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![]() Got my duod on paper; will try to put him up under an avatar tonite or tomorrow if I run into time troubles; going out and about with the family unit for a bit.
About HotheadStats!:
Hothead Hydrahead (Flame Oracle 7) N Medium Magical Beast Init +7 Senses: Perception -2, low-light vision, darkvision 60 ft -Defense- AC 21, Touch 15 FF 17 (+1 armor, +1 deflection, +4 Dex, +5 Natural)
-Offense- Speed Depends on body.
Oracle Spells Known (CL 7th; concentration +12) 3rd (5/day, DC 18) - cure serious wounds, deeper darkness, dispel magic, fireball
-Statistics- Str 11, Dex 19, Con 13, Int 13, Wis 7, Cha 20
-Feats- (racial bonus) Cyrohead You are immune to cold, take 50% extra damage from fire, and have a breath weapon. This breath weapon is a 15-foot cone (starting from any point within your reach) that deals 3d6 points of cold damage (Reflex 10 + 1/2 level + Con modifier for half). It is usable once every 1d4 rounds.
-Traits-
-Revelations- (1st) Gaze of Flames (Su) 6 rounds/day You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally. At 7th level, you can gaze through any source of flame within 10 feet per oracle level, as if using clairvoyance.
-Skills- FCB to skill points every level
Languages: Common, Aquan, Ignan, Abyssal, Celestial, Infernal, Draconic -Other Stuff-
Background & Personality:
Sometimes, for whatever reason, the gods feel like granting a puny mortal the amazing power to engulf everything around them in an inferno of divine fire in exchange of having to deal with a tiny little curse. Most of the aforementioned puny mortals find the deal pretty neat. Hothead, on the other hand, doesn't. Being a Cyrolisk, he's extremely afraid of fire, and for a good reason. Most people merely burn if they happen to be a bit too close to a flame. Hothead? He melts. Needless to say, he doesn't feel very positive about either his powers or the gods who saddled him with them. Given that his most effective ways of dealing violent death are also disproportionally dangerous to himself, Hothead greatly prefers defusing volatile situations with his silver tongue over resorting to violence. He's generally an even-keeled person (Hydra? Head? Magical beast?), if a little bit inattentive. This changes when confronted with his greatest fear, fire, which can turn him into anything between a whimpering wreck of a head and a raging beast.
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