About The Primordial DragonsOUR WAR-TORN SOULS SUFFER STILL
Episode 1: Talvan’s Regrets, based on the Mask of the Living God module As Karrnath High Brigadier's Dalvan ir Tolvek draws his last breath,
NPCs:
Rakad ir'Omik: A middle-aged officer with a blond crew-cut and a short beard, talking with energy. Olovania Theomel: The elven woman is of Khorvaire origin. Her hair is long and blond, framing a thin pale face with very light blue eyes. Her lips are full and somewhat enthralling. If it weren't for her uniform marking her as practicing some form of necromancy, you would have thought her some kind of professional seducer. Jeod Two Lemons: a shifter in a very loose and neglected uniform. Galeus: an elf wearing a wide and thick pale blue scarf around his neck. He is most certainly of Valenar stock and does not wear a uniform. Borix Londurak: he carries himself without any trace of grace. His clothes are in a bad shape and, apart from his well-oiled axe, his whole appearance is rather unkept. He wears his brown beard short and thick, and his head is shaved, though it's clearly been a few days since it's last shave. The dwarf's eyes run a bit wild Naham Drinn: a young and thin face with long white hair, framed by long elven ears.
The Last Wishes of Dalvan ir'Tolvek:
-=The Last Wishes of Dalvan ir’Tolvek=- "Lethe, Viyko, Estelle, Vrykkas, Ayla and Rabbit, if I’ve chosen you, when you might seem to have so little in common, it is for three reasons: your talents are complementary, you are honorable people in whom I know I can trust and, finally, it is because I need you. " "A number of years ago, I participated, under the command of General Horacht, in the taking of Shadukar and in repelling Thrane’s counter-attack. Thrane forces were numerous and well equipped. We had no real chance of keeping the city. It was felt that we could not leave without conceding terrible losses. General Horacht proposed that we use the city as a diversion by unleaching fire and hordes of undead through its streets. I was appaled and, in private, told the general I disagreed with him. He right away threatened me and suggested I obey his orders. ‘The Emerald Order is counting on us’, he said, and that my family would pay the price of my insubordination." "Reluctantly, I obeyed his orders..." "A few years later, when I served under him again, our army took part in a raid on the city of Olath, on the banks of Scion Sounds, south of Shadukar in Thrane. The night landing was made in the confusion and our troops drifted too far south. To join the rest of the troops and move on Olath, we had to pass by Angwar Fort, an imposing fortress." "However, Thrane’s army was then fighting a bloody conflict with Aundair. General Horacht saw an opportunity and urged us to attack and destroy Fort Angwar. We marched on and, when we arrived, found the village surrounding the fort deserted. The majority of men had been called west and had left behind women, children and the elderly, in addition to the fort’s small garrison and its ruler, the vicar Aguemon." "When we arrived at the fort, the vicar asked to speak to Horacht. I was among the officers selected to accompany and protect him. Aguemon was desperate to save his fort, offering Horacht a huge booty. Horacht was lost in thought for a very long time. I still remember his triumphant smile as he proposed instead to exchange the fort for the lives of its villagers. ‘Our priests will find a use for their brittle bones.’" "Aguemon was shaking like a leaf, but seemed to recover at the offer, as if relieved. He accepted, also with a smile! Horacht ordered us out of the room and conversed with Aguemon for a few hours." "For five nights, two thousand innocent women, children and elderly were put to the sword under the walls of the fort, as our priests, under the auspices of Vol, did their dark office. We then walked north to Olath, with two thousand more undead soldiers..." "I've never forgiven myself for failing to stand up to Horacht, for failing to uphold a measure of sanity in this damned war, and for failing to save all those innocents..." "I need you to fix these wrongs. You are to get to Thronehold and meet with Boj d’Deneith. I left him with Kundarak letters of change for the sum of 10,000 crowns. You must go and carry on my behalf, those letters to Angwar, find a trustworthy person, and help give meaning to that sum in a work that will restore some life to this community. They must also learn the truth about what happened that night." "Finally, I want you to learn what Aguemon’s hiding in his fortress, and the pact which binds him with Horacht. Because, I am sure Horacht joined the Ordo Vitae Ex Mortae. He’s more dangerous dead than alive. I believed he had drowned, but learned, a few months ago, that he was seen in Atur. If you see Aguemon, make sure he pays for his crime." "The rest of my soul and my family name is in your hands." Recruitment Information:
What’s E6? In short, all you gain after level 6 is feats, some of which can be epic. There is a few dedicated threads on EnWorld like this one, or you can just google E6. Major Differences with the published Eberron
What to Expect
The game starts in Karrnath, involving mainly Karrns and their allies, but will then move to different parts of Khorvaire. Eberron is a setting with a feel that is quite modern, with references to magical technology like the train or the continual flame street lamps. Also, alignment are dealt with differently. Goblins and red dragons can be lawful good, and priests of good deities can be evil. I prefer games that lie heavily in the gray zones of morality, where the players are torn between what it means to do the right thing. I also prefer fewer but meaner encounters, with challenging situations and terrain. So if you make a “big stupid fighter” that can’t move anywhere, for example, chances are you’ll have a hard time. A Campaign of Episodes/Modules
Requirements
Applications should contain
Regarding the Background
The character's description and background should include their link with Dalvan ir Tolvek, what the character did during the two years following the signing of the treaty and any other information important to understand the character's motives and personality. The fact that you were in the military doesn't mean you were a soldier. A lot of different trades and professions were needed and included in the army. You could have been a cook, a messenger, a clerk for a military lawyer, a prostitute, a spy, a scout, a "wand", a cavalryman, a special unit member or aspiring member, etc. Also, your life can have changed dramatically after the war, and your wartime occupation can be far remote from your peacetime one. Make sure your application presents ties to the Eberron setting. Avoid bland and general backgrounds that would fit in any game or setting.
Pathfinderized Eberron Races:
Humans Highly adaptable race, they first appeared on Sarlona but some migrated early on East, ending up on the shores of West Khorvaire. This ancient people spoke Khor. Then came the Sarl, going West from Sarlona to Eastern Khorvaire. Their culture is as varied as the lands they discovered and conquered. The Khor are darker skinned, with darker hair, while the Sarl are fairer, with often blond, ash or strawberry hair. Elves
Dwarves
Halflings and Gnomes
Uruks
Shifters
Changelings
Warforged
New Feats:
GREATER SHIELD FOCUS Prerequisite: Improved shield focus Your shield bonus applies to touch AC and on your CMD to resist Bull rush, Overrun, Trip and Disarm. HOLD THE LINE
IMPROVED SHIELD FOCUS
TWO-WEAPON SYMMETRY
RACIAL FEATS (see the ECS and other Eberron books for details)
Shifters
Warforged
HUMBLE PROPHETIC MARK
MASTERED PROPHETIC MARK
SUBLIME PROPHETIC MARK
UNLOCKED PROPHETIC MARK
For other Eberron Feats, please ask me prior to selection.
Epic Feats:
*Ability Advancement [Combat] You've spent time perfecting one of your abilities. Benefit: Choose one Ability Score; you gain a permanent +1 bonus to that ability score. Special: You may take this feat multiple times, however, it may only be taken twice for each ability score. *Combat Training [Combat] Frequent and focused combat training have increased your battle prowess Benefit: Your Base Attack Bonus increases by 1. Special: You may only take this feat twice. *Expansive Skill Benefit: Upon taking this feat you acquire 4 skill ranks. Special: You may select this feat multiple times. *Skill Beyond Your Years Prerequisite: Level 6 Benefit: Upon taking this feat you select a skill. Your max ranks with the chosen skill rise from 6 to 8. *Caster Training Prerequisite: Character level 6, Ability to cast Arcane or Divine spells. Benefit: Choose a spell casting class that you have, your effective caster level for that class is two levels higher. This does not grant you additional spells or slots. Special: You may take this feat multiple times, however, you are required to choose a class with which you have not taken this feat. *Expanded Spell Repertoire Prerequisite: Ability to spontaneously cast spells. Benefit: Choose a spontaneous spellcasting class in which you can cast spells. You gain an additional spell known for each level of spell that you can cast. *Expanded Casting Prerequisite: Character Level 6th Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot. This spell slot can be used at any level you can already cast. This feat may grant a maximum of two additional spell slots at any spell level. *Improved Elemental Form Prerequisite: Druid 6, Knowledge (The Planes) 6 ranks Benefit: You may use Elemental Body II through your Wild Shape Class Feature. *Step of the Wild Lands Prerequisite: Ranger 6, Survival 6 ranks Benefit: You gain the Woodland Stride and Camouflage class abilities. *Advanced Rogue Talent Prerequisite: Rogue 6, Rogue Talent feat Benefit: You learn one Advanced Rogue Talent of your choice. *Extra Domain Prerequisite: Cleric 6, Knowledge (Religion) 6 Ranks, Skill Focus: Knowledge (Religion) Benefit: You gain the domain powers and spell list of one additional domain associated with your deity. *Experienced Performer
Prerequisite: Bard 6, Perform (any) 6 ranks
Benefit: You may start a bardic performance as a move action instead of a standard action.
E6 Capstone Abilities:
Upon reaching level 6 in a particluar class, characters gain the following capstone ability: Barbarian: DR 1/-.
Alchemist: Advanced Discovery, as 8th level.
If a player has multiple classes, he can get the capstone instead of an epic feat. The prerequisite is a number of epic feats equal to twice the difference between his class level and level 6. Languages:
Abyssal - Language of the fiends of Khyber and the priesthood of The Dark Six. Aerenti - Language of the elves of Aerenal and Valenar. Also sopken by the priesthood of the Blood of Vol. Celestial - Language of the angels of Syberis and the priesthood of The Sovereign Host. Draal - Language of the aberrations and the creatures of the deep. Draconic - Language of the dragons and of magic. Also spoken by the priesthood of the Silver Flame. Dreamtongue - Language of the Dal’Quor. Droanti - Mix of languages mostly understood in Droaam. Eber - Language of the creatures of the elemental planes. Gobleli - Old language of the Dhakaan Empire. Very popular amongst the goblinoid races. Khor - Language imposed during the Galifar Empire. Msotly spoken throughout the Five Nations and most countries. Madtongue - Language of the Daelkyr. Mrorish - Old language of the dwarves of the Mror Holds. Uncommon Sarl - Language spoken on Sarlona. Very uncommon on Khorvaire. Sylvan - Language of the forest creatures and feys. Urgan - Old language spoken by a few uruk tribes. Xen’ - Old language of the giants of Xen’drik Zil - Sophisticated language spoken in Zilargo. A simpler, rougher version is spoken in Talenta. Prophetic Marks (Homebrewed):
Mark of Binding Race: Hobgoblins Organization: Order of the Shackle, based in Darguun Humble Mark: +2 Intimidate, Animate Rope or Entangle Sublime Mark: Hold Person or Sepia Snake Sigil Mark of Cunning
Mark of Detection
Mark of Finding
Mark of Healing
Mark of Making
Mark of Passage
Mark of Scribing
Mark of Sentinel
Mark of Shadow
Mark of Truth
Mark of Warding
Mark of ?
Faiths:
The Sovereign Host The Sovereign Host consists of the deities most commonly worshiped by the majority of Khorvaire’s population. Most people revere the Host as a whole pantheon, offering prayers to different deities in different situations. It is composed of nine gods. The Sovereign Host does not have an afterlife that promises paradise to followers. Instead, it is believed that all souls go to Dolurrh, the Plane of the Dead, regardless of their virtue in life.
The Dark Six
The Blood of Vol (LN): Death, Law, Repose
The Silver Flame (LG): Healing, Good, Law, Protection
The Primordial Dragons
The Undying Court (NG): Deathless, Good, Protection
The Cult of Ancestors (N): Repose, Travel, War
The Becoming God (CN): Artifice, Chaos, Liberation, Strength
The Lord of Blades (LE): Artifice, Evil, Law, War
Special Equipment by Region:
Aundair MWK Aundairian Spears and Heavy Shields Aundairian Arcane Steel: +1 D Piercing, removes 5 from DR/magic (MWK +450 gp) Recuperating Incense: Cuts in half the sleep needed, Fortitude DC 10 or no effect and fatigued (25 gp). King’s Sleep: Poison, see PRD, 1/4 price House Orien: Magebred horses (ECS) Breland
Darguun
Demon Wastes
Droaam
Eldeen Reaches
Karrnath
Lhazaar Principalities
Mror Holds
Q’barra
Shadow Marches
Talenta Plains
Thrane
Valenar
Zilargo
Aerenal
Drugs:
The drugs use the addiction rules of the PRD. Aktali Cactus Mash
Deathless Liquor
Death Frog Sweat
Fang
Fire Ale
Helm Mushrooms
Kieros Resin
Mabar Pearls (mushrooms)
Mashtin Shoots
Melange
Mourn Glass Stones
Solipsis
Ranger's Favored Enemy:
The list of favored enemies has been consolidated: Aberration Beast (animal, ooze, plant and vermin) Construct Dragon Fey Humanoid (human, dwarf, gnome, elf, uruk) Goblinoid (goblin, hobgoblin, bugbear) Dracoid (kobold, daraks, trolix) Altered (shifter, warforged, changeling) Magical beast Monstrous humanoid Outsider (native) Outsider (elemental) Outsider (aligned) Undead A Description of Karrnath:
"If there is one country that can be said to have suffered most of the Last War, except of course the late Cyre, lying beneath the shroud, it is Karrnath, whose attics and families were emptied repeatedly by battles and famines. Traveling the country, one can observe that Karrns, while austere and humble, are warm-blooded and love to laugh, though in private, between friends, and enjoy good food and good wine as much as the next Brelander. Their cuisine is much richer and more monotonous than that of their southern neighbors, and their wine is very dense and intoxicating. Some dishes are not to be missed. Fetechk is a calf lung loaf with assassine vine’s leaves. Vol’s Balls are small cheeses which matured in the cellars of monasteries in northern Karrnath. Also, don’t miss the Devourer’s Fondant, a delicious pastry filled with chocolate and Karrberries. The Karrns dress modestly and warmly, in dark shades and colors. Their wool is silky and thick. They greatly appreciate sumptuous furs and often invest much of their meager assets in a cloak of fox fur, even ocelots. The visitor never gets used to the sight of undead guards, workers or mounts. The whiteness of their bones freezes the blood and brings back to mind the abuse of the War and the challenges that face the fledgling nations of the Treaty." Fredelu ir’Din, What remains of Galifar?
A Short Biography of Dalvan ir’ Tolvek:
Born in 916, Annum Galifarex, the eldest son of Karlath ir'Tolvek, himself a hero of the Last War, Dalvan ir'Tolvek integrates illegally Karrnath’s military at the age of thirteen, posing as a halfling, during the massive invasion of Cyre. He participated in the siege and sack of Metrol and distinguished himself during a raid in which he saves the life of a Wand Officer, bringing him back behind Allied lines. Follwing his return, he is admitted to the Academy of Rekkenmark where he received extensive training. He then distinguished himself during the first siege of Korth, leading the first squad to cross the cyran lines to rescue the besieged. Appointed captain, he is assigned to the defense of Korth. He receives the Medal of Cunning and the honorary title of Cranium Sanguinex, thereby integrating the military wing of the clergy. He fights alongside Dresseth ir'Wynarn, a cousin of Kaius I, during the defense of the Talenta Plains. His audacity and courage are highlighted by Dresseth and he is promoted to the rank of Necros Primex and sent to Atur to complete his training. His leadership abilities and strategic skills are noticed and he rises quickly through the ranks of the military. He serves as a major, assigned to shock troops and Sangus Pontifex, alongside the general Horacht during the battle of Shadukar. He distinguishes himself in the retreat from the city, protecting, with his shock troops, the Karrn’s retreat. He is again called to defend Korth and King Jaron. After a cyran offensive that reached the Vol’s Door and cost the lives of the royal heir Drago ir'Wynarn, general of Korth, he is chosen to replace the general and save the city. He arrives just in time to keep the cyran army from breaching Korth’s walls and holds the line until the arrival of Moranna, sister of Jaron and future regent of Drago’s young brother Kaius. The Regent Moranna then rewards him with the permanent title of Brigadier General, at the head of the Northern Brigade. He organizes a series of offensives on Thrane first, then Cyre. He repelled an offensive by Thrane’s Virtuous Legion, led by an archon, seeking the destruction of Fort Bone. During the Confused Years, he commanded an invasion force that advanced on Eston. Encountering greater resistance than expected, he rejects the order of Kaius III and retreats. He is arrested upon his return. A few days later, the Shroud cover Cyre, creating the Mournland. The trial is cut short and he is found innocent. Kaius himself meets with him after the trial. He retires a few months after the signing of Thronehold. Current rumors about him:
Timeline of the Last War:
1 YK (Year of the Kingdom) : Galifar I and his five children: Brey, Karrn, Cyre, Thrane and Aundair, take control of the vast territories of the Five Nations and form the Kingdom of Galifar. 15 YK : Galifar founds the Arcane Congress. 53 YK : Death of Galifar. His eldest son, Cyre, becomes king. 299 YK : Foundation of the Church of the Silver Flame. 811 YK : First Lightning Rails, created by the Cannith and Orien Houses, cross the landscape of Khorvaire. 832 YK : Great Lycanthrope Purge by the Church of the Silver Flame. 845 YK : King Jarot expands the Lightning Rail network. 894 YK : Death of Jarot; his children Thalin of Aundair, Kaius of Karrnath and Wroann of Breland do not recognize their elder sister’s claim to the throne. Mishann of Cyre is supported by Wrogar of Aundair. Beginning of the Last War. 896 YK : Creation of the Emerald Order. Karrnath’s great famines. 897 YK : Conquest of Thaliost by Karrnath. 899 YK : Counter-attack by Aundair. Karrnath starts to use undead troops. 903 : Siege of Eston. 905 : Plague epidemic in Thrane. 908 : Assassination of Queen Mishann of Cyre by the Emerald Order. 909 : Sky Battle of Daskaran, between Thrane and Aundair. 911 : Battle of Lurching Tower: Breland and Cyre suffer hard losses against the less numerous Argent Legion. 913 : Assassination of Brusst of Cyre by the Emerald Order. 914 YK : The Mror Holds declare independence. Death of Thalin of Thrane and profound modification of the Thrane government by the Church of the Silver Flame. 918 YK : The ‘Joyous Crusade’ sets the South of Thrane ablaze and claims the lives of thousands of Sovereign Host worshippers. 919 YK : Battle of the Brey River. 926 YK : Capture of Thaliost by Thrane. 928 YK : Founding of the nation of Q’barra by colons. Destruction of the White Arch above Scion Sounds. 929 YK : Sack of Metrol by Karrnath. 936 YK : First siege of Korth by Cyre. 939 YK : Second siege of Korth by Aundair. 942 YK : Battle of the Talenta Plains. 953 YK : Sack of Westhaven by Aundair. 955 YK : Battle of The Crying Fields between Aundair and Thrane. 956 YK : Valénar declares independence. 958 YK : The Eldeen Reaches declare independence. 959 YK : Battle of Silver Lake between Eldeen and Breland. 961 YK : Siege of Shadukar (Karrnath and Thrane). 962 YK : Alliance between Zilargo and Breland. Thrane’s ‘Sweet Revenge’ against Karrnath. 965 YK : Modern warforged appear on the battlefields. 969 YK : Darguun declares independence. 970 YK : Battle of Marguul Pass. 971 YK : Third siege of Korth, by Cyre. 974 YK : Raid on Rekkenmark by Thrane. 976 YK : Regent Moranna of Karrnath outlaws the Emerald Order. 979 YK : Massacre of Thrane’s Arythan Keep by Cyre. 982 YK : Great Eastern Crusade by the Messengers of Thrane against Cyre and Karrnath. 987 YK : Droaam declares independence. Battle of Cairn Hill. 990 YK : Battle of the Long Night at Fort Bones, against Cyran Valenar mercenaries. First airships in Khorvaire’s skies. 991 YK : The Mror Line holds steady against Karrnath’s assaults. Regent Moranna is removed. 993 YK : The Confused Year. 994 YK : The Day of Mourning. Cyre is now known as the Mournland. 996 YK : Treaty of Thronehold, recognizing the nations of Aundair, Breland, Thrane, Karrnath, Mror, Eldeen, Talenta, Valenar, Darguun, Q’barra and the Lhazaar Principalities. House Cannith is ordered to destroy its creation forges. |