GM Jhaeman's "Dawn of Flame, Chapter Four: The Blind City"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Jin is wreathed in strange greenish flames that burn his body and his soul!

@Jin: You now have the Burning 1d4 condition. At the end of your turn, you can attempt a second DC 13 Fort save to end it.


INITIATIVE (ROUND 2)

Zharis
Xylian
Tulgram

Lurkers
The Mass
Hani
Jin (*Burning 1d4)

Bold should go!

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).


m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

Tulgram goes around the corner and pulls out a needle gun, knowing what his biohacks help to remove the burning effects. It remains only for the comrades to get out of the fiery trap as soon as possible.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian moves out of the room, taking cover on the corner opposite Tulgram. "Hopefully the entities do not follow."

Double move!


Xylian and Tulgram manage to escape!

Zharis is up.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

If I can, I am going to step up to the entrance, then trigger my jump jets to fly over the swarming mass of bad guys and through the firewall... hoping that my armor will protect me enough to survive that. Let me know if I see anything that makes me think that is extra foolhardy though. Happy to roll an intelligence check. If I go through the entry in front of me and diagonal across the space I think I have enough distance.

Zharis tells her camera drone to zoom out to catch this one, then she sprints for the doorway and flies over the bad guys and straight into the fire, hoping to find out what is beyond.


Zharis lives a stunt-performer's dream, flying just out of reach of a mass of flaming undead and through a wall of fire! She lands on a balcony that's about 10' above the floor of the wider templelike area below it. A stone railing 3’ high edges the balcony, and from the central point along this railing rises a stone lectern.

A sphere of darkness about a foot across, impenetrable even to darkvision, floats just in front of the lectern, about a dozen feet above the lower floor. An apparition of ash and embers, like swirling cinders rippling around a heart of brighter flame hovers at the lectern; it wails strange, disturbingly uncanny hymns!

Awesome!

The creature floating here is a pyric wraith like the others you've fought in Ezorod. I've put a pic to the side of the map and will add it to Initiative for Round 3.

Zharis:
As you pass through the wall of flame, you realise it doesn't actually burn you at all--it's an illusion!

GM Dice:

Initiative (wraith): 1d20 + 5 ⇒ (17) + 5 = 22


The mass of flaming undead continue their relentless advance, and beams of energy strike out toward Hani and Jin!

The mass of undead move 5' to the west.

Beams target Hani and Jin (who gets cover from the pillar).

The attack against Hani misses, but Jin gets hit for 6 F (bypassing fire resistance).

GM Dice:

Pyric Bolt vs Hani EAC: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d4 + 4 ⇒ (2) + 4 = 6
Pyric Bolt vs Jin w/ cover EAC: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d4 + 4 ⇒ (2) + 4 = 6


INITIATIVE (ROUND 2)

Wraith
Zharis
Xylian
Tulgram
Lurkers
The Mass
Hani
Jin (*Burning 1d4?)

Bold should go!

Jin, you take 4 F from your burning condition (bypassing fire resistance). At the end of your turn, you can attempt a DC 13 Fortitude save to get rid of it.

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).

Camping weekend--back in 48!

GM Dice:

burning: 1d4 ⇒ 4


Male NG Kanabo Guard Soldier 7 | SP 49/56 HP 55/55 | RP 8/8 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin double moves outside the room.

Fortitude DC 13: 1d20 + 7 ⇒ (14) + 7 = 21


Male Telia Mechanic (Experimental Armor Prototype) 6 / Soldier 1 (Blitz) Tinker SP 65/71 HP 60/49 RP 7/7 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +15 60' Darkvision Resistance (cold and fire) 5

Hani rushes back through the door, heading for the second set of doors.

Is the second doorway (near Hani's new position) open? If not, he'll attempt to open the door at the end of his movement. Using a double move.


Jin and Hani manage to escape as well, but up on the balcony, the floating apparition of flame and embers reaches out it burning skeletal hand towards Zharis! Fortunately, the pahtra is able to duck out of its grasp.

The wraith attacks Zharis. Result: The attack misses.

@Hani: Yes, all the doors are open.

GM Dice:

Pyric Touch: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


INITIATIVE (ROUND 3)

Wraith
Zharis
Xylian
Tulgram

Lurkers
The Mass
Hani
Jin

Bold should go!

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Glancing around, Zharis concludes that what she needs must be within the area of darkness since there doesn't seem to be any other obvious goal or puzzle here. Since she can't see into it even with her suit radiating light and her darkvision, she hopes it isn't a trap, but she couldn't afford to get into a fight here. She had to try to make it quick and get back to the party before they suicided by wading into the swarm of evil.

She braces herself for another attack and reaches into the darkness, feeling around to hopefully find the third key that they are looking for.

Let me know if I am misreading the situation, and there is some kind of boundary layer to the sphere of darkness. I know I am risking an AOO here, but my character is willing to take a hit in order to get the prize and still have a chance to escape quickly.


Zharis bravely reaches into the sphere of utter darkness. Feeling warmth emanating from a solid object, she pulls it free to reveal a jewel-like, flame-shaped ornament!

Xylian and Tulgram are up.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian steps back around the corner and deploys his fire extinguisher against the spooky fire wall.

"Hurry, Zharis."

Fire Extinguisher the... fire?


Xylian deploys his fire extinguisher, but the roaring wave of flaming undead are completely unaffected!

Tulgram is up.


m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

At first I thought that the sphere of darkness would turn out to be the sphere of annihilation )

I suggest we wait for Zaris back and protect her here, and not climb over the wall of the fiery undead. Tulgram puts the gun away, takes the battle pole in two hands and moves.

If I got up so that it burns me, I will get up a little further back.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Ha ha. I didn't think of a sphere of annihilation. I am certainly glad it wasn't that. :)


The mass of flaming undead continues slowly surging forward!


INITIATIVE (ROUND 3)

Wraith
Zharis
Xylian
Tulgram
Lurkers
The Mass
Hani
Jin

Bold should go!

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).


Male Telia Mechanic (Experimental Armor Prototype) 6 / Soldier 1 (Blitz) Tinker SP 65/71 HP 60/49 RP 7/7 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +15 60' Darkvision Resistance (cold and fire) 5

Hani activates his energy shield. "Powering up, I think we're going to have trouble for while if whatever's up there with Z follows her back down."

Hani flexes his power glove, preparing for trouble.

Standard action to activate energy shield. Move as shown.


Hani gets ready for trouble!

Jin is up.


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Male NG Kanabo Guard Soldier 7 | SP 49/56 HP 55/55 | RP 8/8 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin tosses a singing disk against the wall:

Singing disk vs. EAC: 1d20 + 13 ⇒ (20) + 13 = 33
Sonic damage: 1d4 + 12 ⇒ (3) + 12 = 15
Critical sonic damage: 1d4 + 12 ⇒ (2) + 12 = 14


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Jin's singing disk tears through the mass of flaming undead, cutting many of them in half!

Jin's attack deals some hefty damage to the mass.


Up on the balcony, the guardian of the sphere rages and tries to stop Zharis from escaping!

The wraith does a full attack. Result: Both attacks hit. Zharis, you take 10 F and 11 F (bypassing fire resistance). Please attempt two DC 14 Fortitude saves vs a curse effect. If you fail either one, you have the burning 2d4 condition.

GM Dice:

Pyric Touch # 1 (full attack) vs Zharis EAC: 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10
Pyric Touch # 2 (full attack) vs Zharis EAC: 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11


INITIATIVE (ROUND 4)

Wraith
Zharis (two Fort saves*)
Xylian
Tulgram

Lurkers
The Mass
Hani
Jin

Bold should go!

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).

*Please attempt two DC 14 Fortitude saves. If either fails, you are on fire. At the beginning of your turn, you take 4 F. At the end of your turn, you can attempt the save again to end the condition.

GM Dice:

burning: 2d4 ⇒ (2, 2) = 4


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian radios Zharis. "Zharis, what is your status?" He does not sound worried. At all. He unloads is ice-cannon in the direction of the spooks.

Full-Auto attack. I dunno if the individual ghosts... are, so, to save time, I'll just roll 10 attacks to empty the mag, and our lovely GM can adjudicate them as they please.

Rolls:

Full Auto 1 VS KAC: 1d20 + 9 ⇒ (1) + 9 = 10
P + C Damage 1: 2d8 + 7 ⇒ (6, 6) + 7 = 19

Full Auto 2 VS KAC: 1d20 + 9 ⇒ (9) + 9 = 18
P + C Damage 2: 2d8 + 7 ⇒ (8, 2) + 7 = 17

Full Auto 3 VS KAC: 1d20 + 9 ⇒ (9) + 9 = 18
P + C Damage 3: 2d8 + 7 ⇒ (6, 5) + 7 = 18

Full Auto 4 VS KAC: 1d20 + 9 ⇒ (11) + 9 = 20
P + C Damage 4: 2d8 + 7 ⇒ (4, 3) + 7 = 14

Full Auto 5 VS KAC: 1d20 + 9 ⇒ (10) + 9 = 19
P + C Damage 5: 2d8 + 7 ⇒ (3, 3) + 7 = 13

Full Auto 6 VS KAC: 1d20 + 9 ⇒ (14) + 9 = 23
P + C Damage 6: 2d8 + 7 ⇒ (6, 8) + 7 = 21

Full Auto 7 VS KAC: 1d20 + 9 ⇒ (7) + 9 = 16
P + C Damage 7: 2d8 + 7 ⇒ (4, 4) + 7 = 15

Full Auto 8 VS KAC: 1d20 + 9 ⇒ (1) + 9 = 10
P + C Damage 8: 2d8 + 7 ⇒ (5, 1) + 7 = 13

Full Auto 9 VS KAC: 1d20 + 9 ⇒ (20) + 9 = 29
P + C Damage 9: 2d8 + 7 ⇒ (3, 2) + 7 = 12

Full Auto 10 VS KAC: 1d20 + 9 ⇒ (17) + 9 = 26
P + C Damage 10: 2d8 + 7 ⇒ (5, 2) + 7 = 14


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m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

I will act after Zharis.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13
Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

Fail, took 4 fire damage.

Zharis had been wondering if some of the challenge here was just an illusion, since flying through the wall of fire hadn't seemed to scorch her at all, but being savaged by this creature causes some truly authentic pain, and she tries to get away from it... not without making sure the camera gets some good footage though. Illusion or not, this was going to be some fine drama, if she could live through it.

With the flame jewel/ornament in hand, Zharis triggers her jump jets again to fly back to her friends.

Fort Save (trying to end the condition): 1d20 + 4 ⇒ (20) + 4 = 24

That should overcome the being on fire part then, unless failing double means that I have the condition twice or something... not sure how it works. Also, let me know if I get savaged by an AOO on the way out.

When she lands, uncharacteristically untidy with her fur matted with blood, she shows the jewel to the others.

Got it. Sorry for the delay. I was being savaged by one of those things... let's get out of here to a place I can rest a bit.


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Xylian opens fire on the thick mass of undead, draining his hailcannon dry but making a sizable dent! Meanwhile, Zharis activates her jump jets to escape the balcony and the wraith, jewel in hand!

@Xylian: It looks like your weapon would get 7 shots before running out of ammo, and three of them hit. The mass is still intact, but only just barely.

Zharis, you get hit by an AoO from the wraith and take 14 F, but you make it back safely (and dramatically!) to the others.

Tulgram is up.

GM Dice:

AoO vs Zharis EAC: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

GM:

Can I trigger that "Glow of Life" Stellar revelation now? [As a move action, you can spend 1 Resolve Point to recover a number of Hit Points equal to twice your solarian level]" ... not down by that many, but that would heal up my hit points to max, so I could be back to full strength with a short rest.


Zharis:
Sure.

Tulgram, let's see what you've got!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis heals from her injuries. (hit points only)


m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

Is everything right on the map? Zaris flew vertically upwards but did not approach us yet? Oh, I'm sorry that I delayed, I thought she would be closer and the fiery ghost would chase after her.

Tulgram is preparing to beat (in principle, any enemy, but first of all the one who will chase after Zharis).

READY ACTION: Merciful Capture Pole: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 15 ⇒ (6) + 15 = 21 (piercing vs KAC)


Tulgram gets his weapon ready to cover Zharis!

@Tulgram & Zharis: Yes, Zharis' token wasn't moved, so I've now done so.


The mass of undead continue advancing, coming closer and closer to covering the entire chamber!


INITIATIVE (ROUND 4)

Wraith
Zharis
Xylian
Tulgram
Lurkers
The Mass
Hani
Jin

Bold should go!

From the thick orange line all the right to the wall of fire is essentially a mass of burning undead that is 7' high. You can enter these squares, but they count as 3 squares of movement (and obviously, there may be consequences from the heat).


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Whoops, sorry about not updating the map. ... Can't we just leave now, or was there something over on the left that we need?


Male NG Kanabo Guard Soldier 7 | SP 49/56 HP 55/55 | RP 8/8 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin moves closer to the room and tosses his disk again:

Singing disk vs. EAC: 1d20 + 13 ⇒ (12) + 13 = 25
Sonic damage: 1d4 + 12 ⇒ (4) + 12 = 16


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Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

"If the entities do not persist in following us, I believe we are done here."


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Jin hurls his singing disk again, and it tears havocs through the ranks of burning undead! Only a pair of the skeletal creatures remain, but they seem distracted by singing the strange, unnerving hymns!

Jin's attack destroys the mass. Two individual pyric revenants are left, but they do not seem actively engaged in combat (for now).

Hani is up.


Male Telia Mechanic (Experimental Armor Prototype) 6 / Soldier 1 (Blitz) Tinker SP 65/71 HP 60/49 RP 7/7 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +15 60' Darkvision Resistance (cold and fire) 5

Hani says it's time to go. "Let's blow this popsicle stand. Time to get while the gettin's good."

Hani will follow everyone out of this area if that is the decision.


Having obtained what they came for, the expedition team is able to retreat to safety!

Each of the creatures has specific Morale statements saying they do not pursue creatures who have escaped the chamber, so we will go off Initiative (unless you choose to keep fighting) and you're able to move yourselves back to the central chamber (or wherever else you'd like to be).


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Once they get to the central chamber, Zharis takes a 10-minute rest, handing the key she retrieved to whoever wants it before sinking down to the floor, exhausted.


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There are no interruptions during this period, and anyone else who wishes to spend 1 RP to regain SP may do so. If anyone used consumables or daily use abilities, please don't forget to mark them off.


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m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

That was brave, girl. Stupid but brave. Tulgram grumbles something under his breath in an old man's way. It is not difficult to understand that behind this grumbling lies pride in the comrade and concern for her life.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 (40/40) (4 Con 3 Cha drain) |HP 52/52 | RP 5/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 2/3 | Disguise Self 1/1 | Invisibility 0/1 | Electricity Resistance 5 / 1d6 E to touch

Honestly, it seemed like the only option at the time. I had no idea we could even fight that writhing mass of whatever it was. Jin was amazing. But anyway, I just flew over it because I couldn't think of any other way to solve the problem.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

"I was investigating a way through, but it does not matter now." Xylian reloads his cannon. "Shall we insert the last key, or wait until tomorrow?"

I guess one upside of not having any casters is we're not really limited by daily resources...


m N duergar Biohacker 8 | sp 64/74 | hp 52/54 | rp 7/10 | EAC 20 KAC 21 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities]| Init +1 | Perc +18 | SM +21, LS +21, PS +20 | DV60' | Biohack 7/7 | BT - | Spark - | Tranq + | Reroll Athletics + (1/day) | Haste 6/10

I don't see the point in postponing.

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