Lini

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I hate how in order to do something well in the game, you end up falling into a cookie-cutter build. Case in point: blasters all end up having levels of Crossblooded Sorcerer with either Elemental, Draconic, or Orcish bloodlines with mutated genes thrown in there for good measure. Yea, I know you don't HAVE to do that but it's always there, in the back of my mind; if I don't take a level of Crossblooded Sorc, I'd be losing out on a lot of damage.

I guess the short of it is I hate feeling like I'm being pigeonholed into a mechanical decision to make something work, if that makes any sense.

Also, I hate people that call their characters "toons."


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As a player, I would have just coup de graced his character the next time they went to sleep at that point. What point do the other character have to keep such a nuisance around that just threatened the lives of everyone? No need for that sort of behavior from a player or a character, even in an evil campaign.


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Holy Bagoly, that is some worrying behavior. Like legitimately worrying.


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Mass Kneebreaker wrote:

The fact that every small race aside from one nobody plays has -2 to strength.

Yes i am still not over it.

Vine Leshys and Gathlain from Ultimate Wilderness have a -2 Int and -2 Con respectively. They're both small-sized. Gathlain can even fly.


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42. Insist that Mysterious Stranger Gunslingers use Wisdom to calculate their maximum Grit for the day instead of Charisma.


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Since this thread has been resurrected, there might be a way to kill certain gods before they became gods, such as Cayden and Iomedae.

If you have a party that's hell-bent on killing a god, send them on a quest to search for the Scepter of Ages. By making the history check, they could technically go back in time before Iomedae, or Cayden and others, was a deity; say when she was just a babe in a crib. They could easily kill her then.

Of course, this opens things up to all sorts of bamboozlery. If there were a plot to kill a god, would said god know about it? Could they also travel back in time to protect their non-deific self? Killing them before they became a deity would have some serious repercussions on the future to be sure.

But that's the only way I could think of for players to feasibly kill a deity without outside help.