TheDivider's page

Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I'm running an online AV game which we started a couple of weeks ago. In my downtime, I've written some short vignettes to establish the PCs into the Town of Otari, since I began the first adventure right at the doors of the ruins.

Would it be acceptable/appropriate to post those in this subforum (in the event there's any interest)? It might help spur ideas about how to involve various NPCs in the characters' backstories. If not, is there another subforum where fiction would be acceptable?


Pathfinder Adventure Path, Rulebook Subscriber

Xulgaths have stench auras with the olfactory trait. Any suggestions on how to handle efforts by the PCs to avoid the aura by plugging their noses with wax or something similar? If they took such a step, would you allow characters to completely avoid the aura, give them a +1 or +2 status bonus to their save against the aura, or decide that the aura still has its normal effect?

If there's a bonus to saves or avoidance of the aura entirely, should there be some drawback to counterbalance the benefit? For example, I was thinking that any character plugging their nose might gained the Fatigued condition during combat because they can't take in as much oxygen while exerting themselves. Here's my initial thought on a mechanic:

Any character taking steps to plug or cover their nose gains a +2 status bonus to Fortitude saves against olfactory effects, but is Fatigued during combat due to reduced airflow.

I am certain that my players will try to plug their noses or cover their noses/mouths with a wet rag or do something similar once they start encountering xulgaths. Suggestions on whether my suggested approach makes sense and is balanced, or recommendations for alternative approaches, would be appreciated.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

The Show Must Go On, p. 64: "If a trick's trait is followed by the name of a skill in parentheses, then a performer gains a +1 circumstance bonus to Perform a Trick with that trait using that skill check."

So if Elizia or Axel do their tricks (which have the Animal trait) with Nature, there's a +1 circumstance bonus. Is that circumstance bonus already factored into the +7 Nature skill listed on their profiles, or should they effectively have +8 for their Nature rolls when they do their tricks (although Elizia would still have +7 for Intimidate)?