M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Dandy moves with the others, running as they try to escape the interrogator and his henchmen. "Let's take the dynamic route!", chirps Dandy as he leaps through parts of the parade floats. Acrobatics: 1d20 + 11 ⇒ (14) + 11 = 25 --- Dandy, although not versed with working with animals, tries his best to coax the draft animals to cause a scene. "You silly form of goblin mares!", he shouts as he slaps a donkey near its tail. Handle Animal: 1d20 + 3 ⇒ (14) + 3 = 17 --- Not a fan of Asmodeus, Dandy decides to take the opportunity to sow more chaos once he comes across the religious rites. "No, no, no!". he says with a surprising air of authority. "It's 'klaatu barada necktie'. I read that in the latest version 'Queen Thrune's Asmodean Bible', damnable rewrites." Bluff: 1d20 + 9 ⇒ (2) + 9 = 11 However, even such a fib is easily noticed and Dandy decides to skiddaddle before it is too late. --- "Let's be a bit more discrete.", Dandy now moving through the crowd with quick, light steps. Dex check: 1d20 + 3 ⇒ (6) + 3 = 9 But the thick crowds make it hard even for the agile man to make his way through. --- At the tavern, Dandy decides more is better and slips into the ring, taunting the crowd. [b]"Rigged! This match was rigged in an attempt to steal your bets! For shame, people, for shame!" Hoping you'll allow a creative bluff :)
--- Once again getting attention to himself, Dandy then decides to lead the former prisoners along dark alleyways as they make their way through the docks. Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Err, aid on the Escape Artist, since no one in the party is trained in Disable Device. "Hmm... how many tanglefoot bags do we have? Perhaps we can use the goo to bog down the chains so we can slip the prisoners out safely." Not sure how that would work, but an idea.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Yes, let's at least do that." Well, since it seems we do not have a Disable Device expert, trying to carefully slip the prisoners out seems like the best bet, but still going to be rough. Perhaps with an aid, that will get me to +10. Hope that is enough to get them reliably out. Actually GM, how many people could reasonably aid me?
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"It's not my specialty, but I have some talent in squeezing through small spaces." +8 to Escape Artist "Is there a storeroom or somewhere else that these crystals are stored? It looks like those chains would make a lot of noise if they were accidentally triggered, plus it would allow us to communicate with our newly freed friends in peace to plan our escape thereafter."
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Krima, do you know anything about the silence system around the prison?" -Posted with Wayfinder
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Hmm... a wall of silence. Interesting. Suppose that information may have come in handy sooner than later.", Dandy surmises. "Nonetheless, it may be beneficial to check if that soundproofing is active and if we can get it going." The hobo extraordinaire pauses for a second. [b]"Where should we look? The vault may have some information about the soundproofing, or would be a fair spot to look for the prisms, too.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
So... my plan is to take the stew to the other guards in the hallway to drug them. If one person happens to resist it, then we'll claim he/she is the culprit. "I know! We'll offer stew to the others outside! Those who eat the stew are obviously innocent, and the person who doesn't take it is our culprit. You all stay here to watch over the others while we see who is hungry." Bluff: 1d20 + 9 ⇒ (8) + 9 = 17
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
When the others get the most of the guard's attention, Dandy walks in and looks to the man working on the stew. Sniffing, he exclaims. "Needs some truffle oil, may I?" Bluff: 1d20 + 9 ⇒ (2) + 9 = 11
Reroll with +5 Star bonus: 1d20 + 9 + 5 ⇒ (9) + 9 + 5 = 23
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"I believe directly in the stew would be best; too hard to rig the spoons neatly. But, we could say that the others should eat lunch first since we just started and they have been here for a while already." One of us will have to sneak in and slip the poison in. I do have a decent Sleight of Hand, Stealth, and Bluff so I can volunteer for that job. The others just need to convince them that we'll eat the stew second.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"While I am loathe to use poisons, at least this one only puts its imbibers to sleep, so no real harm will be done. The question will be, who can slip in the oil successfully? I suppose I could play myself to be the master chef, but I'd prefer to have an antitoxin just in case."
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Sorry, weekends are my slow to post time! "Well done all!", Dandy pleased that the party is now with the friendly Krima. "Yes, there should be a few prisoners to save, if you all will assist me in freeing some other unfortunates besides Zefiro." To Krima, he asks, "Have you seen the other agents? If so, can you give me a description of them... and what machine are you talking about?" Does anyone have Disable Device as a skill?
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Hello Krima.", nods Dandy. "So you get the boring job here, while all the bells and ringing out there and flowers are showering the streets?", he asks. Trying to pass a hint to her that he's aware of Bellflowers in the prison and hoping to pass that along. Taking 10 for a 19, unless you deem this to be a complex message.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"But of course, we'll do our best for the cause of freedom.", Dandy cheers with Tamrin. At the prison, Dandy tucks away his hat, aiming to be more presentable. He also leaves his wayfinder at the boat. To Stravan, Dandy nods. "While my fellow was quite brusque, he is right that we should get a survey of the area, to better decide what our duties should be."
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Actually that'll put us at 2.5, rounding to 3! Our choice there. -Posted with Wayfinder
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Well, with Zahaz and Dandy high level... we'd still be low tier with an APL of 2.25 and still have the four player adjustment. On that note, there is an interesting reward for those who do play all 3 parts, so I can understand keeping the party the same.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
So Dandy will now be level 3 among a party of level 1 PCs. Everyone ok with that? If not, I can get another PC to use, but want to make sure. The APL should still be low tier, but since I'm getting Slashing Grace this level with my whip, my combat ability just went up a lot (I feel like I can now deal damage on top of tripping and disarming.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Fort save: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 "Such witchcraft! My muscles are like the wispy feather on my cap!" He weakly lashes at the woman's feet, trying to use the momentum of the whip to still knock her down! Don't think the Strength penalty will affect a Dex-based maneuver. Trip @ Illuvia: 1d20 + 7 ⇒ (10) + 7 = 17
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Dandy is surprised by the accuracy of his opponent's strike, but is grateful it is shallow. He steps back and lashes at the red guard's feet again. "What ho, let us dance!" Trip @ Red: 1d20 + 7 ⇒ (17) + 7 = 24
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Dandy moves up and lashes at the feet of the red-shirted guard. "You may have the initiative, but we have the numbers, madam!" Trip @ red guy: 1d20 + 7 ⇒ (15) + 7 = 22
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Good points, Zahaz.", Dandy chimes in. "This definitely does not sound like the noble history Taldor has touted itself on." The foppish man suggests the party note and catalogue the room, including taking the magical blade.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Dandy lashes his whip at the statue, hoping to improve Zahaz's aim. Was the plan anyway, hopefully GM is good with my attempt to aid despite Zahaz posting before me! Aid (to hit for Zahaz) @ statue: 1d20 + 6 ⇒ (15) + 6 = 21
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Good point Atanxi; this cannot be a mere coincidence. And must we physically retrieve the body? Perhaps more mundane means may be in order?", Dandy pulling out a grappling hook and rope.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Wisdom check for Heal: 1d20 + 1 ⇒ (14) + 1 = 15 "A nasty way to go... like something hot melted through his chest.", Dandy pointing out the scorched bone marks in the center of the skeleton. "And another Jistkan relic..."
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Strange! What lurks behind those doors?", a curious Dandy pipes up before following the others inside. Kn: History: 1d20 + 5 ⇒ (10) + 5 = 15
"Ahh, I have heard of those!", Dandy pointing to the broken rod. "It's called an ivory baton and the ancient Jistkan artificers used them to control their constructs.", the foppish man grabbing it for the historical interest. "But this makes two Jistkan relics in this Taldan colony... and the way this was tucked behind what was the site is peculiar indeed, won't you agree dear fellows?"
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Taking 10 for Kn: History, have to make the other rolls, doing them in order presented. Appraise: 1d20 + 1 ⇒ (12) + 1 = 13
"Interesting, the dagger is of Jistkan design." Dandy looks over the rest of the room, his head cocked as he looks over the lion statues. "These have been modified; they weren't lions originally, but someone covered them in plaster and a thin layer of gold paint to try and make them look as such. I wonder what they originally were..."
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"Hmm... let's see if there is anything else left within this camp, although I was expecting to see some of the other archaeologists here..." Perception: 1d20 + 6 ⇒ (7) + 6 = 13
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Kn: History: 1d20 + 5 ⇒ (6) + 5 = 11 Dandy withdraws his whip and lashes at the feet of the skeleton against the ledge. @GM: Since it's in a weird corner, if I trip it, is there a chance of it falling down? :) Trip @ Green: 1d20 + 7 ⇒ (14) + 7 = 21
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"I am glad your eyes see promise in our skills. We shall make good use of them in our venture!" As the party travels... Survival?: 1d20 + 1 ⇒ (10) + 1 = 11 Dandy doesn't notice a thing. When the storm hits, he tries his best to hurry his mount. Ride!: 1d20 + 3 ⇒ (3) + 3 = 6
He then tries to gently push his steed along the path. Handle Animal: 1d20 + 3 ⇒ (12) + 3 = 15
Finally, can he find the camp through the winds? Perception: 1d20 + 6 ⇒ (11) + 6 = 17
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"My confirmation, the final initiation test to become a Pathfinder, involved a deadly duel with a minotaur! I had to use my lightning-fast whip skills to disarm the beast of its massive axe and tie the creature down while my allies peppered it with arrow and spear!", Dandy ending his soliloquy with a flourish of his whip. CMB Disarm attempt for display: 1d20 + 8 ⇒ (13) + 8 = 21 Much better!
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Dandy follows along with Zahaz's setup, secretly thanking him for his aid in his performance. "Yes, fishing for history into the reaches of Cheliax's empire at its height." Bluff: 1d20 + 9 ⇒ (1) + 9 = 10
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
Diplomacy (GI-Khari): 1d20 + 8 ⇒ (8) + 8 = 16
On the way to the mansion: "Khari used to belong to Rahadoum until Cheliax annexed it during the Everwar, giving them complete control over the Arch of Ardoden. Interestingly, there are ancient Jistka ruins in northern Garund." At the mansion. Given the Magistrate's request, Dandy clears his throat. "I am not too familiar with Chelish music styles, but I can attempt to throw my voice in the mix." Perform: 1d20 + 3 ⇒ (11) + 3 = 14
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
The latter. #3 stays there as a testament to defeat and loss to the Society. -Posted with Wayfinder
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
@Chyrone: You can report Lebrario, but you have to fill in all of the data. Once he creates the PFS # (and thus the profile that will go with it), it should automatically sync up correctly when you view sessions at a later time.
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
"What ho, new friends!", speaks a chipper man with walking cane and a wide-brimmed hat. "The Dandy Hobo is at your service.", knowing well enough to leave his cause of freedom of the road quiet in a country like Cheliax. "Mr. Farabellus gave me the rough draft on your previous assignment; given Lady Alazario's missive, we are to return to a previous contact you dealt with at the Museum, correct?" @Chrysalis: I see what you did there, you genius, twisted person :)
M Human? (Kitsune) Mysterious Avenger 2/ Lore Warden 1 HP: 25/25 AC 18 Touch 13 FF 15 F/R/W +3/+6/+1 CMD 16 Init +4 Perception +6 Panache 3/3
@Lebrario: You still need to create a PFS character number for Lebrario; even if the GM reports the game with a number you gave him, if that PC number doesn't exist, the profile will not be automatically created. Ie, you can tell the GM to report under PFS # 12345-2, but if you have registered a PFS character for -2, then it will not automatically do so. In fact, it's a bit more work for the GM since he'll have to manually type in your info instead of having it popup automatically when the number is entered. So, if you haven't, create a PFS character from the My Pathfinder Society page. One caveat is that Paizo does not allow any two profiles to have the same name. This includes mixing PFS and "normal' profiles. That means you may have to rename Lebrario somewhat for PFS purposes (perhaps a middle name or an additional moniker). After you do that, you may want to populate the PFS profile as you have with the "normal" one.
|