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![]() Actually, I think I was swept into the hysteria of it, to be totally honest with you. My 2 gaming groups went into 2 diretions, 4ed and now Pathfinder. I, like alot of ppl, pre ordered both. Now looking back, I wish I had not. I cannot blame anyone but myself, but I can honestly say I was not overly impressed with the "fixes" in this 3.68 version, and am now starting to lean a bit toward a housebrew of sorts, though I wish I wouln not have to because of the amount of rules lawyers who love to quote in the middle of a game:)
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![]() My niggle is that I spent $20+ on a softcover beta, that basicly is saying"hey, we want you to pay us to test this system for us, and maybe over the next year we may change it, and then you can pay us 39.99 for the gold version." Then what, if I want to see a Pathfinder Psionic version, I am gonna have to pay $20+ for a beta, than buy a gold version? If thats the case, I should just stick with WOTC, at least with them I know what I am getting myself into. ![]()
![]() I am in the boat that Pathfinder is the RPG I wish to play in the future. I got into DnD in 1983 and have played it one form or another ever since. But, I have also enjoyed other RPG since, like marvel super hero's, Paranoia, Twighlight 2000, Rifts, Gurps, etc. etc. But I play in 2 diff gaming groups, one that Pathfinder is our future, the other switching to 4th. What I see is that one group is high on role playing, the other on Roll playing. It doesnt make one better than the other, just that ppl are diff. I enjoy PRPG more for my tastes, but I can see teaching a room full of teens 4 ed alot easier. The simple fact is, if you like a rule system that works for you, Its DnD, no matter whats on the cover. ![]()
![]() See I have this addiction, when I start to get into something, I must have ALL that is out there. About 10 years back my RPG wasnt much fun at the time, so my FLGS decided to introduce me to a CCG called L5R, what I was told was a Samurai based game more complex than Magic( a game i wasnt a fan of). I bought my little starter deck, a few boosters, and I thought I was ok, until I was thouroughly trounced by the local boys, who had all these cards I had never seen before. SO, being the person I am, and having the resources I decided to go out and BUY my self EVERYTHING related to the game, and I mean EVERYTHING. I bought CASES upon CASES, to the point where I had more cards than every single player in 3 counties around me. A new edition would come out, Order me a case please. And so it went, to the tune of about $3500. So now YOU bastards are trying to sucker me in with all these little subscritions, and the 30% off cover, and 15% off back issues, knowing my addiction, you...taunt...me. I feel ashamed of the fact that ppl like you are out there. P.S.
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![]() I am a DM/Player, and can tell you that the most annoying thing is the dependence on Magic items from most aspects of the game. I ran an Iron Hero' game for about 4 months, and the gaming group at the time loved it, for it was more low magic and alot more deadly. I love L5R for the same reason, that the possibility of a rank 1 samurai can really have a chance at a Rank 5( rare but possible). But I also know that most ie. younger gamers want the +8 dagger of ogre slaying, just to say they do. Older gamers like myself have been there done that, and we enjoy the ROLE play alot more, and knowing that if you face an Adult dragon that you should be pissing your pantaloons, not reaching for your Lance of doom.
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![]() "Yoritomo Gobei, Master of the Ono, salutes his fellow Magistrates"
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![]() I am in agreement with you that the soulknife may need a redesign. In my gaming group we are currently testing pathfinder fighter, bard, cleric and Wizard, monk and I am the sole PW. We based our idea around the fact the PW should be a truly seperate body and mind fighter. We are currently at lvl 9 and the only other idea we have come up with is maybe adding the Mantle ideas from the ardent class, so I am currently testing that theory out now. But again, Paizo is killing me with no Psi support in the near future, give me some love ppl! ![]()
![]() I have a couple of suggestions about the Psychic Warrior v. Fighter to keep them seperate. I like the Pathfinder Fighter as is and am not a fan of your Psychic Warrior mimicing its abilities. I beleive a PW should be a combo of mind and body. A few suggestions
By Level 3: Psionic Body, a Psychic Warrior receives this as a bonus feat at 3rd level( a must in most Psychic Warrior builds I have seen)
This version of the PW makes him a unique class unto itself, instead of a variant of the Paizo fighter.
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![]() I support Psionics above all other stuff in DnD. I own all Psionics realted material (Dreamscarred, Malhavoc, etc) and I would own anything Paizo puts out. But to think psionics is overpowered compared to the other stuff is ludicous, just take a look at the Char OP board at wizards for proof of this. I play in 2 diff gaming groups and am the only Psi player and I am overshadowed quite easily in mechanics(luckily I am a good ROLEPLAYER). And if paizo needs a new monetary backer, I am willing to buy stock and shares right here right now, but I would like to stipulate a Psionics core book sooner than later. ![]()
![]() I would actually prefer if Paizo let DMGenie do the program. Its the most flexible system I have ever seen, and a DM can also put his whole campaign on it( I have run many games this way) and they are working on a new update to make it even more flexible. So PLEASE powers that be, consider contacting Mad Scientist Studio' about this, you will not be disappointed. ![]()
![]() I totally agree, Wis should be the Primary stat for monks, I just used a different strategy for it in my build. I took the Monk's Wisdom at first level and made it used in place of STR for attack and damage rolls. Instead of basing the unarmed strike enhancement on 1/2 wis though, I used their levels at +1 per 4 levels. As it would take a +10 wisdom bonus to attain +5 equivalence, and at level 1 it would be possible to have a +2 equivalence quite easily, which would unbalance the class. Except I was saying to give Monks this ability as a class feature around Lvl 6 "Zen Mastery" or some such Adding additional Qi strikes which emulate elemental attacks would be easy to add using my Qi power pool system. 1 Qi could add an elemental attack for 1 round, (or as some people have stated with my build 1 round/2 Monk levels. Though I could see WIS bonus rounds.) 2 Qi could add elemental burst. I would leave "Bane abilities" out tho.
Yes, use the Ki, Chi, or Monk pool to improve their strikes for a # of rounds would allow them to be versatile in every combat encounter. It works in my book ![]()
![]() Like I stated in the band aid thread, I think Wis should be the main stat for Monk. I hate the idea that the Monk should have magic fist amulet or ki straps of destruction. I would rather see them get enhancement to their unarmed strikes based on 1/2 Wis mod, and use a ki pool based(monk lvl+wis mod) to say get some elemental stuff going, say a Ki point to enhance the unarmed strike for flaming,frost,acid or whatever that lasts for 1/2 monk lvl+wis mod rounds. Think about it, a Monk's strength should be versatility, throw in some Ki strikes based on somehow debilitating an opponent, and the ability to use his inner Ki to summon up a flaming fist, or freezing touch. At the same time, the inner Mr Miagi in them should let them ease anothers pain, by say tapping into another characters Ki to help someone heal, or remove blindness, isnt that also what a Monks supposed to do? The idea that they can self buff with their Ki points also excite me. But instead of making the buff enhancement related, I would prefer to see it insight related to make it more flavor oriented. Just my .02 ![]()
![]() Fighters and Paladins should get Perception as a class skill. With only 2+int skills, its not like they can max out all the skills at their disposal. I still dont get why they are deaf, dumb and blind to things. Sentries are fighters who just happened to use their skill points to Spot/listen/Perception, instead of crafting armor or animal handling or riding. It won't take away from the sneaky characters, it will just make fighters more versatile. Just my .02 ![]()
![]() I personally would rather have a fighter gain access to perception as a class skill. I play Psionic Warriors alot and it irks me to no end how neither fighters nor PsiWarriors cant"spot or listen". What the hell is that, are you telling me that all those guards on duty have no ability to see or hear someone coming? It's totally idiotic, basicly only rogues, monks or rangers have to pull guard duty, because the fighter is deaf dumb and blind. ![]()
![]() Squirrelloid wrote:
I like both yours and Xaaon's idea's on basic Monk, throw that in with the Wis mod's to hit ala weapon finesse, and the idea I had for Zen enhancements, you can get a truer feeling of the harrier who truly causes havoc on the battlefield. I just think Monk's should have most boosts revolve around Wis, I picture the old school Shaolin or Hindu master who will whip you a new booty hole not based on his physical frailty, but on his ability to know where to hit and touch. Give the Monk the ability to draw out debilitating abilites using his Ki pool as a boost. Think Mr Miagi in the Karate Kid, easing Daniel-san and allowing him to continue, or knowing how to draw the poison out of someone through his zen mastery. A Monk could and should be a alt to the Cleric class in his ability to help "soothe" the party of ailments. Everyone thinks the Monk should be some kinda of straightforward fighter, but the Monk should be a true utility person, able to be either be a harrier or party booster, do some minor healings. Also, as an aside, I always thought that a higher level monk should have such control over his body that he should either have Fast Healing 1 or have the ability to negate crits on his person ala how you see some Shaolin Monks able to be "pressed" up on the air on the tips of spear points, or how they can lay on a bed of nails or walk across hot coals with no damage. That to me is the way I see a Monk. Again, just my .02 ![]()
![]() In my opinion the Monk is a Wis base character, they are a "Zen" machine. I propose these solutions to the Monk: 1st Level"Zen Insight: A Monk can use his Wis modifier in place of Str to determine bonuses to hit."
I am also with the bandwagon of Monks should be a debuffing harrier.
Also, a Monk should have Ki points equal to his Monk level plus his Wis mod. This wont make the Monk the frontline fighter, but it will make him less MAD dependant, and his role will make him a staple of alot of parties, setting up opponents for the others to take down. Just my .02
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