This is something that applies to all Gamemastery AP's in general, but I've only followed CotCT so I'm posting it here. I was wondering how useful people found the Pathfinder's Journal section in each issue?
I personally find it a waste of 6 pages that could be used on other things.
1) I hate game fiction. I know not everyone does, but I think it is a very poor way to communicate information to players. I don't mind a few paragraphs to provide appropriate flavor text about Topic X, but even one whole page is too much, much less 6. The only time I have found it bearable was in the old Van Richten guides for TSR's Ravenloft, and with that the game fiction was actually used to provide real information to the DM and was focused. This "journal" style is just a big waste.
2) I find the information the Journal provides to have little relevance to the issue at hand. Given the large price each issue ($20), I think these 6 pages would be better spent on something more relevant.
3) After reading many of the threads in the CotCT AP, it seems that there are many instances when people are looking for a bit more detail on Encounter X. Maybe it's stats on an NPC they meet. Maybe it's options for the Cinematic Encounter. Or ideas of what would happen if the PC's think out of the box in this encounter (and generally said encounter often appears to many people as one that can lead to many different approaches). Or a bit more explanation on Group/Location/Event Z which got short shrift in the module, but which could easily be expanded by a DM and Players. I think the 6 pages of the Journal could be used to give us some of these details.
I understand Paizo is using this to provide details about Golarion in lieu of a published overview of the setting, but I think the other 2 sections between the module itself and the PJ (which usually are relevant to the module as well) can serve that purpose. The Journal is just fluff. As examples, here is what I would have preferred to been in its place for each of the 3 issues I own in this AP:
Edge: Some background on Queen Ileosa and her plans for the next few weeks or months. This would be behind the scenes stuff that set up the next parts of the adventures. This would assist DMs and PCs in becoming more involved with the intrigue and plots. Some things might not be preventable, but the section could easily tell a DM what those things are so he knows what needs to happen so the next part of the adventure can happen. A well designed background takes that into account.
Seven: Details on the Gray Maidens who all of a sudden spring up from nowhere. I can accept them as a new faction, but as is there is not enough to make them seem real. Instead, they just appear. Organization, recruitment, where they're stationed, and NPCs that exist between Sabina Merrin and the nameless goons is what I would want to see.
Escape: 6 pages that describe Old Korvosa in much more detail. General locations, groups, and NPC's that may not directly affect the main adventure, but which makes this part of town come more alive.
I've been happy with every other section in the issues, but the Journal is one area I have consistently been disappointed in. I think this section could be revamped to provide us with a much bigger bang for our buck. I am hoping there are enough people who agree so we encourage Paizo to replace it with something more useful. If I am in the minority, well, so be it.