Monk

Therisah Bhakaduriatra's page

88 posts. Organized Play character for Thereus, Silver Crusader.


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Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah has ranks in heal, Garmit/Pandora could aid her maybe? Is it something I could take 10 on?

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"Did we get everything." Therisah will ask, checking through the room one last time before hurrying away.

Can use remaining ki points for some speed bursts if needed.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Thanks for running GM! Thanks to everyone else for playing, it was short but sweet! Now Therisah looks forward to her seeker retirement.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will use her judo training to force the remaining xill into an advantageous position for the group, hopefully with a few less weapons.

Hasted Flurry of Maneuvers
main trip with ki throw: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35
iterative disarm: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
flurry disarm: 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31
hasted disarm: 1d20 + 21 - 2 ⇒ (3) + 21 - 2 = 22

If trip attempt was successful Ki Throw will move him to the position indicated by the outline to my right.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will pivot on her arm to trip all of the surrounding xill for her companions to finish off.

Hasted Flurry of Maneuvers
main trip red: 1d20 + 21 - 2 ⇒ (9) + 21 - 2 = 28
iterative trip blue-b: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
flurry trip yellow: 1d20 + 21 - 2 ⇒ (20) + 21 - 2 = 39
hasted trip any left standing: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Hoping to delay the other Xill while her friends fight them off, Therisah scampers into the room and prepares for the assault with a wag of her index finger.

Therisah will cast shield upon herself (as a spell, so 3 minute duration) then move into room.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

If Therisah is the giver of the AOO, then she will try to trip the man before he reaches Garmit.

trip AOO: 1d20 + 18 ⇒ (10) + 18 = 28

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah continues to try and spin-kick the creatures to the ground.

trip vs green: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17
trip vs yellow: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
trip vs yellow/black: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah lowers and spins in a wide arc, using her outstretched leg and hooked foot to trip as many of the creatures as she can.

Flurry of maneuvers, all trips (with improved trip and combat expertise. AC updated above.)

trip vs red: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
trip vs green: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
trip vs yellow: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah braces herself and turns the corner into the room and races to Garmit's frozen body.

spend ki to give +20 to speed for one round (AC will be 32 this round) and then stunning fist (DC 18) on the xill holding Garmit.

unarmed strike (stunning fist): 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will cast shield again from a wand.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah is interested in the portal as well, but is distracted by the gnome's "bravery".

knowledge arcana: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Ki strike would treat my unarmed attacks as magic, cold iron or silver

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah pummels the downed construct with clenched fists.

unarmed strike #1: 1d20 + 17 ⇒ (3) + 17 = 20
unarmed strike #2: 1d20 + 17 ⇒ (6) + 17 = 23
unarmed strike #3: 1d20 + 12 ⇒ (15) + 12 = 27
unarmed strike #4 (haste): 1d20 + 17 ⇒ (18) + 17 = 35
unarmed strike damage #1: 2d6 + 3 ⇒ (3, 6) + 3 = 12
unarmed strike damage #2: 2d6 + 3 ⇒ (3, 4) + 3 = 10
unarmed strike damage #3: 2d6 + 3 ⇒ (6, 3) + 3 = 12
unarmed strike damage #4: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah races down to the other automation and half-slides in with a scissor move to take it off its feet.

60 foot move due to haste, swift action (and ki point) to Reliable Maneuver (take best of two attack rolls), standard to trip

trip attack: 1d20 + 21 ⇒ (7) + 21 = 28 trip attack: 1d20 + 21 ⇒ (15) + 21 = 36

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"I've got this one. Bring down the other, quickly." Therisah shouts as she wrestles the automation into a backwards grip and lashes out with her silk rope around its circumference.

Greater grapple to attempt to pin and tie up this round. Swift to apply Meditative Maneuver (+3) to first attack.

move action to pin: 1d20 + 5 + 24 + 3 ⇒ (4) + 5 + 24 + 3 = 36
move action to tie up: 1d20 + 5 + 24 - 10 ⇒ (20) + 5 + 24 - 10 = 39
Strangle damage on pin: 2d6 ⇒ (6, 4) = 10

AC 40 with haste

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah would have cast mage armor from a wand prior, and shield from a wand as the boat approached and a boarding action was imminent.

Going in hot, combat expertise gives AC 39. Using Flurry of Maneuvers.

Therisah appears on the ship and immediately tries to subdue the foe.

trip: 1d20 + 19 - 2 - 3 ⇒ (1) + 19 - 2 - 3 = 15
Unarmed strike: 1d20 + 10 - 3 ⇒ (12) + 10 - 3 = 19
Damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6
grapple: 1d20 + 23 - 2 - 3 ⇒ (19) + 23 - 2 - 3 = 37

Also due to Practiced Strangler, she does not take some of the penalties associated with the grapple and pin conditions.

Practiced Strangler:
At 2nd level, when a strangler has the grappled condition, she does not take a –4 penalty to Dexterity and does not lose her Dexterity bonus to AC. At 9th level, a grappling or grappled strangler still threatens an area and is still able to make attacks of opportunity while grappling or grappled; when pinned, she is not denied her Dexterity bonus and does not take a –4 penalty to Armor Class.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

A woman of clear Vudran heritage sits near the window, observing the harbor below. She is dressed very moderately in flowing mustard robes and orange cloak, with only an inscribed silvery kama strapped to her belt. She smiles politely at the gnome's clear enthusiasm.

"I look forward to your contributions. I hope to add my own of course. Probably more of the martial variety, I must admit, but I intend to learn from you nonetheless."

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Player Name: Erich
Character Name: Therisah
PFS Character Number: 90808-5
Race, Class and Levels: Human Brawler 3/Monk 7/ Sorcerer 1
Faction: Liberty's Edge
Initiative: +7
Perception: +15

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

I have mine, thanks

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Thanks for running, GM!

Thanks for playing everyone!

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

On Therisah's turn, a swift meditative maneuver to tie up.

grapple to tie up: 1d20 + 20 + 5 - 1 + 3 ⇒ (8) + 20 + 5 - 1 + 3 = 35

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Pin him, slowly! Meditative maneuver as a swift again

grapple to pin: 1d20 + 20 + 5 - 1 + 3 ⇒ (17) + 20 + 5 - 1 + 3 = 44

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Despite being slowed, Therisah will engage the prone foe.

swift meditative maneuver to grapple

grapple: 1d20 + 20 - 1 + 3 ⇒ (11) + 20 - 1 + 3 = 33

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

will save: 1d20 + 11 ⇒ (2) + 11 = 13

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah races up to the nearest foe and sweeps to trip

with meditative maneuver as a swift
trip: 1d20 + 19 + 3 ⇒ (9) + 19 + 3 = 31

if it succeeds, vicious stomp with stunning fist DC 17
kick: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 1 ⇒ (2) + 1 = 3

Also, if it succeeds, I would like to position him with ki throw to the square to my southeast, marked in blue

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah follows and stands at the door.

stealth: 1d20 + 15 ⇒ (13) + 15 = 28
perception in room: 1d20 + 11 ⇒ (12) + 11 = 23

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will grab 20 shuriken and put them in her pouch.

"That should be enough, I hope."

touches self for resistance and casts shield from wand

perception, guard room: 1d20 + 11 ⇒ (8) + 11 = 19

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

I will follow Celie.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Is the door locked from the outside? Try it.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"Might I suggest Room 8a? With the key."

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah knocks on a door as the party heals their wounds. After a moment, a halfling woman pokes her head out. It is Janira Gavix.

"Oh my, what a horrible day this is! So many unfortunate events! But then again, a wonderful day for the Society to show what it's made of! I'm glad to see you are all in good shape, I've survived quite an attempt on my life as well. Just as Thomas the Wanderer said before facing the..."

"Janira!" Therisah interupts. "We can catch up later, for now, can you tell us how to get to the Lost Room?"

"Well, the Lost Room..." The excited halfling continues. Hmm, that's a tough one, for sure. Maybe if you check the registry in the foyer you surely signed when you arrived today, you can get your bearings."

"Thank you!" Therisah exclaims and turns to go.

"Don't forget to cooperate!" Comes the reply as the door slams shut.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will reapply mage armor now and then shield and resistance right before we go in to the lost room, if possible. Sadly, she only really knows where Ambrus' office is here in the Spire, so she is of little help in finding it.

kn local untrained, friend of Janira Gavix though, perhaps she is wandering around: 1d20 - 1 + 1 ⇒ (15) - 1 + 1 = 15

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

After the spider's turn, Therisah will race to grapple the one Ozak is facing, hopefully giving him a flank.

acrobatics to avoid aoo: 1d20 + 19 ⇒ (7) + 19 = 26

grapple with meditative maneuver as swift: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"On to the next one, my righteous friend"

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will grasp the spider closer.

grapple with meditative maneuver bonus as a swift action

maintain grapple to pin: 1d20 + 19 + 5 + 3 ⇒ (19) + 19 + 5 + 3 = 46

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Not the tapestry...or our Master of Spells!

Therisah races forward to the nearest demon-spider-lady and grabs one (or more) legs.

acrobatics to avoid AOO: 1d20 + 19 ⇒ (3) + 19 = 22

grapple with meditative maneuver bonus as a swift action

grapple: 1d20 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Locking her legs around the tail, Therisah reaches for the base of a wing.

If the dragon is still up, maintain grapple to pin with swift and ki point to Reliable Maneuver

maintain to pin roll#1: 1d20 + 20 + 5 ⇒ (7) + 20 + 5 = 32
maintain to pin roll#2: 1d20 + 20 + 5 ⇒ (10) + 20 + 5 = 35

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"May Irori smile upon my effort."

With that, Therisah scales the banister and jumps from the ledge, thrashing dragon tail in sharp focus.

use my movement to jump to the dragon and attempt to grapple its tail with true strike.

acrobatics to jump to dragon: 1d20 + 19 + 9 ⇒ (17) + 19 + 9 = 45
true strike, grapple check: 1d20 + 20 + 20 ⇒ (17) + 20 + 20 = 57

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will move behind the drake and cast true strike.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

@Aelurus gets an attack of opportunity as the dragon takes flight

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Balancing on her arms after being brushed off, Therisah kicks at the creature as it takes flight.

flanking opp attack with stunning fist DC 17: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 damage with dirty fighter: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Round 3

"Spread out! If it has a breath weapon make it choose its victim."

Double move to stairs. GM, how high is the ceiling?

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah nods to the ninja. "Of course."

Therisah will first attempt to maintain the grapple

maintain grapple: 1d20 + 20 - 2 + 5 ⇒ (11) + 20 - 2 + 5 = 34

Hopefully enough. Then reposition myself into a flank for my ninja friend

If it is not, then I will complete my full attack by 5 footing to that position and do 2 trip attacks, swift action to meditate maneuver on the first attempt

trip attack 1 if grapple fails with meditative maneuver bonus: 1d20 + 19 - 2 + 2 + 3 ⇒ (20) + 19 - 2 + 2 + 3 = 42
iterative trip attack 2 if grapple fails: 1d20 + 19 - 2 - 5 + 2 ⇒ (19) + 19 - 2 - 5 + 2 = 33

If either trip succeeds, vicious stomp

vicious stomp if trip works: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 damage with dirty fighter bonus: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Also mage armor and resistance before we step in.

kn arcana: 1d20 + 3 ⇒ (11) + 3 = 14
kn planes: 1d20 + 3 ⇒ (12) + 3 = 15

Not wanting the creature to go airborne, Therisah will race forward and leap the stanchions.

Not sure which you want to apply, I can jump the stanchions with a simple acrobatics check or increase movement by expending ki to bypass the difficult terrain

acrobatics to high jump stanchion, if needed: 1d20 + 19 + 9 ⇒ (2) + 19 + 9 = 30

When she reaches the creature, she focuses intently on grabbing under its wing.

spending a ki as a swift action for reliable maneuver to be able to take the best of two rolls.

grapple attempt roll 1: 1d20 + 20 ⇒ (19) + 20 = 39
grapple attempt roll 2: 1d20 + 20 ⇒ (4) + 20 = 24

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

"Yes. it makes sense that the Aspis are searching for our most prized possesions. Let's make sure the Sky Key is secure.'

sky key chamber...if we know which chamber we are going to next, I would like to hit myself with my shield wand before we open the door.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah places a couple of punches to the caster's chest and then finishes by grabbing her free arm.

full round attack with flurry of maneuvers.

unarmed attack: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d8 + 1 ⇒ (6) + 1 = 7
iterative unarmed attack: 1d20 + 8 ⇒ (9) + 8 = 17 damage: 1d8 + 1 ⇒ (3) + 1 = 4
grapple attempt: 1d20 + 20 ⇒ (15) + 20 = 35

Sorry, forgot the -2 to the grapple so 33

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Thersiah will race across the room, and with a meditative pause, trip the so called leader.

+3 meditative maneuver bonus to trip as a swift action.

trip attempt: 1d20 + 19 + 3 ⇒ (15) + 19 + 3 = 37

if they fall prone, a vicious stomp with stunning fist to follow

vicious stomp, unarmed aoo: 1d20 + 13 ⇒ (12) + 13 = 25
damage from stomp: 1d8 + 1 ⇒ (8) + 1 = 9
if it hits, DC 17 fort or stunned 1 round

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

I'll follow the crowd to the library

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah punches at the fallen foe and follows up with an attempt to grasp one of its nubby feet.

Flurry of maneuvers - full attack sequence

unarmed strike: 1d20 + 13 ⇒ (3) + 13 = 16 for unarmed damage: 1d8 + 1 ⇒ (5) + 1 = 6
iterative unarmed strike: 1d20 + 8 ⇒ (11) + 8 = 19 for unarmed damage: 1d8 + 1 ⇒ (8) + 1 = 9
grapple attempt: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah races to her companion's side, dodging the hulking arms of the statue. She then sweeps his leg out to bring him to the ground.

swift action and ki point to reliable maneuver and get the best of two rolls for the trip attempt.

acrobatics to avoid AoO, if needed: 1d20 + 19 ⇒ (15) + 19 = 34
trip attempt 1: 1d20 + 19 ⇒ (2) + 19 = 21
trip attempt 2: 1d20 + 19 ⇒ (19) + 19 = 38

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