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The Longstreet Kid's page
88 posts. Organized Play character for Helaman.
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AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Flanking kid 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Flank is set up for our big fella... strike away
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The Kid jumps the Lava stream drawing his blade and attacks.
Attack 1d20 + 8 ⇒ (14) + 8 = 22
Damage 1d6 + 1 ⇒ (5) + 1 = 6
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid investigates the rooms.
The kid reviews the mural and takes a few notes.
This doesn't look good but lets press on.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid looks her over critically.
You don't seem the best - again?
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid follows behind her... and asks if she would like a tap with his stick? He extends his wand of Cure Light Wounds to her.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Some sort of smithy?
The Kid carefully moves around the room, searching and investigating.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid follows, taking a running jump.
Acrobatics 1d20 + 8 ⇒ (10) + 8 = 18
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
I'll hold the rope steady at this end for you, says the kid to the others... and hopefully providing an aid another bonus... also changing it from acrobatics, Dex - to Climb, Str
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid braces for it - hoping that she makes it but prepared if she doesn't
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid prepares to make the jump after tying one end of rope around his waist.
Its a big gap but I'll wait.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The Longstreet kid attempts to use his Rapier this time, out of holy arrows.
Silversheen Rapier 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d6 + 1 ⇒ (5) + 1 = 6 *silver
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Little bugger is still alive? wow
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid lets it have it with one of the holy arrows from his composite longbow.
Arrow +1 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 + 2d6 ⇒ (4, 5) = 9
If its flat footed I think I got it... if its not, a blessing may help
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid also searches
1d20 + 4 ⇒ (6) + 4 = 10
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Is someone able to detect Magic?
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid nods for him to keep healing others.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid extends a wand of Cure Light Wounds to the Paladin to use on others.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Errrr - what just happened?
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Lets check the other room ... I for one am not touching that
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Perception 1d20 + 4 ⇒ (16) + 4 = 20
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The kid takes 1 oil and 1 arrow. Two if no one else is particular.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Perception 1d20 + 4 ⇒ (9) + 4 = 13
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Right you are M'lady
Having no skill with doors (he did take advantage of an odd open window or two when growing up) he steps aside for Drusilla.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Add 1 pt of dmg to my attack I think I was under instruction this round
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
So much for fighting defensively... did me little use
Reflex save 1d20 + 8 ⇒ (15) + 8 = 23
Attack 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d6 + 1 ⇒ (3) + 1 = 4
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
We are so screwed ppl - I don't think we can damage these
The Longstreet Kid closes on them but fights defensively.
Silversheen Rapier 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Cant crit elementals can you? My AC is 21 for this round
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
oh crap... How do we hurt them? What spells will help our weapons?
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Don't we sound like hardened adventures, heh?
The Longstreet Kid drudges towards his destination.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Twill be a ways yet M'lady but I too wish for the cobbles rather than this damnable sands, says The Kid, suffering as well.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The Longstreet Kid wrote: Will buy a silversheen rapier. 770gp.
a Cold Iron rapier 40gp
Oil of Bless Weapon 50gp
Oil of Shield of Faith 50gp
=910gp
Also
Sell Rapier 10gp
Buy Composite Longbow +1 str 200gp
Buy 20 Cold iron arrows 2gp
Buy Silver Weapon blanch and blanch 10 arrows 5gp
=197gp
2 pp Wand CLW
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
purchases made on the discussion page. Add 2pp purchase of wand of CLW
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Will buy a silversheen rapier. 770gp.
a Cold Iron rapier 40gp
Oil of Bless Weapon 50gp
Oil of Shield of Faith 50gp
=910gp
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
dot - sorry. convention weeekend.
The kid hit level 2 on the weekend so will level up in a min.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Whats the party? I may play Citadel as a level 1 pre-gen.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Havent dont Citadel of flame...
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Never played Icebound Outpost.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Boon 3:
Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.
Please apply to # 38110-2 Turac Llaest
I have been HANGING on this boon. Saves me a trait for this character.
I've played #5-01 The Glass River Rescue or #0-08 Slave Pits of Absalom already, sadly.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
The lady is right... oops. Was playing substandard all game. Oh well. Made it in the end.
AC 18(19) Touch AC 14, Flatfoot AC 14 CMD 18 HP 18|[18] Fort +2, Reflex +8, Will -1 Male Human (Mixed Race Absolom) Swashbuckler 2
Oh...
The Kid goes after Larkin (w)
Stabby poke poke 1d20 + 2 ⇒ (9) + 2 = 11
Damage 1d6 + 1 ⇒ (3) + 1 = 4
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