Full Name |
The Avalanche |
Race |
Human |
Classes/Levels |
Geokinetisist 2 |
Gender |
Male |
Size |
Medium |
Alignment |
Neutral Good |
Languages |
Common |
Occupation |
Pro-Wrestler |
Strength |
12 |
Dexterity |
16 |
Constitution |
18 |
Intelligence |
7 |
Wisdom |
12 |
Charisma |
10 |
About The AVALANCHE
The Boulder
CG Medium Human Geokineticist
Init +5; Perception +6
DEFENSE
AC 17 (10[Base]+3[Dex]+4[Armor])
HP 21 (2d8[13]+8[con])
Fort +7, Ref +6, Will +1
DR 1/adamantine
OFFENSE
Speed 30ft.
Ranged +4 (1d6+5 [b/s/p]) + Point-Blank Shot
Special Attacks Extended Range Infusion
STATISTICS
Str 12, Dex 16, Con 18, Int 7, Wis 12, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +4, Bluff +0, Climb +2, Diplomacy +5*, Heal +1, Intimidate +0, Knowledge(Dungeoneering) +3*, Knowledge(Local) -(+1), Perception +6**, Profession(Entertainer) +5*, Stealth +8*, Use Magic Device -
Racial Traits Extra Feat, Skilled, Stat Bonus (Con)
Traits Reactionary, Friend in Every Town: Diplomacy
FCB +2/6 Wild Talent
ABILITIES
Elemental Defense DR 1/adamantine; I can take 1 burn to increase it by 1 point, up to my kineticist level; On rounds I accept burn, it becomes DR #/-.
Skilled Kineticist +1/2 kineticist level to Climb and Knowledge(Dungeoneering) and identify [Earth] subtype elementals with Knowledge(Dungeoneering).
Changes---
Level 3: Elemental Overflow +1, Infusion: Kinetic Fist
Level 4: +1 CON, Utility Wild Talent: Earth Climb
Level 5: Metakinesis (Empower), Infusion Spec. +1, Infusion: Entangling Infusion