
The Netherscroller |

Hello there,
In my campaign I'm planning a combat set on the back of a huge (as in, building size) beast who will fly at very high speed during the fight (think 100Km\h). Now, I thought that the relative wind produced by the beast's movement would be analogous to normal wind, so by the rules the fight would effectively take place under windstorm force wind.
Talking with a couple of my players (the characters know what awaits them so no big secrets) they told me that ranged weapons shouldn't be at a disadvantage in such a situation because they'd be part of the same inertial frame of reference. I'm not 100% sure this would be true: the relative wind should mess arrows pretty bad in my opinion. So I come to you asking for help!
Now, I'd like to keep things as simple as possible, and using the wind rules seems the most straightforward way. I just need your advice on "how much wind to use": should the relative wind be considered equal to normal wind, or should I lower it by one step? Or maybe my players are right and arrows shouldn't be affected at all?
On a side note: should ranged touch spells like Fiery Shuriken be affected like ranged weapons? And what about "incorporeal" ranged touch spells, like Scorching Ray?
Thanks!