
The Yellow King |
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Scott Wilhelm wrote:
I'm not saying a GM can't ruin a game by surprising the players by bending and breaking mechanics. It's happened to me.
But I am saying that good GMing can have a little of that.
Yes a good and skilled gm it takes a very careful hand to do something like that.
Stuff like arbitrarily deciding player X does too much damage so I am going to do more damage to them and make them do less damage, meanwhile I will make player Y who does less damage do increased damage because I want it to be fair.I had a dm do that to me, I was playing a character built around doing a lot of damage, and I would always get critted, meanwhile the person playing the bard using crappy weapons, and not using his class features to buff himself would get all the kills rarely get hit in combat, and in general out preformed me, even going all in which meant I was expending resources. All of the dms rolling was done behind the screen mind you, I was also the only d10 hd class and had the highest con, ac, and had some defense abilities, and I was still knocked out in almost every other combat.
Doing stuff like that just makes your players not see the point in playing because you have already decided what will happen.
And that is why the advice to do so was bad was because it was stuff like that.