Taergan Flinn

Thave Arustunson's page

12 posts. Alias of MrStr4ng3.


Race

| HP 9/9 | AC 17 T 14 FF 13 | CMB +1, CMD 15 | F: +1, R: +6, W: +3; +2 vs. enchantments | Init: +4 | Perc: +10, SM: +1

Classes/Levels

| Speed 30ft | Inspiration 6/6 1d6 | Spells: 1st 1/2

Spells:
cure light wounds, endure elements
| Active conditions: endure elements, magic is life.

Gender

Male half-elf investigator (antiquarian) 1

About Thave Arustunson

Thave Arustunson
Male half-elf investigator (antiquarian) 1 (Pathfinder Player Companion: Blood of Ancients 16, Pathfinder RPG Advanced Class Guide 30)
LN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee sword cane +1 (1d6+1)
Ranged light crossbow +4 (1d8/19-20)
Investigator (Antiquarian) trinkets Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, endure elements
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Statistics
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Str 13, Dex 18, Con 13, Int 17, Wis 13, Cha 16
Base Atk +0; CMB +1; CMD 15
Feats Extra Inspiration[ACG], Skill Focus (Perception)
Traits magic is life, mechanical aptitude
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disable Device +8, Knowledge (arcana) +7, Knowledge (history) +7, Linguistics +7, Perception +10, Spellcraft +7; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Azlanti, Common, Elven, Jistka, Shory
SQ alchemy (alchemy crafting +0), arcane training[APG], elf blood, inspiration (6/day), relic magic, trapfinding +1
Other Gear studded leather, crossbow bolts (10), light crossbow, sword cane[APG], antiquarian starting trinket collection, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 29 gp
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Special Abilities
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Alchemy (Su) Can use trinkets to cast spells on self & others with no arcane spell failure
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 6/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Relic Magic (Su) Can use trinkets to cast spells on self & others with no arcane spell failure.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Magic is life Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the effects of a spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.