The_Ambitious's page

29 posts. Alias of Andrew L Klein.

Full Name



| HP: 21/65| AC: 18 / T: 14 / FF: 15 | CMB: +11 (+14 dirty trick, +13 disarm / trip) / CMD: 25 (28 vs. dirty trick, 27 vs. disarm / trip) | F:+8 / R: +10 / W: +5


| Init: +2 Perc: +11 | Speed: 30ft


LE Dragon




Lawful Evil


Common, Draconic


Certified Badass

Strength 17
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 13
Charisma 12

About The_Ambitious

Zurnzal the Ambitious
Male half-orc brawler 6/assassin 1
NE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11

----- Defense -----
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 65 (7 HD; 6d10+1d8+20)
Fort +8; Ref +10, Will +5
Defensive Abilities orc ferocity

----- Offense -----
Speed 30 ft.
Melee unarmed strike +13/+8 (1d8+6) or
mwk short sword +12/+7 (1d6+5/19-20)
Ranged mwk composite shortbow +9/+4 (1d6+5/x3)
Special Attacks brawler's flurry, brawler's strike (magic), close weapon mastery, death attack (DC 13), knockout strike (DC 18), maneuver training (dirty trick +1), martial flexibility (swift action) 6/day, sneak attack +1d6

----- Statistics -----
Str 20, Dex 14, Con 12, Int 14, Wis 13, Cha 8
Base Atk +6; CMB +11 (+14 dirty trick, +13 disarm, +13 trip); CMD 25 (28 vs. dirty trick, 27 vs. disarm, 27 vs. trip)
Feats Combat Expertise, Improved Disarm, Improved Dirty Trick, Improved Trip, Improved Unarmed Strike, Toughness, Weapon Focus (unarmed strike)
Skills Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc, Varisian
SQ martial training, orc blood, poison use
Combat Gear potion of cure moderate wounds, potion of invisibility, antitoxin, tanglefoot bag (2); Other Gear +2 leather armor, mwk short sword, mwk composite shortbow with 40 arrows, amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +2, ring of protection +1, sandals of quick reaction, disguise kit, 15 gp

----- Special Abilities -----
Brawler's Flurry (Ex) When Zurnzal makes a full-attack, he has the Two-Weapon Fighting feat while using unarmed strikes, close weapons, and monk weapons, and he adds his full Strength modifier to all attacks.
Brawler's Strike (Ex) Zurnzal's unarmed attacks count as magic.
Close Weapon Mastery (Ex) Zurnzal can deal 1d6 damage with any weapon from the close weapon group (such as daggers) if he wants.
Improved Dirty Trick Zurnzal does not provoke an attack of opportunity when using the dirty trick combat maneuver. He gains a +2 bonus to combat maneuver checks to perform dirty tricks and to CMD to defend against them.
Knockout Strike (Ex) Once per day Zurnzal can attempt a one-hit knockout, declaring his attempt before rolling his unarmed attack roll. If he hits and deals damage, the target must succeed at a DC 18 Fortitude save or fall unconscious for 1d6 rounds. The target receives a new save each round to wake up. This ability doesn't work if the target is immune to critical hits or nonlethal damage.
Martial Flexibility (Ex) Zurnzal can spend a move action to gain any two combat feats he doesn't possess, as long as he meets the prerequisites, or he can spend a swift action to gain any one combat feat. He keeps the feat for 1 minute. If he uses the ability again before that time, he loses all the feats from the previous use. If the feat has a daily limit and he picks it more than once, it doesn't reset the limit. Good choices include Greater Trip or Power Attack.
Martial Training (Ex) Zurnzal counts his brawler levels as both fighter levels and monk levels for the purpose of qualifying for combat feats.
Sandals of Quick Reaction When Zurnzal acts on the surprise round, he can take both a standard and a move action.