Hobgoblin Commander

The Oni's page

39 posts. Alias of Slayde77.


Full Name

The Oni

Race

| HP: 8/17 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 15 | F: +1, R: +7, W: +1 | Init: +4 | Perc: +2

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

Male NG Vigilante (Teisatsu) 2

Size

Medium

Age

???

Alignment

CN

Location

Korvosa

Languages

Common

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 7
Charisma 16

About The Oni

Basics:
AC: 17
Touch: 14 Flat: 13
CMD: 15

HP: 8/17 (dead at -12)

BAB: +1
CMB: +2
Fort: +1 (+1 Against Drugs and Poison)
Ref: +7
Will: +1 (+1 Against Mind Affecting)

Init: +4
Speed: 30'

Racial traits:

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans select one extra feat at 1st level.
FCB: 1 hit Point

Class Features:

Weapon and Armor Proficiency: Teisatsu are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, short sword, shortbow, shuriken, siangham, and wakizashi. They are proficient with light and medium armor, but not with shields. This replaces the vigilante’s normal weapon and armor proficiencies.
Dual Identity (Ex): A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large.

The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret.

Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.

Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements.

A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.

Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.
Seamless Guise (Ex): A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.
Infiltrator (Ex): A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).
Renown (Ex): The vigilante becomes known for deeds and abilities regardless of his current identity. This renown grants him favorable treatment in civilized company and lends him an air of menace while facing down his enemies. While he is in his social identity, a vigilante can spend 1 week gaining renown among the locals of any community of no more than about 200 individuals (a village, if using settlement population ranges). This could be the entire community or a smaller neighborhood in a larger settlement. He must spend at least 4 hours each day socializing and making contacts. After spending 1 week doing this, whenever he is in his social identity, all NPCs in the community have a starting attitude toward him that is one category better, as long as each person’s initial attitude would have at least been indifferent (see the Diplomacy skill description). While he gains renown in an area using his social identity, he also spreads rumors and tales about his vigilante identity. Once he has gained renown in a community, he gains a +4 circumstance bonus on Intimidate checks whenever he is in his vigilante identity. This bonus applies only while he is near the community in which he has gained renown; he must be within a number of miles equal to his vigilante level. A vigilante can hold renown in a limited number of communities (normally one, with other social talents allowing two). If he gains renown in a new community, he must decide which one of his previous communities to lose. These effects are subject to GM approval. For example, the GM might rule that an NPC or monster has not heard any tales about the vigilante. Or, a foe may have a starting attitude toward him that’s one category worse, rather than one category better.
Ki Pool (Su): At 2nd level, a teisatsu gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the teisatsu’s ki pool is equal to 1/2 her teisatsu level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from her ki pool, a teisatsu can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A teisatsu can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the teisatsu possesses levels in another class that grants points to a ki pool, teisatsu levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The teisatsu can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.

Feats and Traits:
Feats
Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Daisho Expertise: Increase the damage die of katanas and wakizashi you wield by one die step. In addition, you may use your Dexterity modifier instead of your Strength modifier when making attack rolls with either weapon. This feat counts as Weapon Finesse for purposes of meeting the prerequisites of other feats.

Traits
Lost Love (All Alone): The murder victim was a lover. With your lover's death, a part of you died as well, leaving you haunted, grim, and prone to dark musings. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.
Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Secret Revolutionary: You gain a +1 trait bonus on Will saves against mind-affecting effects, and on Fortitude saves against drugs or poisons.

Drawback
Overprotective: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.


Basic Attacks:

Katana: +4, 1d10+1 damage, crit 18-20x2, slashing
Wakisashi: +4, 1d8+1 damage, crit 18-20x2, slashing
Dual Wield: +2/+2, 1d10+1/1d8, crit 18-20x2, slashing
Shortbow: +4, 1d6, crit 20x3, range 60', piercing

Skills:

+9 Acrobatics* 2r
+7 Bluff* 1r
+1 Climb*
+3 Diplomacy*
+9 Disable Divice* 2r
+3 Disguise*
+4 Escape Artist*
+4 Fly
-2 Heal
+8 Intimidate* 1r (+1 trait)
-- Knowledge(dungeoneering)*
-- Knowledge(engineering)*
-- Knowledge(local)*
-- Knowledge(nobility)*
+3 Perception* 2r
+4 Ride*
+8 Sense Motive* 2r
-- Spellcraft
+9 Stealth* 2r
-- Survival*
-- Swim*
+8 UMD* 2r

Background
+9 Sleight of Hand* 2r
+5 Craft(Weapons)* 2r

Equipment:

Encumbrance: 43/43 lbs
Gear:
Studded Leather [20 lbs]
Shortbow [ 2 lbs]
20 Arrows [ 3 lbs]
Katana [ 6 lbs]
Wakisashi [ 2 lbs]
Backpack [ 2 lbs]
Bedroll [ 5 lbs]
Caltrop [ 2 lbs]
Thieves Tools [ 1 lbs]

Money:
PP: 0
GP: 0
SP: 9
CP: 0

Background:

Kyoden's parents spent most of their lives on the continent of Tian Xia. There they conceived a child. Due to civil unrest in the area, his parents decided to leave Tian Xia and ended up in the city of Korvosa. There Kyoden was born. Kyoden grew up in Korvosa with a relatively normal childhood. His favorite part of the day would be in the evening when his father came home from work and told him stories of the old world. Fantastical stories of samurai battles and honor. His favorite stories were that of the fearsome demons named oni battling against righteous samurai. Kyoden never knew if the stories were true, but his imagination ran wild with them. His father would often catch Kyoden glancing at the Daisho hanging on the wall and his father would smile and say, "Those blades have been in our family for generations. They have watched over our family and protected us for many lifetimes. One day they will be yours, and you must act honorably to not disgrace them."

Kyoden grew older as all things do and fell in love. He was betrothed to a wonderful woman named Liliana. He was the happiest he had ever been in his life. Unfortunately, this was only the peaceful bliss before the storm. A month before his wedding date tragedy struck. Kyoden had come home from work to an empty house. He thought it odd as Liliana was typically home at that time but figured she got caught up somewhere. As the hours ticked by, the house stayed quiet and fear formed in the pit of his stomach. Finally there was a knock at the door. Kyoden jumped up and hurriedly answered it. A Korvosan Guard stood on the other side with a blank face. The guard asked for Kyoden to come with him. As much as Kyoden begged and pleaded to know why, the guard remained stoic and said that he was told to bring Kyoden with him, not the reasons why. Those reasons became apparent when they got to their destination.

Their destination was a crime scene. Blood was everywhere. In the center was a lump covered in a sheet stained red. A man in charge led Kyoden to the red sheet and revealed the face of a woman, the face of Liliana. Anguish flew through Kyoden as he fell to his knees. He vaguely remembered answering the man who was speaking to him as Kyoden fumbled for Liliana hand. Gripping her hand tightly, Kyoden prayed to any god that was listening to bring her back, but all prayers fell on deaf ears. While gripping her hand tightly, Kyoden suddenly realized that her betrothal ring was missing. Liliana would never take it off. He told the man in charge and he said he would note it and then got someone to take Kyoden home.

As the days went by nothing seemed to come up in the investigation, so Kyoden began to investigate on his own. He knew whoever took Liliana's ring had to have something to do with her death. Kyoden began checking pawn shops and street vendors looking for anyone that knew anything about the ring. One day Kyoden got lucky. A local pawn broker had the ring in his shop. Questioning the owner vigorously, Kyoden finally got an answer. The shop owner bought the ring from a man named Gaedren Lamm. Kyoden quickly went to notify the Korvosan Guard and was told they'd look into it. As he walked out, Kyoden noticed the guardsmen throw away the information he had just given him.

Anger went through Kyoden as he made his way home. He saw nothing but red until he got home and found a package on his doorstep. Opening the package Kyoden found his family's daisho and a note from his father. "It is with a heavy heart that I give these to you. I had planned to give them to you as a wedding gift, to protect and watch over you and your new family. Now I feel I waited too long. If only I gave these blades to you sooner, maybe this tragedy wouldn't have happened. I only hope that they will watch over you now and protect you as you move through this troubling time."

Kyoden looked down at the blades and and idea flashed through his mind. These blades were made for protection and now this city needs protection. People like Gaedren Lamm run around with impunity. The guard does nothing and Blackjack, if he even existed, does nothing.
It was time to put a stop to all of that. It was time for the Oni to rise.

Appearance and Personality:

Kyoden stands fairly tall at six feet. His jet black hair is long and tied back into a ponytail. Kyoden's eyes are green. To many, Kyoden is a very friendly person willing to help out wherever he can. He is seen as a hard worker who thinks everything out before acting.

The Oni is a stark contrast to Kyoden. He is impulsive and quick to act, striking fear into his foes. He is dressed all in black in the style of ninjitsu with an oni mempo covering his face. On his hip he wears the ancestral daisho of Kyoden's family which is fully proficient in as his preferred weapon.


The Overprotective drawback makes sense in my mind. In my mind,
Kyoden was distraught when his fiance was murdered and vowed not to let it happen to another he cared about. If you feel a different drawback makes sense for this thought, also let me know.