![]()
Search Posts
![]()
![]() So I'm planning out a character that uses Battle Poi as their primary weapon. Now before we get into a discussion about what would be better, they're being used for concept and because the idea amuses me. There is a lot to be confused about in regards to these things. They deal fire damage, do I add normal melee bounses? Do the various things that increase fire damage function (such as racial things, traits, feats that don't specifically effect spells)? What ways can one improve the damage? Does the TWF feat that you get for wielding them count for taking other TWF feats? Basicly I'd like some clarification on using these very fluffy weapons in PFS. Many thanks, The Simian. ![]()
![]() So we all understand that a Master of Many Styles can enter multiple styles. We're also aware that most of the style feats do not directly conflict with one another. What happens when they do? This is brought on by a Suli MoMS wanting to take all of the genie styles. There's no problem if you cycle through them individually but what happens if you have Efreeti Style and Djinni Style active at the same time and use Elemental Fist? Is the damage split between the two types? What about when you have all 4 styles active at once and you are required to deal Fire, Electricity, Acid, and Cold damage with Elemental Fist? ![]()
![]() Someone please tell me that I am interpreting this archetype wrong in that it only replaces the abilities that one chooses. If this is not the case then it can be combined with every possible combination of monk archetype (save Zen Archer). Granted it's very awesome in and of itself but combining it's abilities with other archetypes (thus gaining abilities you already gave up for other things) seems a bit out of whack. ![]()
![]() Half-Phoenix (Working title)
Monstrous Humanoid: A Half-Phoenix is a Monstrous Humanoid.
Spoiler:
The point behind this "ability" is to leave behind no corpse when a Half-Phoenix dies, and to possibly seriously harm that which killed it and probably destroy their equipment Consumptive Immolation: When a Half-Phoenix does dies her body bursts into flames causing 1d6 damage per HD to everything in her space and everything adjacent (Reflex save for half damage, DC 15+Con for adjacent, DC 20+Con for everything within the Half-Phoenix's space) Spoiler:
The point of this effect is that fire does not hurt them and in fact actually restores them, there are two possibilities to cause this and I am unsure of which to use and which is better. The latter is based on a planetouched from the Fiend Folio that a friend pointed out to me when I showed him the rough draft. Fire Resistance: A Half-Phoenix gains fire resistance equal 5. This resistance increases by +5 at 5th level and every 5 levels thereafter.
OR Fiery Regeneration: A Half-Phoenix is healed for 1 HP for every 3 points of fire damage she would take. A Half-Phoenix gets no saving throw against fire effects. |