Chatterer

The Ragi's page

* Starfinder Society GM. 1,313 posts (5,651 including aliases). 5 reviews. No lists. 1 wishlist. 10 Organized Play characters. 8 aliases.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I'm tapping out - going to focus on trying to get interested in Starfinder 2 over the next few months before the playtest begins.

Thanks for GMing and everyone else for playing.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin will take another stamina break, if the party sticks around looting the area.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Strength check: 1d20 + 5 ⇒ (5) + 5 = 10

Jin sticks around in the singularity...


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Player base is likely to shrink (a lot), which will be the main issue going forward with the system.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin attacks:

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 + 2 ⇒ (11) + 13 - 4 + 2 = 22
Electricity damage: 2d8 + 14 ⇒ (6, 7) + 14 = 27

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 + 2 ⇒ (9) + 13 - 4 + 2 = 20
Electricity damage: 2d8 + 14 ⇒ (2, 4) + 14 = 20

From low to mid, couple more rounds and I'll get some good results


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin keeps attacking:

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12
Electricity damage: 2d8 + 14 ⇒ (4, 7) + 14 = 25

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13
Electricity damage: 2d8 + 14 ⇒ (8, 3) + 14 = 25

This is just absurd, not even going back to single attacks would do the trick


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin carefully steps over Zharis, and attacks the elemental:

Aurora Storm Doshko vs. EAC: 1d20 + 13 ⇒ (4) + 13 = 17
Electricity damage: 2d8 + 14 ⇒ (5, 3) + 14 = 22


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Fortitude save DC 19: 1d20 + 6 ⇒ (16) + 6 = 22


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin takes a guarded step and tries again:

Aurora Storm Doshko vs. EAC: 1d20 + 13 ⇒ (19) + 13 = 32
Electricity damage: 2d8 + 14 + 3 ⇒ (4, 6) + 14 + 3 = 27

Round 4 of 8


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin tosses a singing disk against the wall:

Singing disk vs. EAC: 1d20 + 13 ⇒ (20) + 13 = 33
Sonic damage: 1d4 + 12 ⇒ (3) + 12 = 15
Critical sonic damage: 1d4 + 12 ⇒ (2) + 12 = 14


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin will recover his stamina as well, plenty of resolve to go.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin full attacks again ((added flanking bonus, in case the creature is flankeable))

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 + 2 ⇒ (19) + 13 - 4 + 2 = 30
Electricity damage: 2d8 + 14 ⇒ (1, 6) + 14 = 21

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 + 2 ⇒ (14) + 13 - 4 + 2 = 25
Electricity damage: 2d8 + 14 ⇒ (1, 2) + 14 = 17


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Kinda looks like Starfinder is becoming a PF2 campaign setting.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin needs another stamina break


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin resists the curse once again:

Will save DC 14: 1d20 + 6 ⇒ (15) + 6 = 21

Then he full attacks the monster:
Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26
Electricity damage: 2d8 + 14 ⇒ (6, 3) + 14 = 23

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Electricity damage: 2d8 + 14 ⇒ (5, 4) + 14 = 23


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Not sure if Jin is carrying any light, but here it goes either way:

Will save DC 17: 1d20 + 6 ⇒ (7) + 6 = 13

Jin attacks the ghostly creature:

Aurora Storm Doshko vs. EAC: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
Electricity damage: 2d8 + 14 ⇒ (3, 7) + 14 = 24
Critical electricity damage: 2d8 + 14 ⇒ (1, 6) + 14 = 21


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Shadow Elves, from the plane of shadows.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

hit points back: 3d8 ⇒ (7, 3, 3) = 13


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin takes ten to recover his mangled body.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin approaches and attacks the beast:

Aurora Storm Doshko vs. EAC: 1d20 + 13 ⇒ (14) + 13 = 27
Electricity damage: 2d8 + 14 ⇒ (6, 2) + 14 = 22


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin starts full attacking:

Aurora Storm Doshko vs. EAC: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
Electricity damage: 2d8 + 13 ⇒ (3, 5) + 13 = 21

Aurora Storm Doshko vs. EAC: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Electricity damage: 2d8 + 13 ⇒ (6, 5) + 13 = 24
Miss chance: 1d100 ⇒ 55


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin approaches and uses lunge to strike at the monster:

Aurora Storm Doshko vs. EAC: 1d20 + 12 ⇒ (1) + 12 = 13
Electricity damage: 2d8 + 13 ⇒ (4, 5) + 13 = 22

It's not a good start.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Good work. They will probably follow us, but changing courses might fool them... probably very few starships in this area to keep tabs on, though."

If it comes to battle, I'd prefer to let them board us first and them invade their ship


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Other than Hani switching between engineer and science officer, as the occasion requires, I think everyone is at their best spot


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

They are called Aeon Stones in Starfinder


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7
Jin Goei wrote:
Jin looks around the building for any cultist vehicles that might've transported the weird snake they fought earlier.

When we are ready to leave, Jin will take the action mentioned above


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Again no credstick - I hope we fight bank robbers in the next chapter.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin activated his armor back when the smoke from the blast started - though I believe it was already active, when we first entered the building


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

I'm a cultist group shy of leveling up, bring them on!


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Thanks for the healing sauce, I'll definitely start carrying a couple dozen serums from now on - quite the jump in damage dealing at this point of the plot

"It will be all for nothing if the client is taken out or captured - we do not have the resources to track them down." Jin flashbacks a bit to his previous work in a militaristic setting. His frenzy wears out. "We should at least scout ahead and see what threat is left - if it is only one or two cultists, I... We can take care of it".


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin tries to land a couple of good hits before he's taken out - in his frenzy, his tusks grow huge and his eyes glow a fiery red:

Aurora Storm Doshko vs. EAC: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Electricity damage: 2d8 + 13 + 3 ⇒ (1, 1) + 13 + 3 = 18

Aurora Storm Doshko vs. EAC: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Electricity damage: 2d8 + 13 + 3 ⇒ (7, 7) + 13 + 3 = 30


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Reflex save DC 17: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Jin holds the deadly shelf and moves out from under it, his arms and back stinging from the effort.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Reflex save DC 14: 1d20 + 4 ⇒ (2) + 4 = 6

"So be it." Jin kills the yellow cultist:

Aurora Storm Doshko vs. Yellow’s EAC: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22
Electricity damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23

Aurora Storm Doshko vs. Yellow’s EAC: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Electricity damage: 2d8 + 13 ⇒ (6, 5) + 13 = 24


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin returns the favor, full attacking the red "cultist":

Aurora Storm Doshko vs. Red’s EAC: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Electricity damage: 2d8 + 13 ⇒ (1, 5) + 13 = 19

Aurora Storm Doshko vs. Red’s EAC: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Electricity damage: 2d8 + 13 ⇒ (5, 1) + 13 = 19

Some peculiar damage rolls there


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin, happy the doors aren't locked, opens them and tries to cut down the allegedly red cultist:

Aurora Storm Doshko vs. Red’s flat-footed EAC: 1d20 + 12 ⇒ (13) + 12 = 25
Electricity damage: 2d8 + 13 ⇒ (8, 7) + 13 = 28


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Was it really this simple?" Jin waits for the other shoe to drop.


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Basically, every 3 scenarios you level up - no adding up monsters or traps xp in Starfinder Society.

There's more in the organized play wiki: https://organizedplayfoundation.org/Lorespire/sfsguide._.Player-Basics#Leve lling_Up


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin checks the door at the end of the corridor next, heading towards the largest room of the map:

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin shares the intel about the building.

"I believe we are expected. Should I knock, or does this expert ‘eccentricities’ extend to security measures?” Jin asks Nib.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin takes a good look at the haunted house: Perception: 1d20 + 10 ⇒ (4) + 10 = 14

"A victim of economical woes, I imagine."


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7
GM Jhaeman wrote:
Amaldrel Vershian. He’s a specialist in solar religions and cults. A good scholar--educated, thorough, sharp. He seems pretty scared of this tablet, though, and if he persuades the DCI Board of Directors to his way of thinking, that tablet could be locked in a safe for who knows how long."

"Should we be worried about more direct approaches from Dr. Vershian? And are his concerns entirely out of merit?"


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7
GM Jhaeman wrote:
(Jin, thanks again for putting that sheet together!)

I completely forgot about that! Hephaistos split characters and starships in different tabs, and they vanished from my memory.

I'll come up with a proposal for the new tier update soon enough.

......

A reminder to the party's engineers:

SENSITIVE SYSTEM BALANCE: The Sun Diver’s systems work in delicate concert, making any adjustment of the ship’s systems risky. Each time the Sun Diver is refitted or upgraded with new systems, the vessel takes 5d10–20 virtual damage that can also cause critical damage. Detecting this “damage” requires a successful Engineering check (DC = 15 + 1-1/2 times the Sun Diver’s tier). When detected, this virtual damage can be repaired as if it were real, signifying rebalancing the Sun Diver’s sensitive systems. If undetected, the damage and critical damage becomes real the next time the vessel enters a stressful situation, such as starship combat. In addition, when the Sun Diver takes critical damage in starship combat, it has a 10% chance to take critical damage a second time in a random system.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"Be careful now. There are large trapdoors underneath each pile of tributes - this complex must have a similar recycling structure as the core." Jin warns the crew, whispering into his comm unit.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

"I believe we are done. Finish collecting all the samples and evidence you need, we should begin our trek back as soon as Hani can move." Jin waits to see if Hani is still himself.

If sci-fi horror movies taught me anything, we have a couple of hours before the alien bursts out of Hani


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You can't adjust the system to record fractions of a full number?


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I'd love if someone had another go at Starfinder Psionics. Not even a full book, just a Psion/Psionicist class, for a starter.


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CorvusMask wrote:
Isn't that the technomancer iconic in different lighting?

She's in the picture, you can see the antenna popping from her head, to the right of the envoy iconic.

Only the mystic shirren is missing, I imagine blue hair pony tail was the original one.


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

We're definitely missing something really easy - perhaps the doors open only to robots, or maybe they'll open up for the mummmy. Did anyone say "Friend" in elvish in front of them?


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

1 damage every 4 rounds, so to get the 60 damage it would take 240 rounds.

240 rounds of 6 seconds = 1,440 seconds, or 24 minutes.

Considering Zharis spent an hour on the resting tables, I could take a couple of doors in the meantime...

-------

Definitely grabbing an adamantine pocket knife when we return!


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Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin will hit the unopened door at C4 until it cracks open.

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