trip all of the surrounding xill for her companions to finish off. Hasted Flurry of Maneuvers
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Hoping to delay the other Xill while her friends fight them off, Therisah scampers into the room and prepares for the assault with a wag of her index finger. Therisah will cast shield upon herself (as a spell, so 3 minute duration) then move into room.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
If Therisah is the giver of the AOO, then she will try to trip the man before he reaches Garmit. trip AOO: 1d20 + 18 ⇒ (10) + 18 = 28
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah continues to try and spin-kick the creatures to the ground. trip vs green: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah lowers and spins in a wide arc, using her outstretched leg and hooked foot to trip as many of the creatures as she can. Flurry of maneuvers, all trips (with improved trip and combat expertise. AC updated above.) trip vs red: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah braces herself and turns the corner into the room and races to Garmit's frozen body. spend ki to give +20 to speed for one round (AC will be 32 this round) and then stunning fist (DC 18) on the xill holding Garmit. unarmed strike (stunning fist): 1d20 + 17 ⇒ (4) + 17 = 21
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah is interested in the portal as well, but is distracted by the gnome's "bravery". knowledge arcana: 1d20 + 7 ⇒ (5) + 7 = 12
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah pummels the downed construct with clenched fists. unarmed strike #1: 1d20 + 17 ⇒ (3) + 17 = 20
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah races down to the other automation and half-slides in with a scissor move to take it off its feet. 60 foot move due to haste, swift action (and ki point) to Reliable Maneuver (take best of two attack rolls), standard to trip trip attack: 1d20 + 21 ⇒ (7) + 21 = 28 trip attack: 1d20 + 21 ⇒ (15) + 21 = 36
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
"I've got this one. Bring down the other, quickly." Therisah shouts as she wrestles the automation into a backwards grip and lashes out with her silk rope around its circumference. Greater grapple to attempt to pin and tie up this round. Swift to apply Meditative Maneuver (+3) to first attack. move action to pin: 1d20 + 5 + 24 + 3 ⇒ (4) + 5 + 24 + 3 = 36
AC 40 with haste
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah would have cast mage armor from a wand prior, and shield from a wand as the boat approached and a boarding action was imminent. Going in hot, combat expertise gives AC 39. Using Flurry of Maneuvers. Therisah appears on the ship and immediately tries to subdue the foe. trip: 1d20 + 19 - 2 - 3 ⇒ (1) + 19 - 2 - 3 = 15
Also due to Practiced Strangler, she does not take some of the penalties associated with the grapple and pin conditions. Practiced Strangler: At 2nd level, when a strangler has the grappled condition, she does not take a –4 penalty to Dexterity and does not lose her Dexterity bonus to AC. At 9th level, a grappling or grappled strangler still threatens an area and is still able to make attacks of opportunity while grappling or grappled; when pinned, she is not denied her Dexterity bonus and does not take a –4 penalty to Armor Class.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
A woman of clear Vudran heritage sits near the window, observing the harbor below. She is dressed very moderately in flowing mustard robes and orange cloak, with only an inscribed silvery kama strapped to her belt. She smiles politely at the gnome's clear enthusiasm. "I look forward to your contributions. I hope to add my own of course. Probably more of the martial variety, I must admit, but I intend to learn from you nonetheless."
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Player Name: Erich
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
On Therisah's turn, a swift meditative maneuver to tie up. grapple to tie up: 1d20 + 20 + 5 - 1 + 3 ⇒ (8) + 20 + 5 - 1 + 3 = 35
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Pin him, slowly! Meditative maneuver as a swift again grapple to pin: 1d20 + 20 + 5 - 1 + 3 ⇒ (17) + 20 + 5 - 1 + 3 = 44
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Despite being slowed, Therisah will engage the prone foe. swift meditative maneuver to grapple grapple: 1d20 + 20 - 1 + 3 ⇒ (11) + 20 - 1 + 3 = 33
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah races up to the nearest foe and sweeps to trip with meditative maneuver as a swift
if it succeeds, vicious stomp with stunning fist DC 17
Also, if it succeeds, I would like to position him with ki throw to the square to my southeast, marked in blue
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah follows and stands at the door. stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah will grab 20 shuriken and put them in her pouch. "That should be enough, I hope." touches self for resistance and casts shield from wand perception, guard room: 1d20 + 11 ⇒ (8) + 11 = 19
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah knocks on a door as the party heals their wounds. After a moment, a halfling woman pokes her head out. It is Janira Gavix. "Oh my, what a horrible day this is! So many unfortunate events! But then again, a wonderful day for the Society to show what it's made of! I'm glad to see you are all in good shape, I've survived quite an attempt on my life as well. Just as Thomas the Wanderer said before facing the..." "Janira!" Therisah interupts. "We can catch up later, for now, can you tell us how to get to the Lost Room?" "Well, the Lost Room..." The excited halfling continues. Hmm, that's a tough one, for sure. Maybe if you check the registry in the foyer you surely signed when you arrived today, you can get your bearings." "Thank you!" Therisah exclaims and turns to go. "Don't forget to cooperate!" Comes the reply as the door slams shut.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah will reapply mage armor now and then shield and resistance right before we go in to the lost room, if possible. Sadly, she only really knows where Ambrus' office is here in the Spire, so she is of little help in finding it. kn local untrained, friend of Janira Gavix though, perhaps she is wandering around: 1d20 - 1 + 1 ⇒ (15) - 1 + 1 = 15
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
After the spider's turn, Therisah will race to grapple the one Ozak is facing, hopefully giving him a flank. acrobatics to avoid aoo: 1d20 + 19 ⇒ (7) + 19 = 26 grapple with meditative maneuver as swift: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah will grasp the spider closer. grapple with meditative maneuver bonus as a swift action maintain grapple to pin: 1d20 + 19 + 5 + 3 ⇒ (19) + 19 + 5 + 3 = 46
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Not the tapestry...or our Master of Spells! Therisah races forward to the nearest demon-spider-lady and grabs one (or more) legs. acrobatics to avoid AOO: 1d20 + 19 ⇒ (3) + 19 = 22 grapple with meditative maneuver bonus as a swift action grapple: 1d20 + 19 + 3 ⇒ (7) + 19 + 3 = 29
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Locking her legs around the tail, Therisah reaches for the base of a wing. If the dragon is still up, maintain grapple to pin with swift and ki point to Reliable Maneuver maintain to pin roll#1: 1d20 + 20 + 5 ⇒ (7) + 20 + 5 = 32
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
"May Irori smile upon my effort." With that, Therisah scales the banister and jumps from the ledge, thrashing dragon tail in sharp focus. use my movement to jump to the dragon and attempt to grapple its tail with true strike. acrobatics to jump to dragon: 1d20 + 19 + 9 ⇒ (17) + 19 + 9 = 45
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Balancing on her arms after being brushed off, Therisah kicks at the creature as it takes flight. flanking opp attack with stunning fist DC 17: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 damage with dirty fighter: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Round 3 "Spread out! If it has a breath weapon make it choose its victim." Double move to stairs. GM, how high is the ceiling?
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah nods to the ninja. "Of course." Therisah will first attempt to maintain the grapple maintain grapple: 1d20 + 20 - 2 + 5 ⇒ (11) + 20 - 2 + 5 = 34 Hopefully enough. Then reposition myself into a flank for my ninja friend If it is not, then I will complete my full attack by 5 footing to that position and do 2 trip attacks, swift action to meditate maneuver on the first attempt trip attack 1 if grapple fails with meditative maneuver bonus: 1d20 + 19 - 2 + 2 + 3 ⇒ (20) + 19 - 2 + 2 + 3 = 42
If either trip succeeds, vicious stomp vicious stomp if trip works: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 damage with dirty fighter bonus: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Also mage armor and resistance before we step in. kn arcana: 1d20 + 3 ⇒ (11) + 3 = 14
Not wanting the creature to go airborne, Therisah will race forward and leap the stanchions. Not sure which you want to apply, I can jump the stanchions with a simple acrobatics check or increase movement by expending ki to bypass the difficult terrain acrobatics to high jump stanchion, if needed: 1d20 + 19 + 9 ⇒ (2) + 19 + 9 = 30 When she reaches the creature, she focuses intently on grabbing under its wing. spending a ki as a swift action for reliable maneuver to be able to take the best of two rolls. grapple attempt roll 1: 1d20 + 20 ⇒ (19) + 20 = 39
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
"Yes. it makes sense that the Aspis are searching for our most prized possesions. Let's make sure the Sky Key is secure.' sky key chamber...if we know which chamber we are going to next, I would like to hit myself with my shield wand before we open the door.
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah places a couple of punches to the caster's chest and then finishes by grabbing her free arm. full round attack with flurry of maneuvers. unarmed attack: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d8 + 1 ⇒ (6) + 1 = 7
Sorry, forgot the -2 to the grapple so 33
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Thersiah will race across the room, and with a meditative pause, trip the so called leader. +3 meditative maneuver bonus to trip as a swift action. trip attempt: 1d20 + 19 + 3 ⇒ (15) + 19 + 3 = 37 if they fall prone, a vicious stomp with stunning fist to follow vicious stomp, unarmed aoo: 1d20 + 13 ⇒ (12) + 13 = 25
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah punches at the fallen foe and follows up with an attempt to grasp one of its nubby feet. Flurry of maneuvers - full attack sequence unarmed strike: 1d20 + 13 ⇒ (3) + 13 = 16 for unarmed damage: 1d8 + 1 ⇒ (5) + 1 = 6
Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp
Therisah races to her companion's side, dodging the hulking arms of the statue. She then sweeps his leg out to bring him to the ground. swift action and ki point to reliable maneuver and get the best of two rolls for the trip attempt. acrobatics to avoid AoO, if needed: 1d20 + 19 ⇒ (15) + 19 = 34
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