TheDux's page

4 posts. No reviews. No lists. No wishlists.


RSS


I feel I should start off by saying that I use to be a power gamer, but min/maxing got kinda stale after a while. That said, I do like to make the most out of my concepts, even if I know there is a stronger build out there. Really not min maxing hasn't affected the game in anyway, and we have actually had more fun since we moved away from it.

I am still fairly new to pathfinder so I wanted to make sure I wasn't missing anything.

So the concept I have is a monster hunter half-orc ranger with an orc double axe. The idea is to maximize on the TWF when I can but use the weapon two handed when a full round action is not viable. I plan to grab the standard TWF feats (including the one that gives full STR bonus on off hand) but also plan to have power attack as well. I might dip into fighter and/or barbarian.

The question I have is whether is should go with the Two hand combat style and pick up the TWF feats when I can or go TWF and pick up the Two handed feats as I can (if I take more than Power Attack).
what feats do you think would be crucial?
Any other advice?


Yeah, the DR line I was still just making notes trying to see what I wanted and didn't want and formatting the post got in the way of double checking everything. The head however would be DR/piercing.

The zombie is destroyed once the brain is destroyed. That 1 is all that is needed to kill it, if you can make the shot. Really, I could get rid of the "head" HP and defenses and just make a special kill circumstance when you make a called shot on the head or land a crit.

And yes, I am going to switch that out for fast healing. That is a much better idea. Thanks!

Defense Changes:

Defense
AC 12, touch 10, flat-footed 12 (+2 natural)
hp (Body) 12 (2d8+3), fast healing 1
DR 5/-; Immune undead traits, cold; Resist acid 5, electricity 5, fire 5, and sonic 5

Kill The Brain Changes:

Unlike normal undead, zombies are not destroyed when they reach 0 hp. Zombies are only destroyed by a critical hit or a called shot to the the head (-5 to attack roll). A zombie that has not been destroyed but reaches 0 hp is reanimated after 1d4+1 rounds with 1/2 their total hp.


My bad, I did the DR and Resist wrong. The DR and Resist are WHAT they resistant to and WHICH weapon types are reduced.

The Kill the Brain quality would override the rule that they are destroyed at 0.

The idea with the DR and Resists is thinking about HP more abstract. You stab a zombie? Doesn't bother them too much. I am trying to keep that image of a "shot" to the head (piercing being the only weapons zombies are not resistant to). The attack should be "through" the skull. Of course you can still brain or cleave their skull, but piercing seems like the most effective way to do it.

The fast healing is more to get them back on their feet. A zombie with 1 HP is still a zombie. Its still an actions that has to be spent to deal with it. It can still spread its disease. Honestly, I would probably have the zombie play opossum for a couple round. It would also increase as I increase the HD of the zombies.

The main idea is numbers. Waves of zombies to be avoided, or kill on the run, and in rare cases fight directly.


So in my campaign is set at the beginning of a zombie apocalypses. While the players will have to deal with the rising zombie threat, they will also be taking on more "tradition" adventures as well. I found that th standard zombie (and even the plague zombie) just didn't fit the bill. I want my zombies to be more feared, more relentless, and more deadly circumstances. Something better to be avoided. I have the stat block made up for them, I just need help determining the CR.

Basic idea: The body goes down and keeps getting back up until you kill the brain. It doesn't feel pain or get tired so your attacks mean little to it.

Zombie:

Human Zombie CR ?
XP ?
NE Medium undead
Init +0; [b]Senses darkvision 60 ft.; Perception +0

Defense
AC 12, touch 10, flat-footed 12 (+2 natural)
hp (Body) 12 (2d8+3), fast healing 1
hp (Head) 1
Fort +0, Ref +0, Will +3
BODY
DR 5/slashing,bludgeoning,piercing; Immune undead traits, cold; Resist 5 acid, electricity, fire, and sonic
HEAD
DR 5/slashing,bludgeoning; Immune undead traits, cold; Resist 5 acid, electricity, fire, and sonic

Offense
Speed 30 ft.
Melee slam +4 (1d6+3), bite -1 (1d8+1 plus disease)

Statistics
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Special Qualities staggered, kill the brain

The bite attack zombie carries the zombie rot disease.
Zombie rot: bite; save Fort DC 12 (10+HD); onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a zombie in 2d6 hours.

Kill the Brain: The zombie's fast healing will continue to work until the brain is destroyed. This is a called shot on the head
(-5) or a critical hit. The body will fall after 1d4 rounds after brain is killed or when reduced to 0 HP. A critical hit with a called shot to the head will cause the zombie to drop instantly.

Notes: Still not sure if the zombie rot is enough to keep the part from wanting to avoid zombies more than fight them (or at least try to deal with them from range). I will be attempting other zombies using this as the "base" zombie. Fast Zombie, Plague Zombie (add the explosion on death with higher DC Zombie Rot), flaming zombies, etc.

So what kind of CR do you think this should be? any changes or suggestions? Do you think the head-shot weakness makes up for the increased durability?