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![]() I have two questions about casting from a staff that I'm hoping someone here can answer. To preface, my character who will be using the staff is an undead bloodline sorcerer (so a Divine tradition), and will be taking the Wizard Dedication at level 6. The staff in question is a Greater Staff of Evocation we found. My two questions are: 1. Can I only cast spells from the staff that my wizard dedication "level" can cast? In other words, with just the Wizard Dedication, would I only be able to cast ray of frost, and at level 8 after taking Basic Spellcasting, I would suddenly be able to cast up to level three spells from the staff, or would just having the Wizard Dedication be enough to grant me access to all the Arcane tradition spells on the staff? 2. Spontaneous and prepared casters cast from staves differently. Would I be able to use sorcerer spell slots to cast spells from the staff, or would I have to have wizard spell slots and just add charges? ![]()
![]() Recently there have been discussions about what some see as deficiencies in casters (focused on wizards, but sometimes including other classes). Unfortunately, these discussions tend to get mired in arguments and genuinely interesting ideas get buried in the ensuing flood of posts. So I wanted to create a thread for ideas people have on *how* they would like to have casters improved in the future, be it errata, feats, archetypes, new classes, new items, etc. I'll start it off with a feat, and archetype, and a class I would like to see: (Note that I primarily play spontaneous casters, and the archetypal caster in my mind has always been the NES/SNES era Final Fantasy Black Mage, a spontaneous elemental evoker who is the living embodiment of a glass cannon, so there is an obvious bias in my examples.) Feat: Focused Spontaneity - Metamagic, Free Action - A spontaneous caster with this feat can spend a focus point to treat one non-signature spell in their repertoire as a signature spell until the end of the turn the focus point was spent in. (The wording would need to be cleaned up.) Archetype: Specialist Caster - Can be taken by any caster, prepared or spontaneous. The caster gains a bonus to attack rolls (and maybe DCs) for spells of one tradition, but loses the ability to cast spells from a different tradition (I'm not sure if the different tradition should be hard-coded or chosen by the player). Class: Summoner - I should note that while I said Final Fantasy had my archetypal caster, in my mind the archetypal summoner is a pokemon trainer. This would require a new system for eidolons, as the eidolon would be more important than the summoner and thus the current minion/animal companion system wouldn't work. The summoner's purpose would be support for the eidolon, not the other way around. I wouldn't have the summoner be a full caster, but instead use a system similar to multiclassing where the can take an "introductory" spellcasting feat at level 2 that grants them 2 cantrips of their choice, then basic spellcasting (feat 4), expert spellcasting (feat 12), and master spellcasting (feat 18). Also, taking a page from bard composition cantrips, there would be special spells specifically to support eidolons that the summoner takes feats to gain, with the exception of a Summon Eidolon cantrip at would be automatically received at level 1. It would be nice to also be able to have a secondary eidolon, though a summoner could only have one out at a time, and they would probably have to share a common HP pool so you couldn't abuse swapping out. I look forward to seeing other ideas. ![]()
![]() So I was looking through the monsters in the "Adventure Toolkit" of Pathfinder #149 and came across a demon with the Divine Wrath spell. I thought that odd, so I checked the Bestiary and it turned out 2 demons in there had the Divine Decree spell. According to both the Divine Decree and Divine Wrath spells, the spells cannot be cast unless you are a worshiper of a (non-neutral) deity. I can see these demons casting these spells if they serve a Demon Lord, but what about free agents? Are demons who don't serve a Demon Lord or god unable to cast the spell, or is this a case where NPCs simply follow different rules than PCs and can ignore spell restrictions? ![]()
![]() Recently, there has been much hay of the damage-dealing mage being, if not a trap, a choice that the system doesn't favor. But is this true? I'm not a CharOp person (as anyone who has seen any of my characters would agree), but many people here are. So my question is: can you make an effective evocation specialist? One that focuses on dealing damage, and casts few to no debuffs. Would it be able to help fight in boss battles, or would the evoker have to stay to the side and hope some below-level minions come along to fight? Also, would a wizard or a sorcerer be a better damage-dealer? ![]()
![]() So the sorcerer's elemental bloodline has a special rider which states that the spells granted by your bloodline have the damage type of your specific element (fire for the fire element, bludgeoning for everything else). The cantrip you are automatically given is "produce flame." If I have an earth-element for my bloodline, but want to have a cantrip that does fire damage, is there anything stopping me from learning "produce flame" a second time? For slotted spells, I can always learn them at a higher level, but I don't know about cantrips. ![]()
![]() Hello, I was wondering why this order was merged with my subscriptions. I ordered these before the subscription orders were generated this month, and since nowadays my subscription shipments almost always seem to ship on or after the street date, I specifically changed the shipping from sidecart to standard shipping (with the associated charge). I had this happen once before, and had just assumed that I must have accidentally left shipping as sidecart, but this time I know I changed it to USPS shipping. At this point I doubt anything can be changed, but in the future, is there some way to prevent this? ![]()
![]() Could you please look at my account? My April and May subscriptions have been sent to my Sidecart yet again. This first happened with my March subscription, and Customer service had to manually fix it. In April, there was that problem where you asked us to be patient and everything would be worked out. Now it is the end of May, and it is still happening. The only thing I did receive in the last two months was the Jungles of Despair case (but not the Hydra). I would appreciate it if you could get my subscriptions sent. ![]()
![]() As I was coming up with ways for my sorcerer to set a trap for a anti-paladin who loves charging into the fray, but isn't stupid enough to fall for an obvious trap, I came up with the idea of casting invisibility on some caltrops and spreading them out right before he arrives. The question is, would I have to cast invisibility on each separate caltrop (which is impossible, given the duration of the spell) or would I be able to cast invisibility into the bag and make all of them invisible? Or would I be better off hiring someone to weave a net with spines at each rope junction so that it's all one object that can be laid out and have invisibility cast on it? ![]()
![]() As I was reading through the "Tome of Horrors Complete," I noticed that the entry for the Stirge Demon said that it was loosely based off of the Chasme Demon. This brought up a question I've wondered before, mostly when looking at unique creatures: why did WotC give permission to create the stats for creatures but require them to have different names or only be referred to by title? They let the demon lord Fraz-Urb'luu retain his name, but Anthraxus, Ygorl, and Ssendam can only be referred to by their titles (Oinodaemon, Slaad Lord of Entropy, and Slaad Lord of the Insane, respectively)? They can have a group of fiends called the "demodands," with all three castes, but can't call the three types farastu, kelubar, and shator? I'm just curious as to why certain names were verboten and some weren't. (And bringing up the Oinodaemon, were there originally going to be more daemons in the book? The Oinodaemon listing back in Tome of Horrors Revised listed him as being able to summon daemon types not listed in the book: ultrodaemons, arcanadaemons, nycadaemons, yagnodaemons, and mezzodaemons. Had their yugoloth equivalents been released in WotC material by that time?) |