Male Halfling Unchained Rogue 1
NE small humanoid
Initiative +4; Perception +7
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Defense
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AC 18 , Touch 15 , Flat-Footed 14
HP 10
Fort +2 Ref +7, Will +2
Speed 20 ft.
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Offense
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Kukri +3 1d3+1 18-20 *2
Kukri +3 1d3 18-20 *2
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Statistics
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Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 11
Base +0; CMB +0; CMD 14
Feats
Two-Weapon Fighting
Weapon Finesse
Traits
Skills
Acrobatics 1+11=12, Appraise 0+1=1, Bluff 1+3=4, Climb 1+5=6, Diplomacy 0+0=0, Disable Device 1+7=8, Disguise 0+0=0, Escape Artist 0+4=4, Heal 0+1=1, Intimidate 0+0=0, Knowledge Local 1+6=7, Perception 1+6=7, Perform 0+0=0, Profession Cook 1+4=5, Ride 0+4=4, Sense Motive 1+4=5, Sleight of Hand 1+7=8, Stealth 1+11=12, Survival 0+1=1, Swim 0+1=1, Use Magic Device 1+3=4
Languages
Atlantean, high, Atlantean, low, Halfling
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Equipment
Backpack, small, Bedroll, small, Blanket, winter, small, Chalk, Kukri, small, Kukri, small, Pouch, belt, small, Rations, trail 5 days, Studded Leather, small, Thieves Tools, Mw, Waterskin ( water )
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Special
Halfling
Fearless, Halfling Luck, Keen Senses, Sure-Footed
Qodethi Thief
Unchained rogue
Finesse Training, Sneak Attack 1d6, Trapfinding