The Kulak |
Rolling a more specific or more applicable skill gives a lower DC than a more general or less relevant skill - this is mentioned a couple times in the book, for example in the Adjusting Difficulty section:
You might use different DCs for a task based on the particular skill or statistic used for the check. Let’s say your PCs encounter a magical tome about aberrant creatures. The tome is 4th-level and has the occult trait, so you set the DC of an Occultism check to Identify the Magic to 19, based on Table 10-5. As noted in Identify Magic, other magic-related skills can typically be used at a higher DC, so you might decide the check is very hard for a character using Arcana and set the DC at 24 for characters using that skill. If a character in your group had Aberration Lore, you might determine that it would be easy or very easy to use that skill and adjust the DC to 17 or 14. These adjustments aren’t taking the place of characters’ bonuses, modifiers, and penalties-they are due to the applicability of the skills being used.
This also applies to things that aren't lore, or to lore skills of varying relevance, as mentioned in, for example, Creature Identification:
The skill used to identify a creature usually depends on that creature’s trait, as shown on Table 10-7, but you have leeway on which skills apply. For instance, hags are humanoids but have a strong connection to occult spells and live outside society, so you might allow a character to use Occultism to identify them without any DC adjustment, while Society is harder. Lore skills can also be used to identify their specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).
Does Bardic Lore, or Loremaster Lore, benefit from an easier DC as though it were a more specific skill?