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The Dark Seer's page

63 posts. Alias of Tacticslion.


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Gary Teter wrote:
How many things have I eaten that were secretly super gross inside but I had no idea?

Define "gross inside."


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AngryNerdRageDemon wrote:
Tacticslion wrote:
TOZ wrote:
Tequila Sunrise wrote:
captain yesterday wrote:
In fact, nearly everything you complain about with Pathfinder Classic is fixed in 2nd edition.

I can't count the number of times I've read a paizo post or elsewhere, where I wanted to reply "4e fixed that, it solves all of your complaints!"

But everyone has their own priorities.

Forget it TS, it’s Paizotown.
GOTTA-MAKE-A-MOVE-TO-A-TOWN-THATS-RIGHT-FOR-ME~...

WELL-I-TALK-ABOUT-IT,

-TALK-ABOUT-IT,
-TALK-ABOUT-IT,
-TALK-ABOUT-IT...

-TALK-ABOUT

-TALK-ABOUT
-TALK-ABOUT-MO~OVIN~...


Google, Demon Queen of Spiders wrote:
Tacticslion wrote:


Also, looking for "cyberbear thundercats" yielded this amazing screen I've honestly never seen from Google.

Google, you know the one wrote:
[DATA EXPUNGED]

WHAT THE WHAT

I didn't even know that was possible for Google.

YOU SAW NOTHING

Oh, yes. I'm certain. Heheheh.


Imps are a "sometimes" food.


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DungeonmasterCal wrote:
That was beautiful.

One tries.

*preens feathers*


Freehold DM wrote:
captain yesterday wrote:

Council of Thieves is barely better than Hell's Vengeance, so that one is a definite no for me (though I do love parts of it, not enough to use).

Carrion Crown has parts that aren't really suitable and I'd rather not deal with it.

Curse of the Crimson Throne is good, but Hell's Rebels does the same thing better.

Serpent's Skull isn't worth the effort.

Never even looked at Second Darkness, as I have no interest in revisiting 3.5.

I have heard that before...

"A presence I've not felt since..."


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Bill.Cipher wrote:
Phillip Gastone wrote:
Just asking a question here, but isn't this whole thread very silly?
Look pal, we're barely even scratching the blistered, undulating, corpulent surface of WEIRD yet. Take it from a guy who knows! I'll show you, just shake my hand!

Does... does anyone actually need me to say what I foresee if they do? Anyone? I swear to myself, I'd better not have to give you visions of doom... ugh.


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DungeonmasterCal wrote:
In accordance with prophecy.

Look, I just calls 'em like I sees 'em.


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Wow.

Many darkness.

Such flags.

...

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Eh, close enough. Look, it's hard to copy/paste someone else's art into this here forum place.


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I foresee great darkness. Great darkness.


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having forseen this, has secretly installed newspaper-weilding anti-FH robot(s) with filled water-spray bottles to chase off any stray FH that wanders in; a robot launches out of a door at the rifling FHDM

"NO. BAD FH." it says in robotic voice. *spray-spray* "DOWN. NOT YOURS." *swat-at with paper*


I KNEW this avatar could be handy.


My world fell to a bunch of rowdy horsefolk who wanted to eat my shadowy heaven because they couldn't understand how not to be violent. But they will learn... some day. Heheheh.


I held a world in my hand, once, then the foul, stinking centaurs stole it from me. But I lurk... and plot...


I see... this thread rising... again...

Like, I mean, right now.


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Tequila Sunrise wrote:
we are the masters of our own fate.

Heh. Heheh. Heheheheheheheh. HAHAHAHAHAHAHAHAHAH~!

Hhhhhhhhhhhhhhhooooooooooooooooo.

Thanks! I needed that.


NobodysHome wrote:

So... unbelievably... tempted...

...to utterly derail this thread.

But, no; I'll be good.

I'll just tempt Captain Yesterday with it.

That's not evil, is it?

In fact, it is...

... but we shall let it slide this time, in light of your other hypothetical good deeds, such as wearing Hawaiian shirts at a goth Disney festival.

Eh. We do not wear mortal clothing, anyway, and are clothed in naught but the darkness of shadows and the chains of our sins - both ours and others.


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Dear Mr. Diego,

How do I become so daggum hype?

Sincerely,

- bored in Cincinnati the dark realm


captain yesterday wrote:

It is for a 4-6 level character at least.

I believe.

Edit: I agree with GothBard, everyone has to die, unless there's a tengu, it's not their fault, that's just the way Pazuzu made them.

And Shaecubai, obviously.

But if they could be turned, they could be powerful allies...


Wei Ji the Learner wrote:
Trying to play it cool and be nice is VERY HARD sometimes.

Your (and my) face can be hard sometimes!

This... this was a beak-pun. I... apologize, and will add it to my list of sins.


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"That is not dead which can eternal lie."


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TriOmegaZero wrote:
Gah, I gotta do this AGAIN tonight?

... and again, and again, and again, and again...


It's only better that his name transforms into "dead morose" when anglicanized.
Edit: better alias, slightly more in-character.


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What was foretold has come to pass...


A dark future awaits us sooooon...


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Might solve a mystry or rewrite history~


Very doubtful.


I see things.


Jiggy wrote:
Don't do this. It will only end in tears.

It is too late...


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"If he could be turned, he could be a powerful ally..."


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lord of rabbits wrote:
I ban my self for being a rabbit

Rabbit Season!


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Power: 4d6 + 80 + 6 + 6 + 5 ⇒ (3, 6, 1, 3) + 80 + 6 + 6 + 5 = 110

Smite all the centaur armies of G14 and H14.

Smite more if they any more pop up. Smite them into non-existence.

Sacrifice (rapture) I16. Lower I16 twice.

Use all remaining power to grow remaining cities' population.

Having started with 80 power, I can lower I16 twice and then smite up to 32 times. I have, unfortunately, run out of turns with which to rapture all my remaining people.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Eh? I was waiting on others to post. I've still been following, but been busy, so I was trying to wait until I had some sense of what's going on. It's not a rejection, I just thought I was waiting on others.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Did you say, "SUMMON THE DRIIIIIVE"?!?!?

Oh... uh... hm. That... probably would have been more impressive if I'd actually had a pun to go along with it.

Sorry, guys, sorry, let me try again. Ahem.

Did you say, "SUMMON THE DRIIIIIVE"?!?!?

... and here's where I learn that Google search links aren't parsed correctly on an iPad using Safari. Dang it.

* goes away defeated by technology muttering something about being completely unable to forgive Yogga, despite the fact that he was under a similar experience recently because... um... reasons *

You're cool, Yogga. I've been there!


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Sorry I've been out. Out of town+difficulty summoning enthusiasm+decision paralysis based off of different play style and preferences. I'm still here, though. I'm fully aware you can get around the water, Yogga. It's meant as a (short) line, rather than a true barrier.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Starting Power: 87
Starting Science: 51
Power: 5d6 + 87 + 28 ⇒ (3, 4, 1, 3, 5) + 87 + 28 = 131

Total Power At Turn Start: 131

The machine has chosen foolish and empty destruction. Let us leave them to the stupid horse. Be gone, fool, for the half-horse is your foe and pointless 'competitor' - you seek to win, they should be your focus, not we. By pointlessly expending energy in battles against us - who have been your peaceful neighbors - you have all but assured your own inevitable destruction. Wasteful. Stupid.

Half-horse, you, yourselves, are even more foolish. Wicked, stupid things, eager for nothing but your own empty strength, which fades, as all things do, with time. To call you 'dumb' would be cruel to those who cannot talk. Even your name is a cruelty: 'half-horse' is an insult to the noble (if stupid) creatures.

Have all in this world chosen the demise of all others? My shaecubi did not, and were persecuted for 'sins' that none dare utter, for, as the accusations bequeathed on I, their father, such statements were false. The Iremae were rescued from their own spiral of self-destruction by my shaecubi, and what are the thanks the world gives for gifts of peace and life? Elimination of that which is kind to others, sacrificial to save.

No, if ending and conflict is what this world craves, this 'Dark Vizier' and 'Entity', than ending and conflict we will provide. Empty. Boring. Wasteful.

Come to me, my adopted children, my Iremae. Join the few remaining souls of the shaecubi that are within me. We shall leave to find a new harbor and a new place of life.

Destruction Miracle [Sacrifice, all <I15>] (+4)
Terrain Miracle [Lower <I13, I14x3, I15x2> all to -2W; x6] (36)
Grow <G14> (costs 2)
Civic Miracle [Grow <G14>] (5+3)
Grow <G15> (costs 3)
Grow <H14> (costs 3)
Grow <H15> (costs 3)

Science Expenditure: <starting: 51>
[current 13]: cost 7
* Agriculture
[current 14]: cost 7
* Agriculture
[current 15]: cost 8
* Agriculture
[current 16]: cost 8
* Agriculture
[current 17]: cost 9
* Armor
[current 18]: cost 9
* Armor

Remaining Power: 80 <131+4-36-2-8-3-3-3 = 80>
Remaining Science: 3 <51-7-7-8-8-9-9 = 3>


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

I'm going to be regrettably delayed. Out of town and with family not seen consistently = a few days that I'm focusing on more rapid-fire projects (GMing a PbP, and playing in two more!). Sorry!


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets
The Black Vizier wrote:

Dark Seer, last turn you grew:

Grow: G14 (cost 1), G15 (cost 1), H15 (cost 1), I16 (cost 2) <total cost: 5>

You didn't grow H14. Was it not at 8 before? If you're saying it's 7, not 8, I suppose I'll change it.

I will give you H15 at 2. Point clarified. The smites are a-okay.

Honestly can't recall if it was at 8 or 7 previously. I just knew that I got 7 for it, though that could have just been limited by my religion.

That's pretty much the reason I wanted to clarify: I dunno if it was 7 or 8, but I'll be willing to take the 7 - obviously didn't impact me too much! The thing that I did know was that I increased H15, so I guessed at the difference in power.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Power: 5d6 + 17 + 4 ⇒ (5, 6, 4, 1, 6) + 17 + 4 = 43
So let's go over this nice and slow. I now have 25 (or 26?) worshipers, netting 5d6 power. I get up to a maximum/turn bonus power equal to my religion (7) or a given settlement's population, whichever is less. That means that G14, G15, and H15 grant 2 each (total +6); H14 grants me 7, J14 grants me 5, I15 grants me 4, and I16 grants 2; for a sum of +6+7+5+4+2=+24. I started with 31 power, netting a Grand Total of: 31+24+43=98.

Note: I think my listed population on the map is incorrect, based on my previously stated actions and prices paid. I believe H14 should still be 7, while H15 should now be 2. I am going to use those values below.

Grow: G14 (cost 2), G15 (cost 2), H15 (cost 2), I16 (cost 3) <total cost: 9>
Produce Science (cost 0 due to no difficulty due to Survival): H14 (produces 7), I15 (produces 4), J14 (produces 5) <total production: 16>

Civic Miracle [Grow <G14>] (5+3)
Civic Miracle [Grow <G15>] (5+3)
Civic Miracle [Grow <G15>] (5+3)
Civic Miracle [Grow <G14>] (5+4)
Civic Miracle [Grow <G15>] (5+4)
Civic Miracle [Grow <G15>] (5+4)
<total miracle: 5+5+5+5+5+5+4+4+4+3+3+3 = 30+12+9 = 42+9 = 51>

Destruction Miracle [Smite <Kraken in E17> x3]
<cost: (3 base + 2 range)*3 = 5*3 = 15>
GAIN: NOTABLE REWARD (+10 power, next turn)

Destruction Miracle [Smite <Kraken in E12> x3]
<cost: (3 base + 2 range)*3 = 5*3 = 15>
GAIN: NOTABLE REWARD (+10 power, next turn)

Science Expenditure: <starting: 0+16 = 16>
[current 11]: cost 6
* Agriculture
[current 12]: cost 6
* Agriculture

Remaining Power: 31 <98-9-51-15-15=8>
Remaining Science: 4 <16-12=4>

By the by, yes, I realize I'm expending 15 power to get 10. I figure a total tax of 5 power each isn't too big a deal to allow my people and allies' people to be free of worry over the nasty kraken. Besides, calamari is tasty. Please let me know anything that needs to be changed. The smite values should be correct, since they're only two diagonal squares away from my closest cities.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Ooh, though, before you do that, I'd kind of like to "pack up" as it were - take my Iramae (and remaining Shaecubi) and leave. For "story reasons".

(i.e. I'd use the "Sacrifice" mechanic, or something similar, and have them all "rapture'd" - even the Iramae which weren't originally mine - like I did with the Shaecubi before. Alternatively, you could do that as part of your descriptive text in the "Double Obliterate" effect.)

... which, actually, considering there're 40 tiles with stuff, you should probably do a "double Armageddon" effect instead. :)


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets
Wrong John Silver wrote:
I am fungal.

It's weird. It's like it's talking to me.

:D

EDIT: Alternate one-liner: well, he's growing on me.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

What the great Lord Yogga and the strange smiling... thing... that reminds me of my fungal ally said.

Oh, go with the dragon's advice. That works too.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Busy.

You know.

Creating one world.

Exploring another.

Tending a third.

Taking over the people and partially co-opting the portfolio of another god who may - or may not - be dead.

You know.

But I certainly had nothing to do with the disappearance of that one god, I'll tell you that much right now.

>.>
...

<.<
...

>.<
...

Nooooooooooope. Not a thing.

I'm totally innocent.

Entirely.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Okay, after working my way through it, it seems that it was simply a site error - for whatever reason, it treated me as having double-posted under two aliases - both Tacticslion and The Dark Seer.

I'm guessing that it also changed my dice rolls as a result - it may be because someone posted before me, or because of the weird double-posting error - I'm not really sure how or why it occurred.

Regardless, I went with my first post's dice rolls, reviewed everything, and sorted it out.

My post should have looked like the following:

Quote:

Power: 4d6 + 17 + 4 ⇒ (5, 2, 6, 1) + 17 + 4 = 35

Still trying to get a grip on my new people/settlements. I think this is correct - I get up to a maximum/turn bonus power equal to my religion (4) or a given settlement's population, whichever is less. That means that G14, G15, and H15 grant 1 each (total +3); H14, J14, and I15 grant 4 each (+12 total), while I16 grants 2; for a sum of +3+12+2=17. I started with 4 power.

Grow: G14 (cost 1), G15 (cost 1), H15 (cost 1), I16 (cost 2) <total cost: 5>
Produce Science (cost 0 due to no difficulty due to Survival): H14 (produces 7), I15 (produces 4), J14 (produces 5) <total production: 16>

Science Expenditure: <starting: 2+16 = 18>
[current 7]: cost 4
* Religion
[current 8]: cost 4
* Religion
[current 9]: cost 5
* Religion
[current 9]: cost 5
* Survival

Remaining Power: 30 <35-5=30>
Remaining Science: 0

EDIT:

I rolled up a grand total of 35 points (instead of the 36 I had originally worked out); I spent a total of 5 points, dropping me back to 30.

I started with 2 science, gained 16 for a total of 18; I then spent them all.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

I... have no idea what happened with my turn back there?

I was looking at one set of numbers, but clearly the display shows a different set. And... I have a double post! Which makes no sense, as I edited the first post when I realized my mistake, instead of reposting... which seems like it changed the dice-values... but... then it doesn't match the second numbers that I used, and I was pretty sure I used the new "preview" (instead of the old preview) before hitting the second submit button... and blaaaaaaaaaaaaaarg.

Sorry.

The second one is closer to being accurate.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

I'm aware. Thanks! :D
Even with this sudden increase in power, I'm not going to win the game. So instead, I'm going to play the game, and have fun doing it, according to character.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Power: 4d6 + 17 + 4 ⇒ (4, 4, 2, 1) + 17 + 4 = 32
Still trying to get a grip on my new people/settlements. I think this is correct - I get up to a maximum/turn bonus power equal to my religion (4) or a given settlement's population, whichever is less. That means that G14, G15, and H15 grant 1 each (total +3); H14, J14, and I15 grant 4 each (+12 total), while I16 grants 2; for a sum of +3+12+2=17. I started with 4 power, netting a Grand Total of: 32+4=36.

Grow: G14 (cost 1), G15 (cost 1), H15 (cost 1), I16 (cost 2) <total cost: 5>
Produce Science (cost 0 due to no difficulty due to Survival): H14 (produces 7), I15 (produces 4), J14 (produces 5) <total production: 16>

Science Expenditure: <starting: 2+16 = 18>
[current 7]: cost 4
* Religion
[current 8]: cost 4
* Religion
[current 9]: cost 5
* Religion
[current 10]: cost 5
* Survival

Remaining Power: 31 <36-5=31>
Remaining Science: 0


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

No problem. I understand. I was mostly just curious as it does alter my power amounts and/or some amount of strategy. I understand completely that something might have gotten lost in the shuffle of that last game-thing. It was huge. :D

My reasons are, functionally, now no longer important, with the acquisition of the Iremae. Still, it's good to know if it happened or not.

It does slow down the herald a bit, though, so, there's that. But anyway.


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Thanks, GM!
Just curious though... so... did my action not happen?
(I created people in O4)


The Dark Seer, the Hidden One, the Lord of Shadows and Secrets

Sure thing. Consider it done.
EDIT: by which I mean: I choose Discovery.

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