| TheVillageIdiot |
For a Core Only game, I've decided to roll with a Dwarf Eldritch Knight. I've learned that I'm also my group's only melee component, as the rest of the party is a ranged ranger, a sorcerer, and a max CHA bard. We're starting at level 1.
A quick rundown on the decisions I've made:
15 STR (16 with Transmutation)
14 DEX
16 CON
15 INT (to be bumped at level 4)
10 WIS
6 CHA
FEATS:
Toughness (Level 1) - as the only melee component, having more HP feels critical to me.
Scribe Scroll (Bonus) - Wizard extra.
ARCANE SCHOOL:
Transmutation. I want the physical enhancements.
OPPOSITION SCHOOLS:
Evocation, Illusion. I'm a dwarf. I don't sneak. And my damage will come from cracking skulls, not throwing fireballs.
ARCANE BOND:
Bonded Item - Warhammer. I wanted to start with a Masterwork weapon right away to get +1 attack bonus. I can always change my Arcane Bond to a magical ring later.
Now, a few notes:
1) Given that we 100% lack a melee character besides me, I may be able to convince the GM to let me start my first level off as a Fighter instead of a Wizard. This would give me better starting HP, but I'd have to get rid of whatever armor I start with once I hit level 2 and start casting spells.
2) If I start Fighter, I won't feel obligated to take Toughness as a bonus feat. That's always nice to not have to take. I can get Weapon Focus (Dwarven Waraxe) instead, or Power Attack, or both.
3) As the game will be Core Only, I'm assuming that any non-Core item will be unavailable to me. Therefore, I can't hope for Celestial Full Plate or the like. I can, however, hope for Mithral, so with Mithral and Arcane Armor Training a lot of things become possible.
4) I may be able to ask to adjust my stats.
5) DWARF IS NON-NEGOTIABLE. I am a dwarf and you can't stop me from dwarfing.
So, with all of the above notes: what can I do to make an effective Dwarf Eldritch Knight?